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Monday, December 14, 2009

iPod Touches in the classroom

The Salisbury Post tells the story of how a school district in North Carolina got its start with mobile devices in the classroom – in this case, iPod Touches narrower than "a deck of cards," weighing a little over 4 ounces, and putting "the complete works of Shakespeare, movies, a dictionary, thesaurus and encyclopedia, SAT preparation materials, the Declaration of Independence, the U.S. Constitution, USA Today, the Weather Channel and educational games" in the palms of North Rowan High School freshmen's hands. What I found especially interesting in the story the possibility of a spatial element to improving student engagement. One student told writer Maggie Blackwell that it really helps when what's being taught isn't across the room, it's right in his hand, and when it's "right here," there's less distraction, more ownership. The ownership part of that comes from the district tech director, Phil Hardin, who told Blackwell it's not about putting technology in students' hands ("that way, they would just be spectators," he said) but rather how they learn with it and demonstrate that learning (so that they come to "own the knowledge"). They use the iTouches to do research, listen to podcast book reviews, play educational games such as "Word Warp" during class transitions, etc. "One of the first projects the teachers developed spanned all subjects. Students learned about philosophers in history and science. They talked about Euclid and Pythagoras in math and Julius Caesar in English." Everything the students needed was available through the iTouches. Maybe attendance is a measure of student engagement: "In the month since iPods were introduced, absences have dropped 4.6%," Blackwell reports. Tardies have also dropped. The devices are configured to work only on the class network. [See also "From 'digital disconnect' to mobile learning."]

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Thursday, July 30, 2009

Basic iPod mutating away

Apple anticipated what would replace the iPod practically when it came out with the first model, if we're to believe Arik Hesseldahi at BusinessWeek.com. And I do. I remember Steve Jobs talking about the iPhone as a great music player at a conference of tech execs a few years ago. "Anticipation of the [iPod's] drop-off is 'one of the original reasons' Apple developed the iPhone and the WiFi-enabled iPod touch, Apple Chief Financial Officer Peter Oppenheimer said on a July 21 conference call with analysts," Hesseldahi writes. The iPod needed to become a full-blown connected platform, and it is already – a platform for apps, games, video, and Web info-gathering as much as for music-playing. Also needed now, Hesseldahi says (predictions, probably) are: a mic (for talking via Skype and making recordings without the pesky headset) and a still and video cam. What all this says and what Apple apparently got long ago is that the future is sharing (and producing) as much as consuming media.

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Thursday, April 23, 2009

New DSi = new iPhone for kids?

That's what the Youth Trends research firm's calling this third version of Nintendo's handheld game player. "The $170 DSi fully embraces the two biggest trends in gaming: customization/personalization and multi-player interactivity," writes its Gen Digital blogger. By customization, the blog's referring to all the little features that are putting the new DSi in competition with the iPod Touch - 2 easy-to-use built-in 0.3 megapixel cameras, photo editing, game downloading, music recording, wi-fi, and Web browsing - features that I think do make the DSi (with its 850 games to choose from and not so many to download yet) just that much more attractive to young gamers. Interestingly, with this device, Nintendo's targeting "women, adults, and non-gamers," according to Wall Street Journal blogger Courtney Banks, but her review makes it sound like those users would much prefer the iPod Touch's better Web and photo-sharing functionality (browsing on the DSi is very slow, she couldn't play video, and "any time I attempted to load Gmail I was greeted with an "insufficient memory error" message).

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Friday, October 17, 2008

New study on earbud hearing-loss risk

Further evidence this week that earbud users who like the volume turned up high are seriously at risk of hurting their ears. Parents, get your kids to listen to this as well as music! A European study found that people who listened to music on MP3 players "for five hours a week at high-volume settings exposed themselves to more noise than permitted in the noisiest factory or work place," the New York Times reports. The study - by a team of nine specialists on the Scientific Committee on Emerging and Newly Identified Health Risks - "threatens permanent hearing loss for as many as 10 million Europeans." The Times adds that in the EU's 27 countries "an estimated 50 million to 100 million people out of about 500 million may be listening to portable music players daily." I'm sure the percentage isn't much higher than that in the United States. The study "also warns that young people do not realize the damage until years later." The maximum safe decibel level is 89, which - on iPods - is about the 60% volume level (see "iPods & ears" and "New earbud risk study"). The iPod manual includes a warning about hearing-loss risk.

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