A grabbier headline for this post might be “Screens are watching us back,” but that would be like so many scary news headlines parents are subjected to. More importantly, it wouldn’t do justice to all that this important new book – Datafied Childhoods, by Profs. Giovanna Mascheroni in Italy and Andra Siibak in Estonia – offers us. It provides…. Preparation not only for handling the new tech … [Read more...] about Datafied Childhoods the book
Search Results for: "second life"
The metaverse and the Meta part
I hadn’t read Snow Crash. So I first learned about the metaverse in 2008, right after returning from a family trip around the world and a few months before Barack Obama was elected President for the first time. I was a little disoriented coming back to America after 10 months in many other countries, especially during an election year, and it didn’t help that I was attending my very first ISTE … [Read more...] about The metaverse and the Meta part
Growing empathy: How VR could augment our humanity online
BusinessInsider.com reporter Dave Smith recently experienced social virtual reality – not the videogame kind anybody who has demo'd VR has experienced, where you find yourself in some exotic activity like standing on top of a skyscraper or snorkeling by Australia's Great Barrier Reef. And Smith says, "social is the killer app of virtual reality," likely why Facebook acquired Oculus Rift for $2 … [Read more...] about Growing empathy: How VR could augment our humanity online
Students called heroes in this 6th-grade class
If your child is seriously into videogames – and Pew Internet research has found that 97% of US 12-to-17-year-olds are – it may help to read about New York teacher Peggy Sheehy's heroes, also known as students. The middle school humanities teacher calls them heroes because she co-created the WoW in School curriculum "A Hero's Journey" (WoW is short for the multiplayer online game World of … [Read more...] about Students called heroes in this 6th-grade class
FB & Oculus VR: The potential of a virtual-reality platform
For years we've heard about the potential of virtual reality, but even when the virtual world Second Life was a hot tech-news story, it hardly felt like a second life to most people. I wrote about it a number of times because of the amazing work some very cutting-edge educators and their students were doing in Teen Second Life, when it existed. Then it faded into the background, and those teachers … [Read more...] about FB & Oculus VR: The potential of a virtual-reality platform