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Category Archives: online games

Challenging the idea that games can’t be fun AND meaningful

18-Mar-13

In “Reading, Writing & Videogames,” parent and New York Times features editor Pamela Paul seems to be arguing that digital games are just that – games – they should just be fun. They don’t need to be educational, and they don’t really belong in classrooms. The first part of her argument makes perfect sense – [...]

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Unboxing learning

27-Sep-12

Last spring I had the privilege and fun of spending a whole class period with middle school students talking about their favorite uses of technology. Of course there were about as many preferences as there were students, so I’ll just zoom in on one student whose interest I felt best illustrated how very individual and [...]

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The power of online community at a sad time

13-Sep-12

Secretary of State Hillary Clinton’s tribute to Sean Smith – dad, online gamer, and Benghazi-based State Department computer expert – was “nothing compared to the memorials that were offered up by many of the 400,000 paying subscribers” of the space fantasy game EVE Online,” Tri-CityHerald.com reports. It said the memorials “flooded social media and gaming [...]

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McGonigal’s latest game for social change

04-Apr-11

Find the Future’s first quest leads to its launch! The first 500 players will write a book together the night of May 20 at the New York Public Library.

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Can this be played in school? Please?

25-Feb-11

Of online game designer/researcher Jane McGonigal’s dream: using games to solve real-world problems (and, I’d add, to teach citizenship and social activism and to reverse the disconnect between learning and school

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Documentary on multiplayer online games

13-Aug-09

If parents want to understand what’s so appealing about MMORPGs (“massively multiplayer online role-playing games”), they might check out a new documentary on the subject, Second Skin. Of the 50 million people who play multiplayer online games, 50% feel they are addicted, the doc reports. It offers insights into who plays these videogames, such as [...]

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Games’ popularity: Computer-security tipping point?

07-May-09

Online games and virtual worlds – more than social networking or any technology before it – could be where computer-security ed really hits home with users. Why? Because online games and worlds like World of Warcraft and Second Life have whole economies in which users buy and sell virtual goods “to the tune of $1 [...]

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Hateful game gets global press

15-Sep-08

From the news coverage I’ve seen, it’s not worth the media attention it has gotten (and here I am giving it some, tho’ hopefully with a little perspective). I’m referring to an extremely offensive downloadable arcade-style game called “Muslim Massacre,” reportedly created by a 22-year-old Australian man, Eric Vaughn, “known online as ‘Sigvatr’” (see News.com.au [...]

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Police on gaming community risks

30-May-08

I don’t like the excessive reporting about “predators” online that go way beyond alerting parents to spreading the kind of fears that cause overreaction and shut down parent-child communication (the latter can put kids at greater risk because they go underground at a time when grownup street smarts are needed more than ever). But this [...]

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Game worlds: Growth economy

22-Jan-08

The virtual economy is strengthening – for gamers, anyway. This is a business story, but of interest to us parents because it offers indicators of where the industry’s going. Electronic Arts will soon be offering the next version of its popular Battlefield Heroes game for free, the New York Times reports. You heard right – [...]

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