I love seeing the clear distinction being made by this teacher between consuming vs. producing social media – and the learning value being placed on the producing. Seems obvious, I know, but I still see peers – including media researchers – referring to today’s media as merely consumed. “As I looked into using Pinterest as [...]
The subhead of this post might be: “Writing code as an extracurricular activity” or Venturebeat‘s headline, “Why your 8-year-old should be coding,” or just “Let them learn code!” Another article about Harvard undergrads’ extracurricular code-writing activity shows how that activity can enrich a whole lot of lives as well as open up careers for young [...]
A recent survey by the Pew Internet Project shows how pervasive technology has become in American classrooms. “Laptops and desktops are central, but … mobile technology use has also become commonplace in the learning process,” the Pew researchers write, adding that the 2,462 teachers surveyed feel “digital technologies have helped them in teaching their middle [...]
Talk about authentic learning! A first-grader not only gets to learn how to develop a cellphone app, she creates her own game, presents it a showcase event at a nearby university and then – when it’s insinuated that maybe her older brother helped her – she reconfigures her code on the spot, demonstrating she’s a [...]
“Powered up, self-directed students” using digital tools “to lead their learning” is how Leslie Wilson, CEO of the One to One Institute describes what Digital Learning Day (today, Feb. 6) needs to be about in her commentary “Connected Students and Agency.” It’s that blend of agency (self-directed participation or action) and connected technology that New [...]
Guest post by Marianne Malmstrom I’m thrilled by the competency and resourcefulness of my young students. But I also feel an urgency to inform parents and teachers that our children need us to be present and involved online. Just as in “real world” spaces, they require supervision and guidance in virtual spaces. They don’t know [...]
Filed in citizenship, education technology, Literacy & Citizenship, online safety, Parenting, Risk & Safety, Safety, School & Tech
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Also tagged digital environments, elementary school, Elisabeth Morrow School, games, learning, Marianne Malmstrom, MineCraft, Parenting, parents, students, teaching
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Guest post by Marianne Malmstrom At the Elisabeth Morrow School, we have been on a journey to help our students develop the essential skills of creativity, collaboration, communication, critical thinking and citizenship. We turned to virtual worlds and MOGs because these are the same skills many young gamers practice through immersive play. Initially, we used [...]
Filed in education technology, school, School & Tech, school innovation, School Policy, teachers
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Also tagged digital citizenship, digital environments, digital literacy, Elisabeth Morrow School, learning, Marianne Malmstrom, media literacy, MineCraft, school, social literacy, students
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Editor’s note: This week, my holiday gift to you, dear readers. Below you’ll find Part 1 of a three-part series of guest posts by teacher Marianne Malmstrom about what students learning in digital environments can teach all of us – parents, educators, risk prevention experts, and anybody else who works with young people. Editing this [...]
Filed in digital citizenship, education, education technology, media literacy, new media literacy, Parenting, School & Tech, schools, students, teachers, tech educators
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Also tagged digital environments, digital learning, Elisabeth Morrow School, Marianne Malmstrom, MineCraft, MOGs, multiplayer games, online games, Virtual Worlds
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Last spring I had the privilege and fun of spending a whole class period with middle school students talking about their favorite uses of technology. Of course there were about as many preferences as there were students, so I’ll just zoom in on one student whose interest I felt best illustrated how very individual and [...]
Filed in education, education technology, gamers, Gaming, gaming community, mobile learning, online games, School & Tech, tech educators, videogame community
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Also tagged BYOT, education, Flat Classroom, Gaming, It Takes a Guild, learning, Massively Minecraft, MineCraft, mobile learning, online games, World of Warcraft, World Peace Game, WoW in School
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This article was originally published July 5, 2012, then my service’s server crashed, losing months of data. So reposting 9/25/12. With their bring-your-own-technology (BYOT) program, teachers in the Forsyth County (Ga.) School District are “learning along with our students how their devices work for their learning,” Tim Clark, the district’s instructional technology coordinator, told me [...]
Filed in education, education technology, mobile learning, School & Tech, School Policy, schools, teachers, tech educators
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Also tagged BYOD, BYOT, digital citizenship, Henry Jenkins, online safety, Social Media, tech ed, Tim Clark
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