Monday, February 15, 2010
ChatRoulette: Heads up, parents!
Another heads-up: ChatRoulette's not only going viral (300 users in December, 10,000 by end of January, now 20,000 any given night), it's a group thing (hopefully not the new "Truth or Dare" or "Spin the Bottle"). When a friend came over to experience it with him, Anderson reports "the experience was different ... easier to laugh off. We ended up staying on, talking and dancing, connecting and disconnecting, for four hours." As voyeuristic as it might've felt, it wasn't all "shock porn," he writes. "We chatted with Pratt students in Bed-Stuy, with a man inexplicably sitting on his toilet, with a kid waving a gun and a knife, and with a guy who went to my wife’s old high school in California. We saw Chinese kids in computer cafés and English kids drinking beer.... We talked for half an hour with a 28-year-old tech writer from San Francisco." And another email correspondent of mine just heard over the weekend that ChatRoulette is being played by "some of our middle schoolers in [the US state of] Georgia." There may shortly be a spike in Web-filtering sales!
Labels: Brad Stone, chatroulette, filtering, online privacy, online safety, parenting
Thursday, February 11, 2010
YouTube's new tool for kid-safe viewing
Labels: filtering, online safety, SafeSearch Lock, Safety Mode, YouTube, YouTube filter
Tuesday, February 09, 2010
Major buzz about Buzz, but not about its safety
Labels: Buzz, Google, online safety, privacy
Friday, February 05, 2010
Social norming: *So* key to online safety
However, as much as we may like it to be, changing the culture is not just up to sites and virtual worlds or schools. It can't be. Because this is a user-driven media environment we're all experiencing now, by definition it's up to all of us, especially the users of a particular virtual world or social site (or classroom, family or neighborhood). So how do we start? As Hinduja puts it, "by focusing attention on the majority of youth who do utilize computers and cellphones in acceptable ways. If I told you that one in five teenagers are cyberbullied, you wouldn’t focus on spreading that fact around your student body. Rather, you would reframe and reconceptualize that research finding, and then create cool and relevant messaging strategies emphasizing that the vast majority of your students [and our children] are using Internet technologies with integrity, discretion, and wisdom, which would hopefully motivate or induce the remainder to get 'on board.' Ideally, the remainder would desire to fit in, would desire to be like everyone else, and would feel an informal compulsion to stop cyberbullying others and start doing the right thing." If we're worried about cyberbullying as a society, we need to get going on this! As Hinduja writes, "Spending too much time painting cyberbullying in alarmist colors may encourage more youth to act in similar ways, since those youth will perceive the act as 'normal' and that 'everyone is doing it'.”
Related links
Labels: digital citizenship, online safety, Sameer Hinduja, social norming
Thursday, January 21, 2010
'21st-century statecraft' at home & school
Labels: 21st-century statecraft, digital citizenship, education technology, online safety, Secretary of State Clinton, social media
Thursday, January 14, 2010
Moderator wisdom: Virtual worlds' youth-safety experts
Three points – one each about moderating kids, tweens, and teens – really leaped out at me as I read these contributions (just a sampler of the insights in them), and I think parents will find them helpful:
1. Two types of virtual-world moderators: In Part 3 of Shaping Youth's series, eModeration describes how virtual worlds are evolving, as illustrated by moderation techniques: The more traditional silent moderator "stays in the background, blocking offensive material from participants, warning users, defusing confrontation and reacting to abusive or illegal behavior. The second and increasingly popular type is the in-game moderator, who actively participates as a character or avatar ... encouraging children to explore and try new things and have as positive experience as possible, but stay safe and secure while doing so.” Gazillion Entertainment's director of user engagement Izzy Neis describes the former as the "elephant in the corner"; eModeration compares the latter to the fun, engaging host of a kids' birthday party. I think the latter type – because kid users tend to look up to this cool, fun "older avatar" – presents a tremendous opportunity for modeling civil behavior and good in-world citizenship.
2. Tween VW behavior is as dynamic as the real-world kind. Moderators are finding that, just as tweens move back and forth between children's play and playing at being adults in the real world, they do the same in virtual worlds. EModeration's Littleton quotes Neis as saying, "It's not always one or the other – often tween users balances between the two, depending on how their day went, or what escapism they need, or what reinforcement/acknowledgement they crave. They're taking the experiences they've had, applying imagination and exploring new territory (mainly adult situations)." She says virtual worlds see "the same playground problems kids have every day: bullying, heartache, betrayal, etc." That's why it's just as important, as we say in our VW safety tips, for parents to talk with their kids about what's going in their virtual worlds as what's going on at school. But moderation in all things (no pun intended). Kids also need some space. Virtual worlds, Neis says, "provide an outlet and a chance to develop other aspects of their personalities [which] they feel unable to explore during real life for fear of rejection, or sometimes they're just trying something to try it - an opportunity to fail without physical consequence.”
