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Tuesday, February 02, 2010
What's the deal with Farmville?
If you believe what a few of its 72 million worldwide players told USATODAY, the Facebook-based, virtual-reality social game offers a mild sense of escape, fosters a sort of virtual diligence (about tending one's virtual crops and farm animals), and encourages community and charity toward one's virtual neighbors (neighbors get "points and gold for scaring away pests, fertilizing or feeding chickens" on each other's land). Farmville wasn't always purely positive, of course (see "Social gaming cleaning up its act?"). Farmville's parent, San Francisco-based game developer Zynga, announced last fall it was banishing all "offer advertising" from its games (Farmville fans, have you seen any lately?), but they're something to watch out for in social games – those parasitical little offers that tricked players into ultimately paying "far more for in-game currency than if they just paid [the game itself] cash," TechCrunch reported. Just because Zynga supposedly got rid of it doesn't mean other developers did, so talk with your kids about "free" offers on phones and on the Web. [Meanwhile, SocialTimes.com reports that the BBC is getting into social gaming (looking at the iPhone, Facebook, and Nintendo Wii and DS platforms), having hired a new executive VP of games.]
Labels: apps, Facebook, FarmVille, social gaming, Zynga
Tuesday, January 19, 2010
The cost of cellphone service choice?
If people at your house think the Nexus One phone is cool, they're right, but they still need to think twice about various costs. The new Google phone is a pricey option to begin with: $539, "not including service fees by T-Mobile, Google's first service partner" if untethered from a T-Mobile service fee, the Washington Post reports. But if the buyer changes his or her mind and wants to end service early, the penalties "could amount to $550 in early equipment return and contract cancellation fees," the Post adds (not mentioning that T-Mobile does have a month-to-month plan with no termination fee, but probably higher-cost up front). This when the FCC is reviewing early termination fees at Verizon Wireless. Part of the cost of choice and being an early adopter, but he or she will want to make the adoption long-term! Another possible disincentive for parents looking at phones for their kids is Nexus One's lack of parental controls right now (this will change as apps proliferate for the phone). Speaking of third-party apps, there's soon-to-roll-out software from Taser for "a variety of smart phones" that will allow parents to see just about everything incoming and outgoing from a child's phone, described by ConnectSafely.org's Larry Magid at CNET, asking if using it would be overparenting. Here, too, is a Common Sense Media video on how to set the parental controls Apple put on the iPhone and iPod Touch. [Meanwhile, ReadWriteWeb.com cites a Gartner projection that mobile app stores will make $7 billion this year, up from $4.2 billion last year (even with about 80% of apps offered for free. Apple's App Store represents about 99% of the app biz right now.]
Labels: apps, mobile phones, Nexus One, parental controls
Wednesday, January 21, 2009
App as parent-child talking point
Here's a good talking point for the tech part of parenting: Facebook Grader. It's a mini application ("app") that tells users their "reach and authority" on Facebook, TechCrunch.com reports. "The tool works by analyzing the number of friends you have, how important those friends are (whatever that means [maybe based on how many "friends" on their lists?]), how complete your profile is, how many wall posts you have and how many groups you belong to." Billed as a profile grader, for some kids it may be more of an indicator of how cool, sought-after, or popular they are. So it could fuel a discussion about whether your child uses a grading or rating tool like this, what s/he likes about social-networking, what it's best for, whether something like Facebook Grader is really any indicator of what a good person s/he is, and what s/he feels (and you feel) the real indicators are or should be.
Labels: applications, apps, Facebook, Grader, parenting, social networking
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