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Wednesday, September 17, 2008

Cellphones for social status: Teen survey

A nationwide survey of US teens found that they feel "cell phones have become a vital part of their identities," CNET reports, citing the survey of 2,000 13-to-19-year-olds by Harris Interactive and sponsored by CTIA, US cellphone carriers' trade association. "They also believe that they can gauge a peer's popularity or status by the phone he or she uses." Phones outrank jewelry, watches, and shoes as social-status signs, teens said. About 80% of teens carry a cell phone, double the percentage in 2004, and "almost half" having one is 'key' to their social lives. Other key findings: Respondents said they spend almost the same amount of time texting as talking, and 47% said their social life "would end or be worsened" if they could no longer text; 57% "credit mobility for improving their quality of life; 52% view phones as a new form of entertainment; 80% say their phone provides a sense of security while on the go, confirming the cellphone has become their mobile safety net when needing a ride (79%), getting important information (51%), or just helping out someone in trouble (35%). As for social mapping: "Ironically, while only one in five (18%) teens care to pinpoint the location of their family and friends via their cell phone, 36% hate the idea of a cell phone feature allowing others to know their exact location." Here's the study press release.

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Friday, July 13, 2007

Dad-created social site

Hmmm. I hope the Santa Cruz Sentinel does a followup story on this, because it’ll be interesting to see if a parent-created, parent-monitored site for teens – even with all the desirable features – will develop significant teen participation. Invitation-only Santa Cruz Teen Space – with “instant messaging, chat, online radio, Yahoo! videos, blogs, polls, games and event listings” – was created by 41-year-old computer programmer and father of two James Williams because he wanted his daughters and other local teens to have a safe alternative to other social sites, the Sentinel reports. “Members [so far there are 72] can format their own profiles as well as rate each other's attractiveness, send each other cyber high-fives and leave embarrassing face-to-face confessions behind by sending notification of a crush.” If people (under 18 only unless a parent) want to join but haven’t been invited, they can apply. Williams reviews the applications. The Sentinel doesn’t say how he verifies applicants’ ages or parents’ guardianship, unless by phone when he checks up on applicants (and people can lie on the phone as well as online). I suspect there will always be teens who make “safety” a priority (it’d be great if researchers could come up with a percentage in a future study), but I suspect that what MySpace and other social sites deliver is what I’d call social critical mass – e.g., everybody in one’s school (or one’s country, as with Lunarstorm.se in Sweden and Cyworld in South Korea) – and for most teens, having “everybody” there would be a higher priority. [Cyworld’s now has versions in the US and other countries, but the Korean one claims 90% of South Koreans under 20 – see this great blog post about it.]

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Monday, July 09, 2007

Libraries as teen hangouts

Teens love creating and sharing digital media, and so it follows that teens increasingly love hanging out at the library, according to DailyHerald.com. Fourteen-year-old Liz and her friends love getting together, it reports, at the West Chicago Public Library, where they play video and board games, go online, and read. As media – books, movies, periodicals, etc. – get more digital, so do libraries, and “the library of the future, leaders say, will be a one-stop shop, offering community-center elements, including more hangout and group meeting spots, as well as tech elements such as training classes, Webcasts and downloadable video games.” Already, the Daily Herald says, 40% of all the Naperville (Ill.) Public Library’s checkouts are “non-book items,” including DVDs and CDs. Hopefully, in these locuses of media literacy, critical thinking - about online behavior, sources, copyrights, etc. - will become a norm in digital-media users' online lives.

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