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Friday, May 08, 2009

Undercover Mom in Stardoll, Part 3: A+ for creativity

By Sharon Duke Estroff

As I’ve devoted my last two posts to illuminating the darker sides of Stardoll, I’m going to dedicate today’s entry to spotlighting what I consider to be the site’s crowning glory: its design center.

A few weeks back, while investigating Club Penguin, I described my experience in the pizza parlor, where dozens of kids/penguins pretending to be waiters and waitresses took my order for food that was never delivered. At first, I’d found the scene to be a charming example of virtual pretend play but, the more time I spent in there, the less charming it seemed to be.

When I was a kid, playing “restaurant” meant creating something out of nothing – taking a cardboard box and turning it into an elegantly set table; turning inanimate dolls and stuffed animals into lively customers; creating our own recipes out of random ingredients we’d swiped from the kitchen. I didn't see anything of the sort taking place on Club Penguin. Graphic designers - not kids' imaginations - built the pizzeria, where the extent of children's imaginary play was asking a roomful of already animated penguins what they wanted to eat – and leaving them virtually to starve at the table.

In the Stardoll design center, the scene is quite different. Children can create their own fabrics, choosing from dozens of colors and decorative shapes and adjusting for the size and repetition of the print. They can then use that custom fabric to sew tablecloths, curtains, and rugs, even uniforms for their restaurant staff.

In the scenery design area, kids can create backdrops - themes span from a Parisian café to a creepy castle dungeon - and jazz up the interior with kitschy furniture and accessories (some of these perks require a paid Super Star membership). As in most virtual worlds, including Club Penguin, Stardoll players can also decorate their home spaces with items they’ve “purchased” using the site’s currency.

Another clever Stardoll creative activity is the “Print Your Tee” concept. Kids can select from a dozen or so shirt styles in a rainbow of colors, and personalize them with decorative designs and self-created slogans. With the help of a credit card, the tee can be catapulted across the digital divide and arrive at the real world front door several days later. Yes, it's a ruthless money-making ploy, but a brilliant one, don't you think? Besides, what aspiring designer wouldn’t thrill to the chance to strut her own designs on the school playground? [I am slightly unsettled by the “maternity” shirt style choice, as Stardoll says most of its clientele are girls 7-17.]

Another feather in Stardoll's hat is the personal album feature, which allows kids to compile a portfolio of their design work. In addition to displaying images of their work (some of which require a Super Star membership to save and post), the album also offers creative-writing opps, enabling children to add captions and storylines to their designs.

So if I were to sum up my stint in Stardoll, I’d have to call it a blend of parenting pros and cons - a fast-moving, materialistic, slightly-slutty, anorexic-ish virtual world, where imagination abounds and the potential for creative expression in children is far greater than anything I’ve seen in my undercover travels.

Screenshots

  • Design your Stardoll's environment too
  • Design your own fabric (for apparel or décor)
  • Sewing is part of clothing design
  • Virtual but (to users) very real Design Center
  • Design as well as writing opportunities, with the possibility of instant feedback from fellow designers
  • Stardoll users can also model their clothing designs in real life

    For an index of the complete Undercover Mom series to date, please click here.

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  • Monday, July 02, 2007

    Teen news editor

    His screenname is Gracenotes and, “after his homework is done,” he works on cleaning up breaking news stories on Wikipedia for six hours at a shot, the New York Times reports. We all know how popular Wikipedia has become as a source for term-paper research (the Times article takes you behind the scenes at Wikipedia so you can see how viable this actually is, as long as other sources are in the mix). Wikipedia has also become a very viable news source, the Times article illustrates. It’s like compressed real-time news, a blend of encyclopedic summarizing that keeps up with news as it breaks. Its writers’ sources are usually the wire services (e.g., AP and Reuters) in Yahoo and Google News, and the difference is a “constantly rewritten, constantly updated” summary of a breaking story (as in Wikipedia) vs. “a chronological series of articles, each reflecting new developments” (as with conventional news on paper and the Web). Gracenotes and his fellow editors expand and correct a one-liner “stub” (almost like a headline) that someone posts about a breaking story (such as the Virginia Tech shootings). They almost compete for the greatest accuracy and “N.P.O.V.” (“’neutral point of view,’ one of Wikipedia’s Five Pillars,” the Times reports. Note this comment at the article’s end, something very impressive to a baby-boomer journalist: “The Wikipedians, most of them born in the information age, have tasked themselves with weeding [the current culture of proud] subjectivity not just out of one another’s discourse but also out of their own. They may not be able to do any actual reporting from their bedrooms or dorm rooms or hotel rooms, but they can police bias, and they do it with a passion that’s no less impressive for its occasional excess of piety. Who taught them this? It’s a mystery; but they are teaching it to one another.”

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    Friday, June 29, 2007

    Teens' digital story

    Amanda and Nick’s final project as high school seniors in the Chicago area this past spring was a digital storytelling assignment. They were asked to “tell a story in digital video about “what it meant to be an American and to tell the world about that. Move beyond the rhetoric, the politicians and the media. Speak as a kid. What do you have to say to the world?” writes their teacher and Instructional Technology Coordinator David Jakes. He also writes that he was blown away by what they came up with (you can play the piece right in his blog post at TechLearning.com): “So this is the kind of work kids can do. Given the opportunity, and with some guidance and hard work, they rise to the occasion. And when we hear about kids not caring, not wanting to do quality work, just look at this story, because it’s good. Very good. And when kids are characterized as lazy, and only concerned about their cell phone, mp3 player, or text messaging, just look at this story. This isn’t self-absorbed, it’s not spontaneous, it’s thoughtful and reflective. It’s what an 18 year old should be capable of, it’s what we should be teaching kids to do.”

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    Thursday, June 28, 2007

    Web video's dueling giants

    Watch out, YouTube: Now there’s MySpace TV. Then again, watch out, MySpace: YouTube is adding social-networking features. MySpace Video is morphing into “an independent Web site (www.myspacetv.com) that people can visit to share and watch video, even if they have not signed up for MySpace,” the New York Times reports. And even though it will “offer some new ways for members of MySpace, which attracts 110 million users a month, to more easily integrate the videos they create and watch into their personal profiles,” the focus reportedly will be more on professionally produced video. “For example, last week MySpace became the exclusive site for Sony’s ‘Minisodes’ - five-minute versions of ‘80s sitcoms like ‘Diff’rent Strokes’ and ‘Silver Spoons’.” Meanwhile, the Times reports, YouTube is testing a new tool that allows “YouTube users to chat while they watch the same clip and share their favorite videos.” As for audiences, MySpace TV launches “in 15 countries and 7 languages, much like YouTube’s own foray into nine countries announced this month,” and YouTube says more than half its audience is now overseas.

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