Friday, April 09, 2010
The new media monsters we've created for our kids
One of the monsters is the "digital native" – the term, not the child. Coined by author Marc Prensky in 2001, the phrase has its usefulness in helping us adults grasp the major media shift we're experiencing and embrace young people's openness to it. But two leading new-media thinkers – Sonia Livingstone of the London School of Economics and Henry Jenkins at the University of Southern California – both have concerns about the phrase becoming too definitive. Why?
'Digital natives' as alien life forms
In February Dr. Livingstone said in a keynote at a University of California, San Diego, conference that all the hype around "digital natives" suggests that new media "brought into being a whole new species, a youth transformed, qualitatively distinct from anything that has gone before, an alien form whose habits it is our task to understand," when what we need to do is think about and work with children in the context of their full life – home, school, friends, media and cultural environments, etc. – in order "to understand what young people do online," not the other way around.
Dr. Jenkins recently wrote, “As a society, we have spent too much time focused on what media are doing to young people and not enough time asking what young people are doing with media.... Despite a tendency to talk of ‘digital natives,’ these young people are not born understanding how to navigate cyberspace and they don't always know the right thing to do as they confront situations that were not part of the childhood world of their parents or educators. Yes, they have acquired great power, yet they ... don't know how to exercise responsibility in this unfamiliar environment."
By viewing kids as alien life forms called "digital natives," we send the message that children don't need tech-, media-, and social-literacy training to navigate the ocean of information at their fingertips 24/7 and the tricky sometimes harsh waters of digital-media-informed adolescent social development. And by focusing on technology instead of children, we create daunting, new-sounding things to fear like "cyberbullying," directing attention away from the good work already being done against bullying as well as cyberbullying by changing school cultures and teaching and modeling empathy, ethics, and citizenship (at school and online). [This is not to say that cyberbullying isn't a problem, but we need to address it calmly and thoughtfully, not fearfully, and in context. There's a lot of overlap between bullying online and what happens offline at school. And for context, see this in MSNBC.com about research showing that the number of youth aged 2-17 who reported being bullied actually declined between 2003 and '08.]
Let's do some social norming by focusing on the social norming that actually does change behavior in positive ways! (For info on social norming, see the last three Related Links below.)
The paralyzing remove-all-risk monster
Another monster we've created: the "ideal" of a risk-free childhood or media experience. The Internet has become for youth "an escape from [the] offline constraints," as Livingstone put it, that we have put on our children out of fear for their safety in public spaces. "We are raising our children in captivity," UK psychologist and Net-safety expert Tanya Byron famously stated. And yet risk can't be deleted online or offline (and experts tell us risk-assessment is a primary task of adolescence). In her research, Livingstone has found that "the online opportunities and risks, as adults define them, go hand in hand – the more children experience of the opportunities, the more also of the risks.... Children do not draw the line where adults do, so these are often the same activity: making new friends or meeting up with strangers; exploring your sexual identity or exposing your private self; remixing new creative forms or plagiarising/breaking copyright."
That's unnerving for parents, but this is even more so: The risk-removal monster eats away at children's healthy development. "To expand their experience and expertise, to build confidence and resilience, children must push against adult-imposed boundaries: identity, intimacy, privacy and vulnerability are all closely related," Livingstone said. So instead of trying to remove risk, we need to allow our children to figure out how to negotiate it – at home and school, in the very media environments (wikis, social sites, Google docs) where they're already presented with those risks and opportunities, as well as the real-world ones.
Livingstone suggests to the authors of Hanging Out, Messing Around, and Geeking Out: Kids Living and Learning with New Media (MIT Press, 2009) that, after "geeking out," they tack on a fourth category addressing youth risk assessment: "Playing with Fire." Why? She says "children are not weirdly motivated to take risks online; they are motivated to explore precisely what adults have forbidden, to experiment with the experiences they know to lie just ahead of them, to take calculated risks to test themselves and show off to others." Checking out sites like ChatRoulette (see this) is "not so very new," Livingstone says, when you think back to the time when "young teenage girls told their parents they are staying at a friend’s house but then dare each other to sleep in the street or park instead. Now they play with fire online. It’s evident even from their screen names – Lolita, sxcbabe, kissmequick."
The extremely busy adult-blinding monster
A third very large monster is our own preoccupation with adult life, perspectives, and goals. We have a very hard time seeing past it to understand and respond appropriately to children's best interests. For example, Livingstone asked the question (only lightly considered at the end of a recent piece in The Economist about "the Net generation") of whether the disappointing apparently shallow civic engagement of youth online is because of a lack of interest on their part OR a boring, top-down, adult approach to engaging them online – see p. 9 of her keynote for examples (an example I can think of is the way we impose our mass-media perspective on their media use – see this on the Kaiser Family Foundation study released in January).
