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Wednesday, September 10, 2008
Microsoft's age-verification concept
Microsoft has created a euphemism to go with its age-verification plan: "digital playgrounds," where kids get digital ID cards so they can hang out in adult-free places online. It's part of Microsoft's Trustworthy Computing initiative that has involved other companies in a consortium aimed at tackling the Internet identity problem. The problem is "how to make the Internet safer not just for children, but also for adults wanting to conduct business, make transactions, and communicate with the confidence that the people they are interacting with really are who they say they are," CNET reports. What makes it so tough to solve is the need to authenticate people's identities without jeopardizing their privacy - especially children's, whose personal info is protected by US federal law. "Under the [Microsoft] scenario related to children, digital identity 'cards,' or credentials, could be based on either national identity documents created at birth or on identity documents schools use to determine age and identity for school registration, with parental permission. The data could be limited to age and proof of authenticity, and the credentials should be encrypted and require use of PIN numbers. As Internet News points out, dozens of other companies and groups will be presenting their proposed solutions to the Internet Safety Task Force later this month. [See also "Age verification: Key question for parents," "UK data security breach & kids," "Social networker age verification revisited," and other items on the subject.]
Labels: age verification, authentication, identity, online identity
Thursday, July 03, 2008
Child info floating around the Net
The Los Angeles Times article features a very anxious mom whose story illustrates a data security issue much broader than lost or stolen laptops with databases of people's personal info on their hard drives. It's about what's happening as "vast databases of sensitive information are bought and sold by private companies" focused a lot more on monetizing millions of registered users than on protecting the users' privacy. "Reunion.com's privacy policy says the site "prohibits registration by and will not knowingly collect personally identifiable information from anyone under 13'," the Times reports. "But that doesn't address the site's own data-gathering." The company told the Times it had bought the records of 260 million people from a data broker that it said was told not to include minors in the purchased data. Still, the name of the mom's 4-year-old child showed up on a page she stumbled on in Reunion.com. "She was especially distressed that the listing for her husband's name included the family's town, Beaverton - not the sort of information she wanted anywhere near her son's identity." And now it's in the L.A. Times too.
Labels: data security, identity, privacy
Monday, September 03, 2007
Online hangouts: Teens exploring ID
Most adults know that a lot happens when teens are "hanging out," and all that personal and social development's happening in online hangouts now too. Two researchers supported by the MacArthur Foundation offer insights into what's happening in two such "places" - YouTube and Faraway Lands. In "Self Production and Social Feedback Through Online Video-Sharing on YouTube," psychologist Sonja Baumer describes what went into and came out of a video by 19-year-old "Fatalshade" (her screenname), who grew up on a family farm. Fatalshade "indicates that the video has enabled her to understand the complexity of growing up and confusion around the feelings and desires that teenagers often encounter," Baumer writes. And in "You Have Another World to Create: Teens and Online Hangouts," sociologist C.J. Pascoe describes how one teen, Clarissa, explores identity and role-plays with "friends from all over the world" in her favorite online hangout, Faraway Lands. For more insights and stories - including "Coming of Age in Networked Public Culture," by Heather Horst - see the Digital Youth Research site at University of California, Berkeley.
Labels: identity, social media research, social networking, YouTube
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