3. The delicate balance between over- and under-moderating teens: An experienced moderator in the UK, Amy Rountree, told Littleton that “moderating [youth] 16+ communities is about balance." She says that, if virtual world rules and moderators are too heavy-handed, users go elsewhere. If the moderation's too easygoing, both the company and its users are at risk. This echoes what we say at ConnectSafely.org about safety on the social Web: If parents are too controlling, kids – who have many workarounds and access points – tend to go "underground" to sites parents may've never heard of, to friends' houses where rules are more lax, to establish alternate "stealth" profiles and accounts parents aren't aware of, etc., etc., all of which spells even less parental input and guidance. Kids are safer when parents, like moderators, find the balance between "over- and under-moderating" and keep the communication lines open (see also "'Soft power' parenting works better").
Note Tamara Littleton's bottom line in her white paper: "Our view is that if you [a virtual world company] are inviting teens or tweens into your online space, you are in effect throwing a huge round-the-clock party for them. And what parent in their right mind would send out invitations worldwide, then leave the keys to the liquor cabinet with their 15-year-old and go away for the weekend?"
Related links
Labels: Amy Jussel, Crisp Thinking, eModeration, FTC, Izzy Neis, moderators, online safety, Tamara Littleton, virtual worlds
Monday, January 11, 2010
State senator wants to criminalize teen sexting
Let's teach constructive use of media and technology in context. When children learn history or social studies, they learn about community, citizenship, social justice – a natural place to include online community and digital citizenship. When learning
writing and composition, classes discuss plagiarism and academic ethics, the place where online-style, copy-and-paste plagiarism needs to be covered too. Sexting has its right place largely in discussions about adolescent sexual development. If malicious intent is involved, then sexting needs to be discussed in the context of bullying, including cyberbullying, for which many schools have programs. In any case, education is the key. I was encouraged to see that the Associated Press led its coverage of a recent sexting survey with a quote from a 16-year-old saying he probably wouldn't send a sext message again, knowing that sexting could bring felony charges (see this). [Here's earlier coverage on what other states have considered.]
Labels: Indiana, online safety, Sen. Jim Merritt, sexting, state legislation
Friday, January 08, 2010
The decade of the social Web (fixed & mobile)
This is a scary juncture in media history, as we collectively figure out how to preserve the good and mitigate the bad things about it, but it also presents – impels, really – a tremendous opportunity for us to pool all our forms of expertise and find solutions in the collaborative way these complex problems call for. It's also calling upon us to develop unprecedented critical thinking skills, the kind that grasp the implications of behavior (ours and others') as much as content, because media are social, or behavioral, now. If we can answer that call and collaborate in a more multi-disciplinary way then ever before, civilization might actually advance because of new media.
Some people, however, seem to think this juncture is just unprecedentedly bad – especially where youth are concerned. In his long, reflective essay, Sibley cites the view of Emory University Prof. Mark Bauerlein that social networking teens "never grow up," remaining "narcissistically embedded in 'gossip and social banter' instead of attending to the knowledge they need to be mature and responsible adults." There is actually a lot of opposing evidence that social media are not just about "gossip and social banter" to youth - see this three-part interview with Stanford University cultural anthropologist Mimi Ito by author Howard Rheingold.
But if you feel youth indeed are growing up more slowly, author Po Bronson agrees. In a Newsweek blog post, he suggests, however, that the fault lies in our over-protectiveness, not in social media. He cites the view of author Joe Allen that "our urge to protect teenagers from real life – because we don’t think they’re ready yet – has tragically backfired. By insulating them from adult-like work, adult social relationships, and adult consequences, we have only delayed their development. We have made it harder for them to grow up. Maybe even made it impossible to grow up on time." Bronson's referring to Escaping the Endless Adolescence, by Drs. Joseph Allen and Claudia Worrell Allen.
Hey, you can see from my essay yesterday that I worry, too, about the impact on youth of portable, 24/7 exposure to the drama of adolescent social lives, but I think it's way too easy to blame the technology and I also worry – a lot – that all this fearing of or, at best, adjusting to, the new media environment by us adults is causing this regrettable over-protectiveness of our kids and distracting us from doing our job, parenting, which includes helping our children develop the most protective filter they'll ever have, the one that'll be with them wherever they go for the rest of their lives and improves with age: the software between their ears!
