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Thursday, March 12, 2009

Violent videogames 'forbidden fruit': Study

A study published in the journal Pediatrics found that violent-content warnings and ratings on games have the opposite effect they're intended to have. "While research has found that ratings increase the attraction to raunchy TV shows and movies, the hypothesis had never been tested with video games," the Chicago Tribune cites the researchers at VU University Amsterdam and the University of Michigan as saying. They tested "310 Dutch children ranging in age from 7 to 17. Participants read fictitious game descriptions and rated how much or how little they wanted to play each game." Their conclusion in the February issue of Pediatrics was that," although the PEGI system was developed to protect youth from objectionable content, this system actually makes such games forbidden fruits." [The Trib incorrectly states that the article is in the March issue of Pediatrics, but it wisely concludes with the idea of putting "M" ratings on algebra books.]

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Tuesday, November 18, 2008

Enhancements to game ratings

The people who brought you videogame ratings - the Entertainment Software Rating Board - are making them a little more useful to parents. They've created a mobile ratings site for cellphones (http://m.esrb.org), CNET reports. So parents can now access a rating even at point-of-purchase, when pressure from those kid gamers can be intense and a little right info at the fingertips can help. Both the mobile site and the regular Web one also have rating summaries. "The idea," according to CNET, "is to allow parents to see some of the thought process behind the agency's decision" for each game - "the context and relevant content that factored into a game's ESRB rating assignment." The summaries will soon be available for all new games, as well as those rated since July 1. Meanwhile, USATODAY reports that, despite the tough economic times, it could be a record year for videogame sales.

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Tuesday, September 16, 2008

US teens' gaming highly social: Study

Digital gaming is virtually universal and very social among US teens, the Pew Internet & American Life Project found in a study it released today. "Fully 97% of teens [99% of boys and 94% of girls] ages 12-17 play computer, web, portable, or console games," Pew reports. As for the social aspect of digital gaming, 65% of teens play with other people in the room; 27% with people online; and 82% play games alone, but 71% of those also play with other people. "The gaming experience is rich and varied, with a significant amount of social interaction and potential for civic engagement," Pew says in its press release.

In other key findings, 80% play five or more types of games and 40% eight or more (e.g., racing, action, shooter, rhythm, puzzles). The respondents' top 5 games were, respectively, Guitar Hero, Halo 3, Madden NFL, Solitaire, and Dance Dance Revolution. "The average rating for teens’ favorite games is just above a Teen rating," and nearly "a third of teens play games that are listed as appropriate only for people older than they are," but the average game rating for all the teens surveyed was an E10+ rating." Ninety percent of parents say they always or sometimes know what games their kids play. As for civic engagement, this was an interesting observation by the authors: "Teens who take part in social interaction related to the game, such as commenting on websites or contributing to discussion boards, are more engaged civically and politically." "Computer games drive social ties" was the BBC's headline and "Can games make your kid a better citizen?" was MSNBC's.

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Tuesday, July 08, 2008

Wii game & its rating criticized

Zooming in on Beer Pong for the Nintendo Wii, Connecticut Attorney General Richard Blumenthal is calling for a change in the way videogames are rated, the Hartford Courant reports. He pointed to the Entertainment Software Rating Board's "Teen" (13+) rating for the game. I couldn't find "Beer Pong" in ESRB.org's search engine, but it may have been removed because its maker, JV Games, says the game's name is being changed to Pong Toss, the Associated Press reports (I couldn't find Pong Toss either). JV Games says "the video game was never about alcohol, but rather the growing sport that has developed around [the popular college drinking game] beer pong." According to the ESRB, "alcohol played a minimal role in the game and no one was shown drinking beer." No one, including the ESRB, could argue that the US's game rating system is perfect, but it does give parents something to go by - a sense of definition - when the pressure's on to buy a game. Certainly there's value, too, in bringing attention to anything that promotes or even gives kids any comfort level with excessive or binge drinking. See also WhatTheyPlay.com's 3 tips for videogamers' parents.

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