This was good to see: What looked like a truly anti-social media company, game developer Square Enix, saw irresponsibility for what it was and quickly reversed a stupid marketing decision. I’d like to take it as a sign that – in this very social media environment where users are co-producers with the providers of their [...]
Also filed in cyberbullying, cyberbullying prevention, Gaming, media literacy, new media literacy, Parenting, Risk, Risk & Safety, Safety, social media literacy, video games, videogames
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Tagged bullying, cyberbullying, ESRB, Gaming, Hitman Absolution, marketing, Parenting, Square Enix, videogames
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Xbox 360 has robust parental controls for the Kinect and all videogaming and media viewing on its platform.
To parent, educator, and graduate student Seann Dikkers, videogaming is a great parenting, teaching, and learning tool.
A dad writes about his experiences with a smart kid’s workaround, parenting gamers, and Xbox parental controls present and future.
University of Toronto researchers not only found that there’s a “spatial attention” difference between men and women, but also that women can catch up to men in this ability rapidly to switch attention among different objects by playing videogames “for only a few hours.” “One important application of this research could be in helping to [...]