You know how middle and secondary school (probably in most countries) divide students' days into subjects? Well, there's a new public school in New York City that divides the schoolday into four 90-minute blocks devoted to the study of “domains,” The Economist reports. They're called things like "Codeworlds (a combination of mathematics and English), Being, Space and Place (English and social … [Read more...] about From ‘chalk ‘n’ talk’ to learning by doing
Search Results for: bullying
Students’ own guidelines for blogging
The tips in this Tech & Learning blog are "only" meant to be guidelines for student blogging, but clearly they also teach digital citizenship and new media literacy – critical thinking about the content and impact of what one sees, says, and does on self, others, and community. For example, here are three of them: 1) "Only post things that you would want everyone (in school, at home, in other … [Read more...] about Students’ own guidelines for blogging
Teen drivers: Take a ‘text stop’
That's the suggestion Det. Frank Dannahey, a longtime youth division officer who has a lot of experience with the texting-while-driving issue, gives teen drivers he knows. "Just like a rest stop on the highway, you could pull over, get a latte, and text yourself silly!!", he wrote. Following the news that people who text on their cellphones while driving are 23 times more likely to crash than … [Read more...] about Teen drivers: Take a ‘text stop’
UK youth want online-privacy advice
Ofcom, the UK's communications-industry regulator, found that 54% of UK 11-to-16-year-olds want more advice about online privacy. In other findings, 28% believe "information is needed on how to keep security information such as passwords and PIN numbers safe"; 22% "want more information on how to avoid inappropriate content online"; and 20% "want more advice on how to deal with cyberbullying." … [Read more...] about UK youth want online-privacy advice
Videogames’ mental-health benefits researched
The Washington Post leads its article with the story about a longtime depression patient who plays videogames for relief when she can't sleep. She liked the game Bejeweled so much that she called its makers, PopCap Games. They were surprised about the benefits she cited and decided to fund some research, being done at the psychophysiology lab and biofeedback clinic at East Carolina University in … [Read more...] about Videogames’ mental-health benefits researched