Related links
Labels: critical thinking, decade, digital citizenship, mobile Web, new media literacy, online safety, social Web
Tuesday, December 22, 2009
'Soft power' works better: Parenting social Web users
I think he's right. Whether or not you agree that sexting is digitally exacerbated normative adolescent behavior, I hope you agree that adults need to tread very lightly or at least carefully in these situations, with child-pornography law a factor (see ConnectSafely's tips). But forget about school policy and law enforcement for a second and just think about parenting: Certainly we need to apply our values to our parenting and, if those values call for it, try to mitigate the sexualized media environment surrounding us all, but it's best to spread that teaching and parenting out over time and not allow ourselves to be so shocked by what we're seeing as to react in ways that send kids into determined resistance, "underground" online, where our values probably don't have much influence at all.
Cornell University assistant professor Sahara Byrne, while presenting a survey of parents and kids about online-safety strategies at the Harvard Berkman Center last week, found all kinds of evidence that "the more angry kids are, the more they're going to try to restore their freedom" – or assert it. That's why sudden changes in parenting style like overreaction or anger, banning technology (which to a teen can be like banning a whole social life), or suddenly installing monitoring software can have unintended, sometimes risky effects and workarounds.
So we're not really in such a fix, fellow parents. We just need to mindful of the concerns we have and channel them wisely. Trying to make our children avoid risk altogether can be riskier than being consistent about "our family's values," letting them do developmentally appropriate adolescent risk assessment, and being there for them when stuff comes up. I love how parent and media professor Henry Jenkins says it – that we need to "watch their backs rather than snoop over their shoulders."
Related links
Labels: Berkman Center, Conor Friedersdorf, online safety, parenting, Sahara Byrne, sexting
Thursday, December 10, 2009
FTC's milestone report on virtual worlds
The report goes into measures these 27 VWs surveyed take to keep minors away from explicit content, including "age screens" designed to keep minors from registering below a site's minimum age (what the FTC calls "only a threshold measure"); "adults only" sections requiring subscriptions or age verifications (see "'Red-light district' makes virtual world safer"); abuse reporting and other flagging of inappropriate content; human moderation; and some filtering technology. "The report recommends that parents and children become better educated about online virtual worlds" and that virtual-world "operators should ensure that they have mechanisms in place to limit youth exposure to explicit content in their online virtual worlds." In the two pages of Appendix A (of the full, 23-page report + appendices), you'll find a chart of all the virtual worlds the FTC reviewed. [See also my VW news roundup last week and "200 virtual worlds for kids."]
This is a great start. As purely user-driven media, virtual worlds are a frontier for research on online behavior. The FTC was charged by Congress "merely" with determining the level of harmful content, not behavior – I really think because adults continue to think in a binary, either-or way about extremely fluid environments that are mashups of content and behavior. Where is it really just one or the other, what is "content" in social media, and how do we define "harmful"? We also need to define "virtual worlds." Some of these properties are largely avatar chat, some are games (with quests), some are worlds with games but not quests in them. Still, we've got some great talking points and very useful data to build on.
Labels: age verification, FTC, online safety, Second Life, social media, social Web, virtual worlds
Monday, December 07, 2009
Virtual-world news update
1. Avatar PR
Now (if not yesterday or last year) is a good time to fold avatars into family discussion about reputations and self-representation online. Even if your child's favorite avatar is waddling around in Club Penguin, it would be good to ask to see the penguin, if you haven't already, talk about that penguin's favorite activities in-world, how many friends it has, and what sorts of things they do together. Why am I telling you all this? Early lessons in social Web spin control – not to mention early prep for the business world.
By the end of 2013, 70% of businesses will have behavior and dress code policies for employees whose online avatars represent their organization," Virtual World News reports. Gartner recently published "Avatars in the Enterprise: Six Guidelines to Enable Success," CNET reports.
As for the littlest VW citizens, Virtual Worlds News recently reported that, at 27% growth between now and 2015, children aged 5-9 are the biggest growth sector of a global virtual world population (which itself will grow from 186 million to 640 million by 2015). VW News was citing Strategy Analytics figures. For insights into day-to-day life in a teen virtual world, check out this YPulse interview with Gaia Online's Joe Hyrkin.
2. Two new arrivals
3. Second Life's booming economy
On average, users of virtual world Second Life spend 100 minutes in-world per visit, adding up to more than 1 billion hours so far, PC World reports. Even more interesting, though, is the virtual world's very real economy. "The equivalent of more than US$1 billion has been transacted between residents in Second Life, who purchase virtual goods and services from one another." The in-world economy grew 54% year-over-year (between third quarter 2008 and third quarter this year), Virtual Worlds News reported more recently. This is a multinational economy: "Users from the United States accounted for 37% of the economy, followed by Germany and Italy at 8% each, France at 7%, and the UK at 5%." Here's a list of dozens of businesses that have a presence in Second Life – in retail, manufacturing, technology, travel, real estate, finance, communications, etc. (I couldn't find anything more recent than this, but I doubt the number has gone down.)
