Likes in Facebook and Instagram, +1′s in Google+, (potentially) “HISCORE(s)” in Snapchat are fun to get (though there isn’t much evidence having a HISCORE is a big deal for Snapchat users yet). They’re a great example of gamification, a word that’s increasingly heard in pop culture as much as education. There’s nothing wrong with liking [...]
Filed in Parenting, Social Media, social media literacy, social media research, tech parenting
|
Also tagged +1, Daniel Pink, Facebook, gamification, Instagram, Jane McGonigal, likes, meaningful gamification, Sameer Hinduja, Snapchat
|
When I first read Janell Hoffman’s 18-point contract for her 13-year-old son Greg’s cellphone use, I was a little put off. So it really helped to watch Good Morning America’s video story about it. Why? Because GMA gave it a light touch, and reporter Akiko Fujita pointed out afterwards that “a lot of this was [...]
Filed in Digital Tech, family tech policy, Mobile, Parenting, tech parenting
|
Also tagged cellphone, family policy, Greg Hoffman, iPhone, Janell Hoffman, Lynn Schofield Clark, mobile technology, rules, tech rules
|
This article was originally published June 24, 2012, then my service’s server crashed with no backup(!). So I’m reposting this 9/11/12. Internet-safety experts should talk with game designers. Last week was for me a three-day-long, powerful confirmation that we need to de-silo the public discussion about young people’s well-being online and offline. I attended the [...]
Filed in gamers, Gaming, gaming community, Risk & Safety, videogames
|
Also tagged digital games, digital media, education technology, game design, game studies, GLS, media scholars, Sebastian Deterding, Social Media, videogames
|