What could guide us around and past this hyperactive monster is the approach to youth taken by the researchers who contributed to Hanging Out, Messing Around, and Geeking Out. In the book's introduction, they write: "Adults often view children in a forward-looking way, in terms of 'ages and stages' of what they will become rather than as complete beings 'with ongoing lives, needs, and desires' ... [and] as active, creative social agents who produce their own unique children's cultures while simultaneously contributing to the production of adult societies."
Viewing youth as active agents and stakeholders in their own, their peers', and their communities' well-being (in or out of media, online and offline) will not only defeat the adult-blinding monster, it’s likely also to increase adult-child communication in a media environment where respectful, informed communication is protective. How so? It opens thought to other perspectives and unconsidered solutions, making it less likely that kids will go "underground" for fear of ignorant overreaction, and encourages youth who are being victimized to seek help from adults they can trust, to name only two highly desirable outcomes. Clarity and communication are more important than ever in an unregulated, user-driven, and uncharted new media environment in which children are children so much more than they're "digital natives."
Related links
Labels: adolescent development, child development, GoodPlay, Henry Jenkins, new media, New Media Literacies, online citizenship, social media, Sonia Livingstone
Thursday, February 12, 2009
The Net effect
These conditions, some very familiar to many of us but neatly packaged by social media scholar danah boyd in her just-released PhD dissertation, is what I call the "Net effect." It's how digital media and technologies change the equation - even though much of the behavior (adolescent or adult) is age-old. As danah (who lower-cases her name) explains, the different contexts in which we used to speak and behave - e.g., home, school parking lot, Xbox Live, classroom, Thanksgiving Dinner - are all mashed up. According to the New York Times, "much of the danger lies in the fact that, increasingly, our 'friends' on social networking sites are actually a mix of people - friends, family, acquaintances, colleagues - with whom we would normally share only a piece of our lives." This is one of the real "online safety" issues for 99.9% of online-youth population (and about that many adults) - a better umbrella term is probably "digital citizenship" or "online safety 2.0." It's about growing up with the Net effect in place, for example, as the Times put it, "learning how not to share." Find out how Sarah Illman - who, when she graduates this spring, "will be among the first Canadian university students to have lived her entire post-secondary academic career on Facebook" - managed all this in the Toronto Globe & Mail article.
Labels: digital tracks, invisible audiences, online citizenship, online reputations
Friday, September 19, 2008
9 parts of digital citizenship
Labels: digital citizenship, digital ethics, digital rights, media literacy, online citizenship
Friday, August 29, 2008
'Law 'n' order' in virtual worlds
Labels: Cellufun, community policing, kids virtual worlds, online citizenship, Second Life, virtual worlds, World of Warcraft
Monday, July 07, 2008
Good citizens in virtual worlds, too
Labels: cybercitizenship, digital ethics, online citizenship
Friday, July 13, 2007
Cyberethics training needed
As hard as that is to read, anecdotes like Kaley’s and so many others from teens, reporters, and other experts are not unusual. Then there’s…
All this points to a serious and growing need for ethics training. Kaley quotes a 2005 Pew/Internet study that found girls are “now considered the ‘power users’ of online communication tools. This kind of power needs to be tempered by ethics training. You wouldn't give a 16-year-old girl a chainsaw without warning her of its dangers, yet with a keystroke, many girls are capable of carving up names, reputations, even entire lives with cheerful indifference.”
At the end of his 10-part Internet-safety series, author, public-policy expert, and dad Adam Thierer writes that “one of the most important parenting responsibilities involves teaching our children basic manners and rules of social etiquette.” Helping them apply those basics in their online experiences is equally important, he suggests, offering eight “sensible rules” for online behavior. Rule No. 1 is “Treat others you meet online with the same respect that you would accord them in person.”
Kaley takes it a step further when she teaches middle-schoolers what empathy means – with a real-time demo of their own completely non-empathetic reactions to a photo of Britney Spears with her head shaved and dark circles under her eyes (see the article for those heartless reactions).
One thing is clear: If we don’t want our children to be victimized themselves, we need to talk with them about treating people online the way they would to their faces, and if someone else is cruel online, not to make the situation worse by participating. Note one high school student’s intelligent attitude:
"’I've heard of [cyberbullying] and experienced it. People think they are a million times stronger because they can hide behind their computer monitor.’ This student called them ‘e-thugs,’ while displaying his own maturity about the practice: ‘Basically I just ignored the person and went along with my own civilized business’.” [This is on p. 5 of the Pew/Internet report, also quoted in InternetNews.com’s coverage.]
Labels: cyberbullying, cyberethics, online citizenship
NetFamilyNews.org