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Wednesday, October 15, 2008

Mobile Web's rapid rise in developing world: Symbolic

All by itself China illustrates the potential of the mobile Web, The Economist points out. Seventy-three million people, or 29% of all Internet users in the country (the total number, which recently surpassed that of the US, is 250 million), use mobile phones to get online, and that number grew by 45% the first half of this year. Some 600 million people in China (about twice the US's total population) are mobile phone subscribers. But that's just China ("just"!). "Opera Software, a firm that makes Web-browser software for mobile phones, reports rapid growth in mobile-web browsing in developing countries," The Economist reports. "The number of web pages viewed in June by the 14m users of its software was over 3 billion, a 300% increase on a year earlier." Russia, Indonesia, India, and South Africa led that growth. The articles gives some examples of how very useful mobile-based transactions are in third-world countries.

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Monday, August 11, 2008

Smart phones in New York

Pretty soon it'll be like this everywhere, not just New York City, with people walking nominally forward, relying for navigation largely on other senses besides eyes: "As night settled in," says the New York Times editorial writer about watching passers by from a sidewalk restaurant, "I could see the glow of the screens shining upward on the faces of their owners.... Were they Twittering? Following their GPS? Checking their stocks? Reading their email? Texting a friend? Playing Cash Bandicoot? [huh?]...." Writer Verlyn Klinkenborg cites one unnamed source as saying that, by 2011, there will be 5 billion people using these cellphone-cum-computers on the planet. Whoa. A slightly modified scene from The Matrix comes to mind - all these meandering smart-phone users whose real lives are in a other places in addition to where they are on sidewalk. It's like teen social lives today, occurring simultaneously in a whole bunch of places: where they are physically, on the Web, on their cellphone, and maybe in World of Warcraft, Teen Second Life, or Xbox Live.

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