4. Avatars in MySpace
MySpace, which has always been as much a self-expression tool as a social utility is expanding those self-expression features. In an arrangement with the newly profitable teen virtual world Meez Nation, MySpace users can now create avatars, Ad Week reports (CNET mentioned Meez's profitable status).
Meez and MySpace have music and other media sharing in common, Meez CEO John Cahill said in an interview with YPulse. "Our users watch popular videos together, listen and dance to music together, and we're always offering new virtual goods and "Roomz" tied to events like Halloween, for example. See YPulse for more.
5. Virtual worlds in the movies
Hollywood's all over it – not so much making money in virtual worlds as telling stories about them, the San Jose Mercury News reports. There's Second Skin (which I blogged about here), recently released Gamer and Surrogate, James Cameron's Avatar in December, and next year's Tron Legacy from Disney and Christopher Nolan's Inception. [See also "'Red-light district' makes virtual world safer."]
Related link
KZERO, a virtual worlds research and consulting firm in the UK, has a slide show showing more than 10 dozen companies marketing in virtual worlds (with screen shots of their locations) here. [They put out great resources but are not great at returning press calls.]
Labels: avatars, kidcommand, online safety, Second Life, Shidonni, virtual worlds
Friday, October 16, 2009
Privacy on the social Web: Varying views
West cites two studies showing this, then writes, more anecdotally (and interestingly): "Gone are the days where my friends could see everything I posted on my Facebook page. Now, I am given the opportunity to choose not only what content is public, but who has access to that content. This includes privacy control for photo albums, status updates, and personal information. Truth be told, I am much less comfortable with social sites that do not give me this level of freedom."
[In this context, it's probably worth mentioning the finding that – despite all the online-safety warnings not to share personal info online – "sharing personal information, either by posting or actively sending it to someone online, is not by itself significantly associated with increased odds of online interpersonal victimization," published in the February 2007 issue of Archives of Pediatrics and Adolescent Medicine. Rather, the researchers found, it's aggressive behavior online that significantly increases risk.]
Privacy in 6 social sitess
In other important privacy news, Canada's Office of the Privacy Commissioner recently unveiled a study that looks into privacy protections in six social network sites: Facebook, Hi5, LinkedIn, LiveJournal, MySpace, and Skyrock.
"These sites were selected based on popularity, but also to facilitate the efficacy of the final product by providing an appropriate breadth and diversity to the analysis," the report said. Aimed at user education more than industry regulation, it does a "comparative analysis" in each of these categories: registration information (e.g., here), real identities vs. pseudonyms, privacy controls, photo tagging, accessibility of user info to others, advertising, data retention, account deletion, third-party applications, and collection of non-user personal information.
The report refers often to the March '08 "Report and Guidance on Privacy in Social Network Services – Rome Memorandum," building on the work of the International Working Group on Data Protection in Telecommunications (see this PDF file) spearheaded by data-protection commissioners in a number of countries.
Related links
Labels: Canadian privacy commissioner, consumer privacy, data protection, online privacy, online safety
Monday, October 05, 2009
Net safety: How social networks can be protective
Now add the online piece
A child's (anybody's) safety and wellbeing have a lot to do with his community offline and online, since the research shows that our online social networks are largely our offline ones.
Almost echoing Dr. Wolf, USATODAY reports that, "for the most part, being part of a social network is good for you.... For example, a study in this month's Scientific American Mind finds that social support and social networking offer benefits, from additional resilience to greater life satisfaction to reducing the risk of health problems. Other studies in the past two years have found that feeling like a part of a larger group helps in stroke recovery and memory retention and boosts overall well-being." And the co-authors of a new book, Connected: The Surprising Power of Our Social Networks and How They Shape Our Lives, report that so much of what we think of as individual, e.g., body shape, politics, happiness, are really "collective phenomena."
About peer groups, not technology
The USATODAY piece is balanced, pointing to author and Iowa State University prof. Michael Bugeja's concern that we're not looking at online social networks enough from a computer-science perspective. But what we're addressing in the field of youth online safety is much more about young people's interests, social groups, and home and school environments than about computer science – as pointed out in last year's Internet Safety Technical Task Force review of Net-safety research through last year.
The studies in the USATODAY article that look at community are more helpful to moving the youth-risk discussion forward, suggesting that we consider three things: the impact of an individual's community (online and offline) on his or her well-being; how the individual affects the community; and how the community functions and addresses problems for its members (as a group of people, not a site or technology).
