In “Reading, Writing & Videogames,” parent and New York Times features editor Pamela Paul seems to be arguing that digital games are just that – games – they should just be fun. They don’t need to be educational, and they don’t really belong in classrooms. The first part of her argument makes perfect sense – [...]
Also filed in education technology, Gaming, multiplayer games, School & Tech, video games
|
Tagged Constance Steinkuehler, Dan Schwartz, James Paul Gee, John Seely Brown, Pamela Paul, pedagogy, videogames
|
Last spring I had the privilege and fun of spending a whole class period with middle school students talking about their favorite uses of technology. Of course there were about as many preferences as there were students, so I’ll just zoom in on one student whose interest I felt best illustrated how very individual and [...]
Also filed in education, education technology, gamers, Gaming, gaming community, mobile learning, School & Tech, tech educators, videogame community
|
Tagged BYOT, education, education technology, Flat Classroom, Gaming, It Takes a Guild, learning, Massively Minecraft, MineCraft, mobile learning, online games, World of Warcraft, World Peace Game, WoW in School
|
Find the Future’s first quest leads to its launch! The first 500 players will write a book together the night of May 20 at the New York Public Library.
Of online game designer/researcher Jane McGonigal’s dream: using games to solve real-world problems (and, I’d add, to teach citizenship and social activism and to reverse the disconnect between learning and school
Also filed in education technology, Gaming, multiplayer games, School & Tech, Social Media, video games, videogames
|
Tagged Evoke, Jane McGonigal, MMORPG, online games, Pew Internet, play, Quest to Learn, TED, video games, Will Richardson, World of Warcraft
|
If parents want to understand what’s so appealing about MMORPGs (“massively multiplayer online role-playing games”), they might check out a new documentary on the subject, Second Skin. Of the 50 million people who play multiplayer online games, 50% feel they are addicted, the doc reports. It offers insights into who plays these videogames, such as [...]
Online games and virtual worlds – more than social networking or any technology before it – could be where computer-security ed really hits home with users. Why? Because online games and worlds like World of Warcraft and Second Life have whole economies in which users buy and sell virtual goods “to the tune of $1 [...]
From the news coverage I’ve seen, it’s not worth the media attention it has gotten (and here I am giving it some, tho’ hopefully with a little perspective). I’m referring to an extremely offensive downloadable arcade-style game called “Muslim Massacre,” reportedly created by a 22-year-old Australian man, Eric Vaughn, “known online as ‘Sigvatr’” (see News.com.au [...]
The virtual economy is strengthening – for gamers, anyway. This is a business story, but of interest to us parents because it offers indicators of where the industry’s going. Electronic Arts will soon be offering the next version of its popular Battlefield Heroes game for free, the New York Times reports. You heard right – [...]