These are projects that get young people and classrooms participating in the digital maker movement: Current or aspiring videogame designers and videographers have about a month to submit their creations to three different contests: The National STEM Videogame Challenge, Whyville’s game design contest, and Trend Micro’s What’s Your Story video producing contest. Design a videogame [...]
Filed in constructivist learning, education technology, learning, Literacy & Citizenship, online safety, School & Tech
|
Also tagged contests, digital media, ed tech, Joan Ganz Cooney Center, learning, maker movement, online safety, school, STEM, Trend Micro, video game design, video production, videographers, Youth
|
Imagine a game in which a child not only discovers, collects, creates, and/or customizes 2- and 3-dimensional art objects that s/he then shares with fellow player-creators, but also creates his/her own levels of play. Imagine the literacies players could be developing in the process of playing such a game, including social literacy, through sharing, “liking,” [...]
Filed in Research, School & Tech, social media research
|
Also tagged children, Cisco's Networking Academy, Club Penguin, Deborah Fields, Joan Ganz Cooney Center, LittleBigPlanet, research, Sara Grimes, Scratch, Social Media, social media research, U13s
|
You’re an avatar in Whyville (a virtual world with some 1.5 million users aged 8-16) and you’re tired of tweaking your (design of your) avatar, so you’re thinking about focusing more on earning clams (virtual currency) and building a career – maybe even a real-world one. So here’s an interesting opportunity: Because Whyville now has [...]
The partnership between Everloop, a new tween social network site and business, and i-SAFE raises some questions about how digital citizenship and literacy should really be taught in school. Serious questions, I think.
Filed in curriculum, Risk & Safety, School & Tech
|
Also tagged Common Sense Media, digital citizenship, education technology, Everloop, i-SAFE, Lego Universe, media literacy, online safety, QuestAtlantis, Social Media
|
Why kids like virtual worlds that challenge them and expect them to be smart
media companies. Now a “real” computer company, Dell, is coming out with one – and it even looks age-appropriately slimy. “Dell has taken one of its Inspiron Mini models – essentially, a basic netbook computer – and allied with Mr. SquarePants’s television network to create the Nickelodeon Edition,” the New York Times’s Gadgetwise blog reports. [...]
One of the most interesting comments made at the second-annual Virtual Worlds Conference I attended in L.A. this week was from Jon Landau, producer of Titanic and of a project-in-progress called Avatar. Landau said, “I grew up being taught to worry about ‘big brother’; with the Internet we have to worry about little brother.” I [...]