The guild effect
On that third item, author and USC media professor Henry Jenkins made the point at our Online Safety & Technology Task Force meeting in Washington this month that online communities themselves tend to shape members' behavior to protective effect, e.g., through social norming or influencing, behavior modeling, and peer pressure or ostracism. Educators who play World of Warcraft tell me this community self-regulation certainly happens in the "guilds" of that massively multiplayer online game.
So when we work in the field of youth online safety, it might be helpful to think about young people, its intended beneficiaries, in context – as participants in their online/offline communities rather than potential victims, as we have so much in the past. As for those communities: there may be times when outside intervention (from, say, friends, parents, or Customer Service) is necessary but other times when a little time is needed to allow the community itself to sort out how to deal with antisocial behavior. The other piece that needs more consideration is how to encourage youth to develop a "guild effect" in their online environments, so they're invested in the wellbeing of the community and fellow members, as well as themselves.
From interest-driven to friendship-driven
Not that they aren't already doing this. "Kids play socially.... We're growing a bunch of people who see what they do as social and collaborative and as part of joining communities," said author and Arizona State University literacy studies professor James Paul Gee in an interview with PBS Frontline for "Digital Nation." He talks about how young people quite naturally function in "teams," where "everybody is an expert in something but they know how to integrate their expertise with everybody else's; they know how to understand the other person's expertise so they can pull off an action together in a complicated world."
What this suggests to me is that "the guild effect" (safe, civil behavior as a social norm) kicks in quite naturally in "interest-driven" social networking, one of the two forms of social networking described in last year's study from the Digital Youth Project (see "*Serious* informal learning"). The question is, how can the guild effect be just as effective in "friendship-driven" social networking and across the entire social Web, fixed and mobile? I think this may be the central question for online safety going forward.
Labels: Digital Nation, Digital Youth Project, Henry Jenkins, ISTTF, James Paul Gee, Malcolm Gladwell, online safety, social networking, Stewart Wolf
Tuesday, August 25, 2009
Social-networking-style problem solving (& policymaking)
Labels: Digital Youth Project, online safety, Online Safety 3.0, social networking, Tom Friedman
Wednesday, August 12, 2009
US sex-offender laws, registries not conducive to child safety
The problem is when people "assume that anyone listed on a sex-offender registry must be a rapist or a child molester. But most states spread the net much more widely. A report by Sarah Tofte of Human Rights Watch found that at least five states required men to register if they were caught visiting prostitutes.... No fewer than 29 states required registration for teenagers who had consensual sex with another teenager. And 32 states registered flashers and streakers." Only a small minority of registered offenders are the "predators" so widely referred to in the news media. Take Georgia, for example. That state "has more than 17,000 registered sex offenders," according to The Economist. "Some are highly dangerous. But many are not. And it is fiendishly hard for anyone browsing the registry to tell the one from the other." The state's Sex Offender Registration Review Board found that “just over 100” of the 17,000 could be classified as “predators,” "which means they have a compulsion to commit sex offences."
Disinformation and fear are not conducive to calm, constructive discussion about young people's online activities - in families or in policymaking circles. Overreaction by parents causes kids to go into online stealth mode (which gets easier and easier with proliferating access points and connected devices) at a time when child-parent communication is very much needed. Focusing too much on registered sex offenders causes people to forget that most child sexual exploitation is perpetrated by people the victims are related to or know in their everyday lives, most likely people who haven't been arrested, much less convicted, and therefore not people in sex-offender registries (see "Why technopanics are bad").
But the trend is bigger and bigger registries. "Sex-offender registries are popular," the Economist reports. "Rape and child molestation are terrible crimes that can traumatise their victims for life. All parents want to protect their children from sexual predators, so politicians can nearly always win votes by promising curbs on them. Those who object can be called soft on child-molesters, a label most politicians would rather avoid. This creates a ratchet effect. Every lawmaker who wants to sound tough on sex offenders has to propose a law tougher than the one enacted by the last politician who wanted to sound tough on sex offenders."
Writes parent and public-policy analyst Adam Thierer, "If you want to keep your kids safe from real sex offenders, we need to scrap our current sex-offender registries and completely rethink the way we define and punish sex offenses in this country." For example, a case I mentioned last April: 18-year-old Phillip Alpert will be in his state's sex-offender registry until he's 43, CNN reported. He is no predator, the way CNN tells the story. He had just turned 18 when he made what turned out to be probably the biggest mistake of his life. He and his 16-year-old girlfriend of two and a half years had had an argument. He told CNN he was tired, and it was the middle of the night when he sent a nude photo of her (a photo she had taken of herself and sent to him) to "dozens of her friends and family." Under current child-pornography and sex-offender laws, this scenario could be repeated in many other states. "Thirty-eight states include juvenile sex offenders in their sex-offender registries," according to CNN. "Alaska, Florida and Maine will register juveniles only if they are tried as adults. Indiana registers juveniles age 14 and older. South Dakota registers juveniles age 15 and older."
