• Skip to primary navigation
  • Skip to main content
  • Skip to primary sidebar
  • Skip to footer

NetFamilyNews.org

Kid tech intel for everybody

Show Search
Hide Search
  • Home
  • Youth
  • Parenting
  • Literacy
  • Safety
  • Policy
  • Research
  • About NetFamilyNews.org
    • Supporters
    • Anne Collier’s Bio
    • Copyright
    • Privacy

learning

Breadth of videogames’ benefits to kids may surprise

July 11, 2014 By Anne Leave a Comment

Young gamers

It being summertime here in the global North, there may be a little extra videogame play going on in households with kids. So it may be helpful for parents to know about a mother lode of the latest wisdom on videogames' effects on kids' learning, social development and futures. It's MindShift's "Guide to Games & Learning," and here are a few nuggets: Gaming fuels motivation "We want our … [Read more...] about Breadth of videogames’ benefits to kids may surprise

Filed Under: education technology, gaming, Parenting, play, Research, School & Tech, Social Media, videogames, Youth Tagged With: Carol Dweck, gamers, gaming, incremental intelligence, James Paul Gee, Jordan Shapiro, learning, MindShift, videogames

Google’s new learning tool that learns

March 5, 2014 By Anne Leave a Comment

This may be the next step beyond tutorials on YouTube, MOOCs (massively open online courses), Google Play for Education and YouTube EDU. It may even be signaling the next step for education. It's called "Oppia," and it's a learning teaching tool. It helps teachers customize what they're teaching, student by student – by asking the individual learner questions and, "based on how the learner … [Read more...] about Google’s new learning tool that learns

Filed Under: education technology, School & Tech, Social Media, students Tagged With: connected learning, education, education reform, Google, learning, MOOC, Oppia, Play for Education, YouTube EDU

Why kids need more, not less, play

September 16, 2013 By Anne 4 Comments

A lightbulb went on when I read "Learning for a World of Constant Change" by authors John Seely Brown and Douglas Thomas. I think I understand now why there's so much cognitive dissonance at the intersection of new media and learning, not to mention "online safety." It has a lot to do with how media has changed, and parents and educators are still trying to catch up. Media is no longer just … [Read more...] about Why kids need more, not less, play

Filed Under: gaming, Literacy & Citizenship, Parenting, School & Tech, Social Media, videogames Tagged With: Douglas Thomas, education, John Seely Brown, learning, Will Richardson

Digital media’s power for all kinds of good: One student’s story

September 11, 2013 By Anne 1 Comment

Rarely do we hear stories about how playing in digital environments in school – much less playing a popular videogame not originally designed for school – can be life-changing in a good way. So here's one (names in the story have been changed to protect everybody's privacy): For four years, starting in 2008, when he was in middle school, "Zach" participated in the WoWinSchool Club every day … [Read more...] about Digital media’s power for all kinds of good: One student’s story

Filed Under: education technology, gaming, School & Tech, school policy, Social Media, students, videogames Tagged With: digital media, gaming, learning, MMOGs, MMORPG, online games, play, school, World of Warcraft, WoWinSchool curriculum

Designing students: Check out these contests (learning opps)!

March 12, 2013 By Anne Leave a Comment

WhatsYourStory contest banner

These are projects that get young people and classrooms participating in the digital maker movement: Current or aspiring videogame designers and videographers have about a month to submit their creations to three different contests: The National STEM Videogame Challenge, Whyville's game design contest, and Trend Micro's What's Your Story video producing contest. Design a videogame Videogame … [Read more...] about Designing students: Check out these contests (learning opps)!

Filed Under: education technology, Literacy & Citizenship, Risk & Safety, School & Tech Tagged With: contests, digital media, ed tech, Joan Ganz Cooney Center, learning, maker movement, online safety, school, STEM, Trend Micro, video game design, video production, videographers, Whyville, youth

  • Go to page 1
  • Go to page 2
  • Go to page 3
  • Go to page 4
  • Go to Next Page »

Primary Sidebar

NFN in your in-box:

Anne Collier


Bio and my...
2016 TEDx Talk on
the heart of digital citizenship

Subscribe to my
RSS feed
Follow me on Twitter or even better:
NEW: Follow me on MASTODON!
Friend me on Facebook
See me on YouTube

IMPORTANT RESOURCES

Our (DIGITAL) PARENTING BASICS: Safety + Social
NAMLE, the National Association for Media Literacy Education
CASEL.org & the 5 core social-emotional competencies of SEL
Center for Democracy & Technology
Center for Innovative Public Health Research
Childnet International
Committee for Children
Congressional Internet Caucus Academy
ConnectSafely.org
Control Shift: a pivotal book for Internet safety
Crimes Against Children Research Center
Crisis Textline
Cyber Civil Rights Initiative's Revenge Porn Crisis Line
Cyberwise.org
danah boyd's blog and book about networked youth
Disconnected, Carrie James's book on digital ethics
FOSI.org's Good Digital Parenting
The research of Global Kids Online
The Good Project at Harvard's School of Education
If you watch nothing else: "Parenting in a Digital Age" TED Talk by Prof. Sonia Livingstone
The International Bullying Prevention Association
Let Grow Foundation
Making Caring Common
Raising Digital Natives, author Devorah Heitner's site
Renee Hobbs at the Media Education Lab
MediaSmarts.ca
The New Media Literacies
Report of the Aspen Task Force on Learning & the Internet and our guide to Creating Trusted Learning Environments
The Ruler Approach to social-emotional learning (Yale Center for Emotional Intelligence)
Sources of Strength
"Young & Online: Perspectives on life in a digital age" from young people in 26 countries (via UNICEF)
"Youth Safety on a Living Internet": 2010 report of the Online Safety & Technology Working Group (and my post about it)

Categories

Recent Posts

  • A solution for ‘awful but lawful’
  • New global service for getting nudes off the Internet
  • Then there’s the flip side of ChatGPT
  • For SID 2023: What youth want ‘online safety’ to teach
  • ChatGPT for media literacy training
  • Future safety: Content moderators and digital grassroots justice
  • Mental health 2023, Part 1: Youth on algorithms
  • Where did my Twitter go? And other end-of-2022 notes

Footer

Welcome to NetFamilyNews!

Founded as a nonprofit public service in 1999, NetFamilyNews quickly became the “community newspaper” of a vital interest community of subscribers in more than 50 countries. Site and newsletter became a blog in the early 2000s. Nowadays, you can subscribe in the box to the right to receive articles in your in-box as they're posted – or look for tweets, posts on our Facebook page, and key commentaries from Anne on her page at Medium.com. She welcomes your comments, follows and shares!

Categories

  • Home
  • Youth
  • Parenting
  • Literacy
  • Safety
  • Policy
  • Research

ABOUT

  • About NFN
  • Supporters
  • Anne Collier’s Bio
  • Copyright
  • Privacy

Search

Subscribe



THANKS TO NETFAMILYNEWS.ORG's SUPPORTER HOMESCHOOL CURRICULUM.
Copyright © 2023 ANNE COLLIER. ALL RIGHTS RESERVED.