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Friday, June 12, 2009
Microsoft: Forget the controller
Is it a trend, or is Microsoft just trying to leapfrog Nintendo as it goes for more family videogame players? Maybe both. First, with the Wii, Nintendo turned the videogame controller into "a simple swing-and-swivel device. Now Microsoft wants to ditch the controller entirely and leave the swinging and swiveling to you," USATODAY reports. With the help of none other than Steven Spielberg, Microsoft made the point at the recent E3 gaming conference that controllers are intimidating to people and - despite the huge videogame market - 60% of households don’t own videogame consoles. So it unveiled the console-less "Project Natal" with demos of "a painting game that lets players fling paint onto the screen like Jackson Pollock" and a "dodgeball-type game [that] had a player moving forward and back, left and right, using arms, legs and the whole body to ricochet balls and knock down walls of 3-D tiles," USATODAY adds - but with no details on pricing or release date, the Christian Science Monitor adds. But Nintendo keeps innovating too, also with sensors. At E3, it showed off a "Vitality Sensor," which takes videogame players' pulses, Forbes reports. It's "another milestone in Nintendo's quest to break down traditional definitions of videogames," Forbes says, but adding that Nintendo didn't announce what role the sensor would have in future games.
But back to the controller. Microsoft probably hopes that the 60% of households who don't own consoles won't just play games on cellphones. The New York Times recently reported that the iPhone is becoming a significant gaming platform, with games representing three-quarters of "the most popular paid downloads" from the iPhone App Store (Apple also recently announced that 1 billion apps had been downloaded from the store in its first nine months). But beyond games, iPhone's just about all things to all people - it can be anything from a baby rattle (USATODAY reports) to a musical instrument (hear it on the YouTube video).
But back to the controller. Microsoft probably hopes that the 60% of households who don't own consoles won't just play games on cellphones. The New York Times recently reported that the iPhone is becoming a significant gaming platform, with games representing three-quarters of "the most popular paid downloads" from the iPhone App Store (Apple also recently announced that 1 billion apps had been downloaded from the store in its first nine months). But beyond games, iPhone's just about all things to all people - it can be anything from a baby rattle (USATODAY reports) to a musical instrument (hear it on the YouTube video).
Labels: consoles, controller, game platform, iPhone, Microsoft, Nintendo, videogames
Tuesday, July 10, 2007
Game console news
If you have an Xbox 360 player at your house, you may’ve heard of “the red ring of death.” Explains a Seattle Post Intelligencer blog, “when an Xbox 360 suffers an indeterminate major hardware failure, the normally green ring of power lights turns red and the system will not boot up. This is not a software crash but a total hardware failure, and the sad owner of the Xbox [used to have] to mail it to Microsoft and then pay $140 for them to service it and mail it back.” It’s not a problem for most 360 owners, MS says, but for those who have experienced it, good news: Microsoft is extending the Xbox 360’s warranty, saying it will devote $1 billion+ to the repair costs,” USATODAY reports. “Microsoft said it should take two to four weeks to repair damaged consoles.” Meanwhile, there’s good news for PlayStation fans too: Sony’s taking $100 off the price of its PS3, USATODAY reported in another article. The new price is $499, and Sony “plans to introduce a $599 package with a larger (80-gigabyte vs. 60-GB) hard drive and one game next month.” Analysts say PS3 sales have lagged a bit in the face of the Nintendo Wii’s success.
Labels: consoles, videogames
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