Most teens don't cyberbully or harass their peers maliciously via the Web or phones and other digital devices, nationwide studies have shown. But some – anywhere from 4% to 30%, depending on the study cited – have, some extremely hurtfully, a very small portion of them with a level of aggression that led to teens' suicides. The research also shows that a great deal of this behavior, from mean to … [Read more...] about Schools’ cyberbullying quandary
Search Results for: cyberbullying AND school
I have a question for you, but first here's what it's about: A recent group cyberbullying incident involving two high schools in Palo Alto, Calif., has "sparked intense discussion" among parents, school administrators and general community members "about the proper role of the school district" when cyberbullying involves students but doesn't happen on school grounds," Palo Alto Online reports. … [Read more...] about Schools: How to handle group cyberbullying?
There is no better source on cyberbullying than the Cyberbullying Research Center, at least in the US. And this month, National Bullying Prevention Month in the US, CRC, in partnership with Cartoon Network, released data on a whole new group of kids: 9-to-12-year-olds. It may surprise you that we know very little about tweens’ experiences with cyberbullying. But that’s because of COPPA, the … [Read more...] about Finally! Solid cyberbullying data on tweens
There is no way a book about spending a year in the life of a middle school class – its 28 students' home, school and digital experiences – could be reduced to a single theme. But one main takeaway from The Class, by UK researchers Sonia Livingstone and Julian Sefton-Green, may surprise and sound familiar at the same time: the old saying that "the more things change, the more they stay the … [Read more...] about Learning about ‘The Class’: Researchers on their year in middle school
There's real wisdom for parents, coaches and educators – not to mention gamers, athletes and social media users – in this business story about what toxic behavior does to a team. The game in question? League of Legends, a 30 million-player "team-based game" along the lines of Capture the Flag "or, more aptly, 'destroy the enemy base'," according to Google's re:Work's description. The game company … [Read more...] about Handling toxicity: Insights for parents & teachers from Riot Games