You’re an avatar in Whyville (a virtual world with some 1.5 million users aged 8-16) and you’re tired of tweaking your (design of your) avatar, so you’re thinking about focusing more on earning clams (virtual currency) and building a career – maybe even a real-world one. So here’s an interesting opportunity: Because Whyville now has [...]
Guest post by Marianne Malmstrom I’m thrilled by the competency and resourcefulness of my young students. But I also feel an urgency to inform parents and teachers that our children need us to be present and involved online. Just as in “real world” spaces, they require supervision and guidance in virtual spaces. They don’t know [...]
Filed in citizenship, education technology, Literacy & Citizenship, online safety, Parenting, Risk & Safety, Safety, School & Tech
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Also tagged education technology, elementary school, Elisabeth Morrow School, games, learning, Marianne Malmstrom, MineCraft, Parenting, parents, students, teaching
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Guest post by Marianne Malmstrom At the Elisabeth Morrow School, we have been on a journey to help our students develop the essential skills of creativity, collaboration, communication, critical thinking and citizenship. We turned to virtual worlds and MOGs because these are the same skills many young gamers practice through immersive play. Initially, we used [...]
Filed in education technology, school, School & Tech, school innovation, School Policy, teachers
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Also tagged digital citizenship, digital literacy, education technology, Elisabeth Morrow School, learning, Marianne Malmstrom, media literacy, MineCraft, school, social literacy, students
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Editor’s note: This week, my holiday gift to you, dear readers. Below you’ll find Part 1 of a three-part series of guest posts by teacher Marianne Malmstrom about what students learning in digital environments can teach all of us – parents, educators, risk prevention experts, and anybody else who works with young people. Editing this [...]
Filed in digital citizenship, education, education technology, media literacy, new media literacy, Parenting, School & Tech, schools, students, teachers, tech educators
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Also tagged digital learning, education technology, Elisabeth Morrow School, Marianne Malmstrom, MineCraft, MOGs, multiplayer games, online games, Virtual Worlds
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