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videogames

Key US study on youth videogame addiction

April 20, 2009 By Anne Leave a Comment

In what's being described as the US's first nationally representative study on videogame addiction, an Iowa State University researcher found that 88% of the US's 45 million 8-to-18-year-olds play videogames, and 8.5% of them show "multiple signs of behavioral addiction," the Washington Post reports. That means that 3 million young people are either addicted or "'at least have problems of the … [Read more...] about Key US study on youth videogame addiction

Filed Under: addiction, gaming, Research, Risk & Safety, Social Media, videogames Tagged With: Doublas Gentile, Iowa State, Psychological Science

Sign of the (videogame) times

April 2, 2009 By Anne Leave a Comment

Actually, it's a sign of the new-media times: A videogame magazine - Game Informer, circ. 3,517,598 - passed up Playboy, Time, Cosmopolitan, Sports Illustrated and came "strikingly close" to People in the readership rankings, BlastMagazine reports, citing BurrellesLuce research. One qualifier (better understood by gamers and GameStop customers): "It must be noted that GameStop is the proprietor of … [Read more...] about Sign of the (videogame) times

Filed Under: Social Media, videogames Tagged With: news media, publishing

New Halo game: Focus on strategy

March 12, 2009 By Anne Leave a Comment

Remember the board game "Risk"? Real-time strategy (RTS) videogames - played from a top-down perspective - are its descendents. Now, with the just-released "Halo Wars," Microsoft has folded RTS into its popular Halo series, USATODAY reports. This is good news for parents in two ways. Not only is strategy more the focus than shooting, it's rated "T" for Teen because it "transports the hit sci-fi … [Read more...] about New Halo game: Focus on strategy

Filed Under: gaming, Social Media, videogames Tagged With: Halo, Halo Wars

For kids, gaming over music

January 16, 2009 By Anne Leave a Comment

A new study by market researcher NPD Group found that 85% of children aged 2-14 use game consoles, and 82% of 2-to-5-year-olds play games on one or more devices, while 60% use digital music players, Gamasutra reports. NPD's Kids & Digital Content III report, which surveyed more than 3,500 kids who use electronic devices, also found that a third of the 2-to-14-year-olds watch videos such as movies … [Read more...] about For kids, gaming over music

Filed Under: music, Research, Social Media, videogames Tagged With: NPD Group

3rd Guitar Hero 1st to beat $1 billion

January 16, 2009 By Anne Leave a Comment

Not only has the Guitar Hero videogame series surpassed $1 billion. Guitar Hero III: Legends of Rock itself has, GameDaily reports. It, too, reported on Activision CEO Mike Griffith's keynote at the giant CES show in Las Vegas last week, citing his statement that "the videogame industry has had a profound effect on other entertainment sectors, and that Guitar Hero in particular has been hugely … [Read more...] about 3rd Guitar Hero 1st to beat $1 billion

Filed Under: Social Media, videogames Tagged With: Activision, Guitar Hero, Mike Griffith

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Anne Collier


Bio and my...
2016 TEDx Talk on
the heart of digital citizenship

Connect with me on LinkedIn
See me on YouTube way back in 2011!

IMPORTANT RESOURCES

Our (DIGITAL) PARENTING BASICS: Safety + Social
NAMLE, the National Association for Media Literacy Education
CASEL.org & the 5 core social-emotional competencies of SEL
Center for Democracy & Technology
Center for Innovative Public Health Research
Childnet International
Committee for Children
Congressional Internet Caucus Academy
ConnectSafely.org
Control Shift: a pivotal book for Internet safety
Crimes Against Children Research Center
Crisis Textline
Cyber Civil Rights Initiative's Revenge Porn Crisis Line
Cyberwise.org
danah boyd's blog and book about networked youth
Disconnected, Carrie James's book on digital ethics
FOSI.org's Good Digital Parenting
The research of Global Kids Online
The Good Project at Harvard's School of Education
If you watch nothing else: "Parenting in a Digital Age" TED Talk by Prof. Sonia Livingstone
The International Bullying Prevention Association
Let Grow Foundation
Making Caring Common
Raising Digital Natives, author Devorah Heitner's site
Renee Hobbs at the Media Education Lab
MediaSmarts.ca
The New Media Literacies
Report of the Aspen Task Force on Learning & the Internet and our guide to Creating Trusted Learning Environments
The Ruler Approach to social-emotional learning (Yale Center for Emotional Intelligence)
Sources of Strength
"Young & Online: Perspectives on life in a digital age" from young people in 26 countries (via UNICEF)
"Youth Safety on a Living Internet": 2010 report of the Online Safety & Technology Working Group (and my post about it)

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