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Citizenship & the social Web mirror in our faces 24/7

April 22, 2010 By Anne 9 Comments

I think what A.J. Patrick Liszkiewicz says about citizenship at the beginning and end of a talk (about the social game Farmville, of all things), nails it: He told his audience at State University of New York, Buffalo, that “…democratic citizenship has always been a difficult skill to master…. Citizenship requires cultivation….” At the end of the talk, he adds, “The central task of citizenship is learning how to be good to one another.” Exactly. I do think it’s that simple and that hard. For *digital* citizenship, you just add the word “online” to the end of that sentence. That’s it. Let’s do ourselves and our children a favor and not make it one bit more complicated than that.

The thing about this digital age is that it’s holding up a very big, society-wide mirror to our faces nearly 24/7, and what we (meaning all of us) see in that mirror of humanity called the social Web is not always pretty. But it’s unavoidably in our faces, so we are in effect being forced to think about citizenship – how we treat one another – in school, on phones, in Facebook, in ClubPenguin or WorldofWarcraft, at work, at home, wherever we commune, more than ever before. Because of this mirror in our faces. There are definitely things that need to be fixed at school, at home, in Facebook, but fixing those procedural, policy, and architectural things won’t help much if we don’t address the behaviors too. The behaviors, good, bad, and neutral, haven’t changed all that much (though school bullying has gone down – see this). What’s new is that we are being forced to look at them (and the attitudes behind them) so much, and we are overwhelmed, sometimes traumatized, by what we see. What’s bad about this reality is that we think technology – the mirror – is creating the problem and keeping us from solving it; what’s good is that the need to be good to one another feels more urgent than ever! [As for what Liszkiewicz says about Farmville (as basically the new chain letter) in the bulk of that talk, don’t miss it!]

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Filed Under: Literacy & Citizenship, media shift, Social Media

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Comments

  1. John says

    August 22, 2010 at 5:37 am

    This is true. I wanted to help educate other people on the impact of gaming and how it can be good too. Almost everyone these days plays a role completely different from their real life selves and it’s becoming a problem already.In this sense, social games we see on the internet have been exploited for ill purposes. I’ve been thinking of writing up an article about the importance of parents playing video games with their children to supervise children’s gaming habits and what games they play. I actually made an initial post about it on my blog (it’s at http://gamesandgadgetz.com) to see if visitors would find it useful or not. I made my blog to also inform people that video games is not bad. If you could suggest a story to write concerning such an issue I would be glad to write about it on my blog.

    Reply

Trackbacks

  1. Thoughts on social media time-outs (for all ages) | NetFamilyNews.org says:
    February 25, 2014 at 9:54 pm

    […] to stay socially engaged all the time and to look in the social-media mirror constantly (see this) – we may indeed need to take breaks, as Pew found – but there could also be something useful […]

    Reply
  2. Why digital citizenship's a hot topic (globally) - Connect Safely says:
    April 29, 2013 at 9:20 pm

    […] all of it, I think. Is it about “learning how to be good to one another”? That’s the most basic definition, I believe, and was delighted to find two Williams College psychologists saying the same recently […]

    Reply
  3. How social gaming works & who likes it - Connect Safely says:
    April 29, 2013 at 8:15 pm

    […] Xbox Live-like game chat has gone mainstream, it seems. The Washington Post says a 31-year-old mom and clinical social worker who has plenty of “real world” friends but sometimes catches up with them in a “Scrabble-like” cellphone game called Words with Friends is a good example of social gamers. Words with Friends is her favorite among all features and apps on her iPhone, and she taps into it about 10 times a day – not just to play the game but to chat with friends in it (sometimes more than in email, she told the Post). She’s far from alone. Forty percent of Facebook’s 500 million users play social games, as do more than 200 million people every month, with their numbers growing “by the thousands every day,” according to the Post, which adds that social gaming just passed email as the No. 2 online activity (after social networking), citing Nielsen figures. So the more social – not just communicative – a tool is, the more popular, it seems. How to distinguish between the two? Maybe social is a little less formal and a little more spontaneous and at least potentially multidirectional (not just two-way or just involving two persons). “The most popular social games are collaborations,” the Post reports. But watch out for social gaming that makes you feel obligated to join in, stay involved, or level up (see this clever essay on Farmville, which I blogged about here). […]

    Reply
  4. Next step: Crowd-source digital citizenship | NetFamilyNews.org says:
    August 18, 2011 at 1:20 pm

    […] of citizenship is learning how to be good to one another.” It would be great if we could leave it there, but – for the more complex definition human nature seems to need – I’ve been testing […]

    Reply
  5. Fixing hate online and offline: All hands on deck! | NetFamilyNews.org says:
    October 1, 2010 at 8:52 pm

    […] “Citizenship & the social Web mirror in our faces 24/7″ // Share| Permalink Post a comment — Trackback URI RSS 2.0 feed for these comments This entry (permalink) was posted on Friday, October 1, 2010, at 6:29 pm by Anne. Filed in adult gamers, cyberbullying, cyberbullying law, social media and tagged Andrew Shirvell, anti-gay, bullying, cyberbullying, hate speech, online hate, online privacy, social media, Tyler Clementi. […]

    Reply
  6. Why digital citizenship’s a hot topic (globally) | NetFamilyNews.org says:
    September 23, 2010 at 5:11 pm

    […] all of it, I think. Is it about “learning how to be good to one another”? That’s the most basic definition, I believe, and was delighted to find two Williams College psychologists saying the same recently […]

    Reply
  7. How social gaming works & who likes it | NetFamilyNews.org says:
    August 17, 2010 at 12:35 pm

    […] to join in, stay involved, or level up (see this clever essay on Farmville, which I blogged about here). // Share| Permalink Post a comment — Trackback URI RSS 2.0 feed for these comments […]

    Reply
  8. The goal for digital citizenship: Turn it into a verb! | NetFamilyNews.org says:
    July 27, 2010 at 12:02 am

    […] central task of citizenship is learning how to be good to one another,” I’ve quoted writer A.J. Patrick Liszkiewicz as saying. We have to develop – and I believe we already are slowly doing so – the social norms for […]

    Reply

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Raising Digital Natives, author Devorah Heitner's site
Renee Hobbs at the Media Education Lab
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Report of the Aspen Task Force on Learning & the Internet and our guide to Creating Trusted Learning Environments
The Ruler Approach to social-emotional learning (Yale Center for Emotional Intelligence)
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"Youth Safety on a Living Internet": 2010 report of the Online Safety & Technology Working Group (and my post about it)

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