It's Safer Internet Day – the 20th one. The first, in 2004, was celebrated by 13 EU countries and Australia, this year's being marked in 180 countries and territories. There couldn't be a better way for NetFamilyNews to mark the day than to show how young people themselves have reimagined the teaching of Internet safety, and that was done in Australia by two leading lights in youth voice and … [Read more...] about For SID 2023: What youth want ‘online safety’ to teach
Joan Ganz Cooney Center
It’s an inspiring – and necessary – growing trend: looking at well-being through the lens of children’s own digital experiences. Necessary because, in order to understand how good or bad young people’s experiences are in digital spaces, we have to talk with them – about their experiences now and their desires and designs for better ones going forward. “There is no universal agreement as to … [Read more...] about Children’s own views on well-being: Global study
No stage of life is easy, but being a teen is hard in a very particular way. “Adolescence is a period of rapid cognitive, social and emotional development,” said researcher Amanda Lenhart, Health & Data lead at the Data & Society Research Institute in New York, at a conference this week, for example. “They’re a protected legal category. They don’t have the same power or ability to make … [Read more...] about Could platforms design for 2nd chances?: Insight from key study
These are projects that get young people and classrooms participating in the digital maker movement: Current or aspiring videogame designers and videographers have about a month to submit their creations to three different contests: The National STEM Videogame Challenge, Whyville's game design contest, and Trend Micro's What's Your Story video producing contest. Design a videogame Videogame … [Read more...] about Designing students: Check out these contests (learning opps)!
Imagine a game in which a child not only discovers, collects, creates, and/or customizes 2- and 3-dimensional art objects that s/he then shares with fellow player-creators, but also creates his/her own levels of play. Imagine the literacies players could be developing in the process of playing such a game, including social literacy, through sharing, "liking," and reviewing each other's … [Read more...] about What we know & don’t know about kids’ online socializing: Key study