Labels: online safety, parenting, predator panic, predators, sex offender registries
Saturday, August 01, 2009
Great social-media resource in Oz
Labels: cybersafety, education technology, online safety, social media
Wednesday, July 15, 2009
Filtering critics, issues in 3 countries
So one question is, if this view of filtering as blunt-instrument solution is or becomes widespread, what replaces it? One idea might be school-network monitoring. More than 1,000 UK schools have monitoring software running on their networks (probably mostly alongside filtering software). Are US schools using this technology as much? Should monitoring become more of a focus in schools - to allow administrators to identify problem spots, have the "evidence" they need to work through cases of cyberbullying and harassment? What do you think? Is the choice blanket filtering (that's less than effective as a student-protection measure) or dealing with situations as they come up? See my slightly related post, "Zero tolerance = zero intelligence: Juvenile judge." (Post comments here or in the ConnectSafely.org forum, or you can always email me at anne (at) netfamilynews.org.)
And questions about filtering aren't being aired in the US only, of course. The BBC reports that, over in the UK, school regulatory body Becta just released a report which found that Net technology and devices is getting more sophisticated than the filters UK schools use, which often filter what's being downloaded only to computers (rather than mobile phones, iPod Touches, and other portable devices) and based solely on keyword, not image, detection. The report also pointed out that filters just block - they don't alert anybody to efforts to bypass the filtering. And in Australia, children's advocacy groups are criticizing the government for spending $33 million on mandatory nationwide household filtering, Australian IT reports. "Both Save the Children Australia and the National Children's & Youth Law Centre believe the resources could be better spent on law enforcement agencies battling to eradicate child pornography on the Internet."
Labels: Australia, filtering, Justin Reich, monitoring software, online safety, school filters, school policy, UK schools
Tuesday, July 07, 2009
Online 'walled garden' aimed at tween girls
Labels: cyberbullying, ISTTF, My Secret Circle, online safety, predators, social networking
Wednesday, June 24, 2009
2 more sites sign on to Euro safe social networking
Labels: best practices, European Union, online safety, social networking
Friday, May 29, 2009
COPPA 2.0 isn't kids' privacy 2.0
Labels: child protection law, children's privacy, COPPA, online safety
Thursday, May 21, 2009
Criticism of, changes at Craigslist
Labels: Craigslist, online classifieds, online safety
Tuesday, April 28, 2009
Being up front about monitoring online kids
Labels: monitoring, Norton OnlineFamily, online safety, parental controls, parenting, Symantec
Thursday, April 16, 2009
A new online safety: The means, not the end
That puts "online safety" in danger of becoming a barrier rather than a support to young people's constructive, enriching use of social media and technologies. If that happens, it also becomes a barrier to their full participation in participatory culture and democracy.
Certainly the social Web itself isn't participatory democracy 2.0; however - witness the prominent role of social network sites in the US's latest presidential election (see just-released Pew/Internet research) - it has clearly become an important tool of participatory democracy and, as such, needs to be part of citizenship and media literacy education in school (to remain relevant to social media's most fluent practitioners - teens - schools cannot afford to discourage or block social media's use). Online and offline citizenship and social media literacy are themselves the lionshare of online-safety education for youth who are not at risk in offline life (more on this below and in "Social media literacy: The new Internet safety").
To help keep school relevant to students, make online safety meaningful to them, make their use of social media more constructive, and close what author and media professor Henry Jenkins calls the participation gap, we need to: 1) put online safety into the context of full, healthy participation and 2) redefine it as freedom from a set of risks that restrict youth from free expression and civic engagement through social technologies and media.
The three forms of safety that enable full participation are:
All of those freedoms - including from physical harm - are fostered when youth receive training in citizenship, ethics, empathy, new media literacy (employing the critical-thinking filter to what one "says," uploads, or produces as much as reads, downloads or consumes). Such training couldn't remove all online risk any more than it could remove all danger from offline life - particularly for at-risk youth. It can't speed up teenage brain development, which necessarily involves risk taking and assessment and continues until their early-to-mid-20s. But it would go way beyond legislation, stranger-danger messages, parental-control technology, or any other-imposed safety measure, because it develops the internal "filter" that is always with them.
