The subhead of this post might be: “Writing code as an extracurricular activity” or Venturebeat‘s headline, “Why your 8-year-old should be coding,” or just “Let them learn code!” Another article about Harvard undergrads’ extracurricular code-writing activity shows how that activity can enrich a whole lot of lives as well as open up careers for young [...]
One of the most interesting comments I heard from in the “Making Apps with Youth” session here at the SxSW EDU conference was from Kurt Collins, tech strategist and lead developer at Youth Radio in Oakland (he also started a nonprofit called the Hidden Geniuses Project aimed at “teaching young black men how to code”). [...]
“Powered up, self-directed students” using digital tools “to lead their learning” is how Leslie Wilson, CEO of the One to One Institute describes what Digital Learning Day (today, Feb. 6) needs to be about in her commentary “Connected Students and Agency.” It’s that blend of agency (self-directed participation or action) and connected technology that New [...]
As parents, we’re now beginning to accept this, I think: “We live in a world that is re-creating itself one life and one digital connection at a time … a landscape for which there are no maps,” as Krista Tippett said it in her introduction to a timely radio conversation with Seth Godin on American [...]
Also filed in education technology, learning, Parenting, pedagogy, School & Tech, school innovation, teachers, tech educators
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Tagged American Public Media, education, educon, James Paul Gee, learning, Seth Godin
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Though student engagement seems like a tough thing to measure, Gallup recently did, calling it the education version of “the fiscal cliff” so much in the news at the turn of the year. In a survey of 500,000 students in grades 5 through 12, Gallup Education found that, while nearly 80% of elementary students its [...]
Also filed in education research, education technology, Research, School & Tech, Virtual Worlds
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Tagged classes, digital citizenship, education cliff, fiscal cliff, Gallup, learning, participatory learning, student engagement, teaching
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Editor’s note: This week, my holiday gift to you, dear readers. Below you’ll find Part 1 of a three-part series of guest posts by teacher Marianne Malmstrom about what students learning in digital environments can teach all of us – parents, educators, risk prevention experts, and anybody else who works with young people. Editing this [...]
Also filed in digital citizenship, education technology, media literacy, new media literacy, Parenting, School & Tech, schools, students, teachers, tech educators
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Tagged digital environments, digital learning, education technology, Elisabeth Morrow School, Marianne Malmstrom, MineCraft, MOGs, multiplayer games, online games, Virtual Worlds
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Earlier this year, some 40 digital tablets (the Motorola version of iPads) were packaged into two taped-up boxes with no instructions and dropped into two Ethiopian villages, each about 50 miles from Addis Ababa and each with about 20 “1st-grade-aged” children, MIT Technology Review reported. The goal in this experiment, which OLPC chair Nicholas Negroponte [...]
Also filed in digital literacy, education research, International research, Literacy & Citizenship, Research, School & Tech
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Tagged Android, education, learning, Nicholas Negroponte, OLPC, one laptop per child, tablets, teaching, technology
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They were hacking education over at Facebook yesterday. Well, more like helping to open up the college entrance and completion process for high school students who want to go to college but face hurdles – e.g., low-quality schools, socio-economic struggles, or families not familiar with the college experience. It was a hackathon at Facebook for [...]
Last spring I had the privilege and fun of spending a whole class period with middle school students talking about their favorite uses of technology. Of course there were about as many preferences as there were students, so I’ll just zoom in on one student whose interest I felt best illustrated how very individual and [...]
Also filed in education technology, gamers, Gaming, gaming community, mobile learning, online games, School & Tech, tech educators, videogame community
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Tagged BYOT, education, education technology, Flat Classroom, Gaming, It Takes a Guild, learning, Massively Minecraft, MineCraft, mobile learning, online games, World of Warcraft, World Peace Game, WoW in School
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This article was originally published July 5, 2012, then my service’s server crashed, losing months of data. So reposting 9/25/12. With their bring-your-own-technology (BYOT) program, teachers in the Forsyth County (Ga.) School District are “learning along with our students how their devices work for their learning,” Tim Clark, the district’s instructional technology coordinator, told me [...]
Also filed in education technology, mobile learning, School & Tech, School Policy, schools, teachers, tech educators
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Tagged BYOD, BYOT, digital citizenship, education technology, Henry Jenkins, online safety, Social Media, tech ed, Tim Clark
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