Tuesday, March 02, 2010
How to teach Net safety, ethics, security? Blend them in!
The filtering hurdle
The biggest hurdle to Net-safety instruction may actually be school filters! Note this statement in the study's press release: "The survey also found a high reliance on shielding students instead of teaching behaviors for safe and secure Internet use. More than 90% of schools have built up digital defenses, such as filtering and blocking social network sites...." Then note UK education watchdog Ofsted's finding just last month – that schools using extensive or "locked down" filtering "were less effective in helping [students] to learn how to use new technologies safely." If schools could just teach a lot of what they've always taught, folding digital media in with traditional media (aka books, pencils, etc.), the academic ethics and citizenship they've always "taught" (hopefully modeled and encouraged) will naturally include "cyberethics," for example.
Citizenship is a verb!
A classroom is a community, as is a blog, a team, or the group of people working together on a Google Doc. How do participants/"citizens" treat one another in those various communities as well as in the classroom one? You can't *be* a citizen without a chance to practice citizenship in the community where you're supposed to be a citizen. The same goes for the digital sort; today's social media give us a whole array of opportunities to practice citizenship in online communities.
"Student leadership becomes an engine of citizenship," Sylvia Martinez of GenYes told me in a phone interview recently. I asked her what she meant by student leadership: "It's putting students in charge of something that matters [such as enlisting students to help integrate technology and digital media into the classroom, as GenYes programs do for schools] – giving them responsibility, then watching them, expecting them to do things that show they've accepted the responsibility, and then challenging them to do more," Martinez adds. "It's a cycle. Students are engaged [citizenship as civic engagement – or, in this case, classroom, task, or project engagement] because they're doing something important." So let students help with or run the incorporating of blogs, wikis, Google docs, and nings into class work!
Citizenship is protective
As for "cybersafety," that too is practiced naturally when people are thinking about citizenship (and ethics!) online and offline. How can I say that? Because the research shows that peer harassment and cyberbullying represent the most common risk to students, and aggressive behavior more than doubles the aggressor's risk of being victimized; so civility, respect for others, and citizenship represent the lion's share of safety online for students. [As for the predation risk, which is extremely low for students who are not already deemed "at risk youth," the research shows (see this), the don't-talk-to-strangers-online message and associated fears have gotten through to kids during several years of technopanic; a teacher in New Jersey recently told me that her middle school students are just as afraid of predators as their parents are.]
Media literacy – critical thinking about behavior as well as information in a blog, wiki, Ning, or virtual world – supports citizenship and safety, as students learn to think critically about the motives behind and accuracy of info, comments, photos, text messages, etc. they download and upload, whether the source is a friend, advertiser, or stranger. This is not rocket science!
Students involved in tech integration can also model and help teach good computer and network security practices – that third C in the study mentioned above, Cybersecurity. This, too, is an aspect of good citizenship: protecting our passwords, not being tricked by phishers and other manipulators, and knowing what's needed to protect our computers and networks. Critical thinking is key here, too, because social engineering, or manipulation, is a basic component of phishing and malicious hacking.
Basic ingredients, with or without a recipe
This kind of "online safety" education – learning to behave civilly and ethically online and offline and to respect one's own and others' passwords, identities, and intellectual and physical property at home and school – is not only protective, it's *relevant* to students because they enable all of us to function effectively in a 21st-century media environment.
Martinez told me that half the schools GenYes works with say they don't want a cybercurriculum, and about half very definitely do. So, hey, if any schools do want formal curricula or lesson plans for "cybersafety, cybersecurity, and cybercitizenship," there is no better material than Cybersmart's. Just don't let those big words make you think that this is all about new technology, some sort of add-on to students' life or education, or anything that we haven't all been thinking about and working on together for a very long time!
Related link
Labels: cyberethics, cybersafety, Microsoft, NCSA, Ofsted, online safely, school policy
Friday, January 29, 2010
*Collaborative* reputation protection
Labels: ASCA, Bernajean Porter, Commoncraft, iKeepSafe, Microsoft, online reputations, reputation management
Friday, November 06, 2009
Turning young players into game designers
Labels: Kodu, Microsoft, Quest to Learn, videogame design
Tuesday, September 29, 2009
25 billion+ videos viewed
Labels: comScore, Fox Interactive, Google, Hulu, Microsoft, online video, Viacom, video-sharing, YouTube
Wednesday, September 16, 2009
*Good* news involving swine flu
Labels: education technology, Google Sites, Microsoft, Office Live Workspace, Pearson Education, social media, Wetpaint, wikis
Monday, June 15, 2009
Bing's better
Labels: bing, filtering, Microsoft, porn filter, SafeSearch, search engines
Friday, June 12, 2009
Microsoft: Forget the controller
But back to the controller. Microsoft probably hopes that the 60% of households who don't own consoles won't just play games on cellphones. The New York Times recently reported that the iPhone is becoming a significant gaming platform, with games representing three-quarters of "the most popular paid downloads" from the iPhone App Store (Apple also recently announced that 1 billion apps had been downloaded from the store in its first nine months). But beyond games, iPhone's just about all things to all people - it can be anything from a baby rattle (USATODAY reports) to a musical instrument (hear it on the YouTube video).
Labels: consoles, controller, game platform, iPhone, Microsoft, Nintendo, videogames
Tuesday, June 02, 2009
Bing: Microsoft's new search engine
To try it, just go to Bing.com. For filtered search, click on "Extras" in the extreme upper-right-hand corner, then on "Preferences." "SafeSearch" is at the top of that page. "Moderate" filtering seems to be the default. After you've chosen "Strict," "Moderate," or "Off," be sure to click on "Safe Settings" over on the right (and if this is on your child's computer, you'll probably need an accompanying rule that no one changes the setting without permission). You may want to extend the setting and rule to all search engines and household computers, but if kids (or their friends) aren't compliant, you may need a backup plan (which sometimes means turning on filtering at the operating-system level or installing filtering software).
THIS JUST IN!: After I wrote the above about SafeSearch, Larry Magid, my ConnectSafely co-director tested it with Bing's video search, and parents probably won't be pleased by what he found: In video search, but with SafeSearch filtering set to "Strict," he typed a word sure to turn up porn in the search box. "I was first warned that it 'may return explicit adult content' and told that 'to view these videos, turn off SafeSearch.' One click later, SafeSearch was off, and I was looking a page of naughty thumbnails. And, as advertised, hovering the mouse over a thumbnail started the video and audio. Even when playing in a small thumbnail, it was unmistakably hard core porn," Larry writes in CNET.
Labels: bing, Microsoft, search engines, Web search
Tuesday, March 10, 2009
Canadian study: Cyberbullying seen as 'cool'
Labels: Canadian research, cyberbullying, cyberbullying research, Microsoft, online youth, Youthography
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