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Posts from the ‘Gaming’ Category

Toward student-centered learning: Delete fear, add agency

Digital summer camp Part 2: Of managing a child’s Minecraft time

For digital summer camp, kid-source a game (or play this one!)

The videogame discourse: Default to open-mindedness!

Students called heroes in this 6th-grade class

Social media reality check from Canadian youth: Key study

A teacher on what teaching in Minecraft looks like

Giving students ‘skin in the game’ – another anti-distraction tool [sidebar]

Dealing with distraction with the HELP of digital environments

‘No negative impact’ from videogame play: Study

Console gamers’ loyalties getting divided

Digital citizenship, the ‘lived curriculum’: Part 1

Why kids need more, not less, play

Digital media’s power for all kinds of good: One student’s story

Minecraft & the shared, creative safety of gaming, social media

Point & counterpoint on young video gamers: 2 studies

Challenging the idea that games can’t be fun AND meaningful

PS4, gaming & the new privacy reality

Apple’s settlement with parents

Notes from a ‘Digital Kids’ conference