These freedoms are not the goal; they are means to achieving it. We need to shift the public discussion from the more negative safety from to the much more positive safety for or toward active civic engagement online and offline as an essential goal of education in a free society (see the impressive array of skills involved in new media literacy at NewMediaLiteracies.org).
Educator and author Will Richardson says it better. Referring to social Web technologies, he recently wrote in ASCD's Educational Leadership magazine that, "for a host of reasons, we're failing to empower kids to use one of the most important technologies for learning that we've ever had. One of the biggest challenges educators face right now is figuring out how to help students create, navigate, and grow the powerful, individualized networks of learning that bloom on the Web and helping them do this effectively, ethically, and safely." Safe, ethical, full participation is also one of the biggest opportunities, as well as challenges, we all - students, educators, parents, policymakers, society itself - face right now.
Readers, please jump in - agree, disagree, edit, augment, or comment here, in our ConnectSafely.org forum, or via email to anne(at)netfamilynews.org!
Related links
Labels: online safety
Tuesday, March 31, 2009
Major update on Net predators: CACRC study
But there's a lot of other positive news in the report. For example...
What about social networking?
Now let's zoom in on what the authors say about online social networking - not just because it's so important to our kids (and statistically of growing use to us too), but also because of all the hype and news coverage about predators in social network sites since 2005:
Going even further, USATODAY later cited the view of study lead author David Finkelhor that "ongoing studies show that being on a social networking site doesn't create risk for sexual victimization."
Where the risk is
The key to cutting through all the hype and really protecting kids from online predators is in understanding where the risk really lies. Since social networking hit the public radar screen in late 2005, the misconception has grown that the problem lies in a particular technology or "place" online. Dr. Finkelhor put it this way in an email the day the study was released: "The SNS [social-network sites] issue like the age authentication solution is all about mistaking the problem as one of 'access'," he told me. "It’s not about access. It’s about what kids do when interacting online: behaviors."
As for what those behaviors are, Dr. Finkelhor spelled some of them out in a CBS/CNET interview for Larry Magid, my ConnectSafely.org co-director: talking about sex with strangers in a lot of different places online, especially chatrooms about sex and romance, and getting into sexual relationships with people met online (see also "Profile of a teen online victim" from a talk Finkelhor gave in 2007).
"I think the messages [about online safety] need to warn kids about the very risky things they can do in their adolescent naivete and interest in exploring the world," he told Larry. Finkelhor added a risk-prevention behavior that both the Internet industry and all child safety advocates can help promote: "We also need to encourage other people online, the bystanders, people who know these young people or see these interactions on various sites, to report it, to caution the kids about what they're doing, to intervene, to begin to feel they need to take some action to short-circuit what they're seeing might happen." Watching each other's backs, I'm hearing Finkelhor suggest. One of the country's top experts on online safety is pointing to the need to foster digital citizenship.
Related links
Labels: CACRC, Crimes Against Children Research Center, David Finkelhor, online safety, predators, social networking, youth risk
Friday, March 20, 2009
My avatar's talk: Online safety 2.0
My, er, Anny's first talk - kindly arranged for by New Jersey tech educator Kevin Jarrett (aka "KJ Hax," who gives teacher tours: see this) - was in a bigger venue and had a substantial audience, but there were problems in the recording process. So the "machinima" you'll see is a more intimate talk I later gave to a small group of avatars/educators, some of whom amazingly came back for seconds! [A machinima is a kind of animated video, or moving screenshots - video recorded within virtual worlds - and can range in subject from "action" videos like what you see in videogames to videos of professionals' avatars giving PowerPoint presentations. Quite the range!] The recording of my talks was done by Marianne Malmstrom, aka the extremely clue-filled "Knowclue Kidd," another great teacher in New Jersey. The whole idea, I think, was Peggy Sheehy's. Peggy, literally a rockstar tech educator (a former rock vocalist), teaches in Suffern, N.Y., and on several islands in Second Life, where she/her avatar is known as Maggie Marat. These educators are the real magic of Second Life to me. If you opened your own account at SecondLife.com, created an avatar, and teleported to ISTE Island, you'd experience what I have: the members' seemingly bottomless kindness and patience and what the tech education part of it has to teach about the gift economy (see this entry in Wikipedia).
The talk is best viewed here, but if anyone would like to download this animated 40-min. talk to their laptop as a better way to show it to fellow parents or educators, please feel free to download it here (it's a huge file, so it can be downloaded either in two parts or in full). Email me via anne(at)netfamilynews.org. if you'd like my PPT notes, with links to all sources. If it's a cartoon, it's a serious one - maybe a little boring too, but also a snapshot of the latest research on social Web safety.
