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Search Results for: Malmstrom

‘Playful by Design,’ a landmark report

December 13, 2021 By Anne 1 Comment

Research in the report

What better subject to zoom in on during the holiday season than play? I've written a lot on the subject, here, through the years but, in a way, this is Part 4 of a series I started in 2009 (here are the 2nd and 3rd parts). So now, at the turn of a new year, it’s not only a perfect time but high time to come back to the power of play. Happy holidays to all who celebrate them, happiness to those … [Read more...] about ‘Playful by Design,’ a landmark report

Filed Under: childrens rights, Parenting, play, Research, Risk & Safety, Youth Tagged With: Connected Camps, Digital Futures Commission, Fortnite, gaming, Kruakae Pothong, Marianne Malmstrom, MineCraft, Nintendo, RingFit, Roblox, Scott Nicholson, Sonia Livingstone, Stuart Brown, TikTok, videogames, WhatsApp, Wii, YouTube, Zoom

The metaverse and the Meta part

October 31, 2021 By Anne 6 Comments

I hadn’t read Snow Crash. So I first learned about the metaverse in 2008, right after returning from a family trip around the world and a few months before Barack Obama was elected President for the first time. I was a little disoriented coming back to America after 10 months in many other countries, especially during an election year, and it didn’t help that I was attending my very first ISTE … [Read more...] about The metaverse and the Meta part

Filed Under: Law & Policy, Risk & Safety, Social Media Tagged With: Americus Reed, Berkman Klein Center, Facebook, Kevin Jarrett, Maria Ressa, Marianne Malmstrom, Matthew Ball, Meta, metaverse, Microsoft, Nvidia, Peggy Sheehy, Peter Pomerantsev, Roblox

Digital citizenship’s missing piece

September 16, 2015 By Anne 2 Comments

change agent

At the end of a long, thoughtful conversation on stage in Chautauqua, N.Y., last fall, public radio host Krista Tippett asked millennial author and commentator Nathan Schneider, "What makes you despair and what gives you hope?" His answer to both parts of the question focused on agency – the capacity to act, learn by doing and make change. "I think the sense of despair I feel comes from … … [Read more...] about Digital citizenship’s missing piece

Filed Under: bullying, cyberbullying, Literacy & Citizenship, Risk & Safety, School & Tech, Social Media, Youth Tagged With: agency, Carrie James, digital citizenship, Jennifer Scheffer, Jerry Michalsky, Krista Tippett, Marianne Malmstrom, Michelle Luhtala, Nathan Schneider, resilience, Trust

Digital summer camp Part 2: Of managing a child’s Minecraft time

June 4, 2014 By Anne Leave a Comment

Minecraft screenshot

"I'm sad that my son is so busy with homework and other stuff lately that he hasn't had time to even play Minecraft! I think it's a better use of his time than homework." That's a comment from a mom and educator in San Jose, Calif., posted under an article by educator Kevin Jarrett in Edutopia last fall: "Too much is never enough: managing a child's time playing Minecraft." Because he ran an … [Read more...] about Digital summer camp Part 2: Of managing a child’s Minecraft time

Filed Under: child development, gaming, kids, Parenting, play, School & Tech, Social Media, virtual worlds, Youth Tagged With: Edutopia, Kevin Jarrett, Marianne Malmstrom, MineCraft, Stuart Brown

For digital summer camp, kid-source a game (or play this one!)

June 3, 2014 By Anne Leave a Comment

Escape to Morrow game logo

One year ago this month, its 3rd-through-6th grader designers launched the fifth and final iteration of Escape to Morrow, an open source digital game they designed in Minecraft for Minecraft players. The five iterations – including writing and rewriting backstories, creating maps, finding mods (Minecraft modifications out on the Web) and producing the trailer – took a year of work in summer camp, … [Read more...] about For digital summer camp, kid-source a game (or play this one!)

Filed Under: education technology, gaming, kids, Literacy & Citizenship, Parenting, play, School & Tech, tweens, videogames, Youth Tagged With: digital citizenship, digital games, education technology, Escape to Morrow, game design, Marianne Malmstrom, MineCraft, Yvonne Harrison

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IMPORTANT RESOURCES

Our (DIGITAL) PARENTING BASICS: Safety + Social
NAMLE, the National Association for Media Literacy Education
CASEL.org & the 5 core social-emotional competencies of SEL
Center for Democracy & Technology
Center for Innovative Public Health Research
Childnet International
Committee for Children
Congressional Internet Caucus Academy
ConnectSafely.org
Control Shift: a pivotal book for Internet safety
Crimes Against Children Research Center
Crisis Textline
Cyber Civil Rights Initiative's Revenge Porn Crisis Line
Cyberwise.org
danah boyd's blog and book about networked youth
Disconnected, Carrie James's book on digital ethics
FOSI.org's Good Digital Parenting
The research of Global Kids Online
The Good Project at Harvard's School of Education
If you watch nothing else: "Parenting in a Digital Age" TED Talk by Prof. Sonia Livingstone
The International Bullying Prevention Association
Let Grow Foundation
Making Caring Common
Raising Digital Natives, author Devorah Heitner's site
Renee Hobbs at the Media Education Lab
MediaSmarts.ca
The New Media Literacies
Report of the Aspen Task Force on Learning & the Internet and our guide to Creating Trusted Learning Environments
The Ruler Approach to social-emotional learning (Yale Center for Emotional Intelligence)
Sources of Strength
"Young & Online: Perspectives on life in a digital age" from young people in 26 countries (via UNICEF)
"Youth Safety on a Living Internet": 2010 report of the Online Safety & Technology Working Group (and my post about it)

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