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Monday, September 14, 2009
Social sites, videogames can up IQs: UK researchers
Well, it depends on the social-networking service, actually. Psychologist Tracy Alloway at the University of Stirling in Scotland "told the British Research Association that Facebook brings about educational benefits because it requires users to exercise their working memory – their ability, in other words, to store and manipulate information," the Education Week blog reports and, according to The Telegraph, "playing video war games [strategy games, in other words] and solving Sudoku may have the same effect as keeping up to date with Facebook." Dr. Alloway's research team developed a "working memory training program" called "JungleMemory." After two months in the program, a group of "slow-learning" students aged 11-14 in the Durham area "saw 10 point improvements in IQ, literacy, and numeracy tests," and some who were at the bottom of their class at the beginning finished the program near the top, according to The Telegraph. Twitter, text messaging, YouTube, and TV don't produce the same results because they're mostly about short bursts of info that recipients don't have to store, process, and repackage, apparently. It isn't black and white, though, I think it's important to point out. It's not about specific sites or technologies so much as the brain activity involved in using them. Collaboratively producing and sharing a video on YouTube or writing a cellphone novel with text messages as writers do in Japan, would have entirely different effects from passively watching a video or quickly exchanging burst of info on a mobile phone. Here's coverage in the UK's IBTimes, and here's the last story on Facebook & grades that got a lot of coverage.
Labels: IQ, memory training, social intelligence, social media, social network sites, Tracy Alloway, video games
Wednesday, February 28, 2007
'Social intelligence' & youth
People's "social intelligence" is impaired when they socialize online. In "real life," our socializing is equipped with what author Daniel Goleman calls a "face-to-face guidance system" that gives us "a continual cascade of emotional signs and social cues" when we interact. It's what helps the interaction go well, so that nobody gets hurt or makes a gaffe. Take the face-to-face part out, he says in a commentary in the International Herald Tribune, and what we've got is "disinhibition" - psychologists' term for "the many ways people behave with less restraint in cyberspace." It's what explains bullying, harassing, or just rude behavior online. Obviously, it's not just a challenge only for young socializers, but especially for middle schoolers – before driving, when so much out-of-school socializing happens in streams of instant messages and social site comments – the amount of online socializing (and adolescent spontaneity) can compound the social risks.
Labels: disinhibition, social intelligence
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