Labels: Anne Collier, Kevin Jarrett, Knowclue Kidd, online safety, Peggy Sheehy, Second Life, social media research
Friday, March 13, 2009
Undercover Mom in ClubPenguin, Part 4: The 'dating' game
I'm not exaggerating when I tell you that at any given moment in any given corner of any given chatroom on ClubPenguin.com, there is someone saying something to the effect of “boys say i” or “beautiful girls come over here” or “are you single?” or “will u be with me?” - which is exactly what Cowboy217 asked me one moonlit night in his igloo.
We’d met earlier that evening at the pizza parlor when I’d heeded Cowboy’s open call for available girls. By the time we got to Cowboy’s crib (which, I might add, was the Taj Mahal of igloos), we’d already swapped at least a dozen heart emoticons. We played a few rounds of “Spin the Lava”, a popular CP party game involving a lava lamp, some truth or dare, and tons of Eskimo kissing, (I’m not kidding with screenshots to prove it) before he popped the question, and I (trying not to think about how appalled Cowboy217 would be if he knew he’d just asked a married, mother of four to go steady) accepted.
Mom Break: I want to start out by recognizing that Club Penguin has excellent safety measures in place to prevent predators from tracking down children via their website. But keeping our kids safe online doesn't simply mean keeping them away from cyber-predators. It means ensuring their social, emotional, intellectual, moral, and physical well-being in both the real and virtual realms. Which is why, of all my undercover mom surprises to date, I found Club Penguin’s sexual undercurrent by far the most unsettling. It's not that every penguin I encountered on CP was engaged in some kind of flirting or dating behavior, but many were. Many, many, many were. It all makes sense if you think about it. The anonymity and lack of adult supervision in children’s virtual social worlds like Club Penguin make them natural spaces for curious kids to act out sexual themes they see in the media, even before they're ready in real life. There's no doubt that pretend romantic play is part of the course and magic of childhood, but Club Penguin is not a kindergarten dress up corner. It is a vastly populous virtual playground where digital natives of all ages and maturity levels share the same turf...and grow up faster together. (I continue to grapple with scope, implications, and complexity of this issue and welcome your insight on the screenshots that follow.)
Note from editor Anne Collier: One thing I hope this installment illustrates is why we as a society - as we address child online safety together - can't afford to be focused on fear- instead of research-based messaging about predation online. Predatory behavior, power abuse, and bullying occur at all ages (but so does developmentally appropriate sexual exploration). We also can't afford to focus only on the negative behaviors and experiences in virtual worlds because - though clearly they are not the new Saturday-morning cartoons - there are so many good things occurring in them, including informal learning (see "Serious informal learning: Key online youth study). Sharon's reporting is important - I have seen nothing like it as I survey youth-tech and online-safety news each day. But my other hope is that readers who find this report disturbing will consider the context Sharon's expertise in child development gives it and help channel concerns into a renewed societal effort to teach ethics and citizenship - offline as well as online. Because civil, mindful behavior is protective (see "Social media literacy: The new Internet safety").
For an index of the Undercover Mom series, click here. Next week: Cyberbullying penguins?
Labels: ClubPenguin, igloo, online safety, pizza parlor, Undercover Mom
Tuesday, February 24, 2009
Growing civility on the Web?
Labels: civility, digital citizenship, online harassment, online safety
Thursday, February 05, 2009
Google-brand social mapping
Labels: children's privacy, data privacy, Google Latitude, mobile technology, online safety, social mapping
Wednesday, December 31, 2008
Watchdog's study on YouTube
What's difficult, here, is that an organization focused on conventional mass media (providing regulated content produced by the broadcasters) is critiquing a social media provider (hosting media produced largely by its users). There is no denying the problems that arise when people of all ages use a huge general site and when some of the content users produce and share in the site is inappropriate for youth. The problems are not unique to any single site, not even to media-sharing sites or the Web itself (they're also found on wireless networks - see this on cellphone "sexting"). Yes, parents need to know that a site popular among kids has a whole lot of profanity and sexual innuendo in user comments associated with videos, but let's not compare apples to oranges - a user-driven medium to conventional media - and let's not get distracted from an important collective effort to educate parents and youth about the spectrum of youth risk online (including youth-generated online risk) by looking too much through the lenses of our own experience with media or thinking that adolescent behavior has changed a great deal when one of the realities we're dealing with is that age-old, sometimes shocking adolescent behavior is now a great deal more visible to parents. [Here's more on the PTC study, as well a FilteringFacts.org blogger David Burt's own experience with YouTube search.]
Labels: David Burt, FilteringFacts, online safety, Parents Television Council, sexting, social Web, YouTube
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