These are projects that get young people and classrooms participating in the digital maker movement: Current or aspiring videogame designers and videographers have about a month to submit their creations to three different contests: The National STEM Videogame Challenge, Whyville’s game design contest, and Trend Micro’s What’s Your Story video producing contest. Design a videogame [...]
Also filed in constructivist learning, education technology, Literacy & Citizenship, online safety, School & Tech
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Tagged contests, digital media, ed tech, Joan Ganz Cooney Center, learning, maker movement, online safety, school, STEM, Trend Micro, video game design, video production, videographers, Whyville, Youth
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As parents, we’re now beginning to accept this, I think: “We live in a world that is re-creating itself one life and one digital connection at a time … a landscape for which there are no maps,” as Krista Tippett said it in her introduction to a timely radio conversation with Seth Godin on American [...]
Also filed in education, education technology, Parenting, pedagogy, School & Tech, school innovation, teachers, tech educators
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Tagged American Public Media, education, educon, James Paul Gee, learning, Seth Godin
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Despite their love for digital technology, 80% of kids and teens who use ebooks “still read primarily print books for fun,” a new Scholastic survey of readers aged 6-17 has found. But we are seeing a shift in the way kids read: “58% of 9-to-17-year-olds say they will always want to read books printed on [...]
Also filed in digital media, Digital Tech, education research, Literacy & Citizenship, Research
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Tagged books, digital media, digital technology, ebooks, learning, reading, Scholastic, tablet
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In Part 1 of this series, I pointed you to a recent talk by John Seely Brown on the whitewater-kayaking kind of learning we need today and in Part 2, examples of that in Marianne Malmstrom’s New Jersey classroom. Both touch on “safety” in and for the learning process. Here, Part 3: zooming in on [...]
Also filed in best practices, digital citizenship, digital literacy, education technology, Risk & Safety, Safety
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Tagged Chip Heath, Dan Heath, digital age, Hanging Out, Internet safety, John Seely Brown, Katie Salen, LEGO, Marianne Malmstrom, Mark Healey, MineCraft, networked world, online safety, Social Media, Stuart Brown
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Last week, Part 1 about the “whitewater-kayaking kind of learning needed today”; here, in Part 2, a great example: An alternative headline might be: “A bucket of bricks for learning,” but I’ll get to the bricks in a minute. First the backstory. Marianne Malmstrom teaches the richest possible kind of media literacy to and with, [...]
Also filed in curriculum, digital citizenship, digital literacy, digital media, Digital Tech, education technology, School & Tech, Social Media
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Tagged digital citizenship, Elisabeth Morrow School, Gaming, learning with games, Lego Universe, Marianne Malmstrom, media literacy, MineCraft, MMOGs, new media literacy, Virtual Worlds
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This week: the first of a three-part series on two educators working in very different spheres – John Seely Brown at the University of Southern California, helping adults think creatively about learning, and Marianne Malmstrom at the Elisabeth Morrow School in New Jersey, helping children learn creatively Play is essential, says John Seely Brown, to [...]
Also filed in digital citizenship, digital literacy, digital media, Digital Tech, education technology
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Tagged 21st century learning, digital learning, digital media, DML, Douglas Thomas, homo ludens, John Seely Brown, MacArthur Foundation, MineCraft, play, school, videogames, World of Warcraft
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This is a mashup of a blog post and a retweet. I’m basically retweeting (Twitter users’ term for reposting someone else’s tweet because you think it’s worth your own followers’ attention) educator and author Will Richardson’s March 2011 TEDxNYED talk in case you missed it. At about 1:30 into Will’s 14-min. talk, he mentions 17-year-old [...]
Mobile gaming isn’t just making learning fun and more accessible than ever at low cost, it’s also doing some sweet things for parenting and family dynamics.
Kids’ use of games, cellphones, and smartphones (next-generation, Web-browsing, media-sharing phones), “if carefully managed, could significantly boost their learning,” Education Week reports, citing a just-released, 52-page study by a research center based at the Sesame Workshop (formerly Sesame Street) in New York. “Mobile devices are part of the fabric of children’s lives today: They are [...]