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World of Warcraft

Students called heroes in this 6th-grade class

April 14, 2014 By Anne Leave a Comment

Pandaria screenshot

If your child is seriously into videogames – and Pew Internet research has found that 97% of US 12-to-17-year-olds are – it may help to read about New York teacher Peggy Sheehy's heroes, also known as students. The middle school humanities teacher calls them heroes because she co-created the WoW in School curriculum "A Hero's Journey" (WoW is short for the multiplayer online game World of … [Read more...] about Students called heroes in this 6th-grade class

Filed Under: education technology, gaming, School & Tech, Social Media, students, videogames, Youth Tagged With: Brian Fox, MMORPG, online games, Peggy Sheehy, Ramapo Central Middle School, video games, World of Warcraft

Giving students ‘skin in the game’ – another anti-distraction tool [sidebar]

December 17, 2013 By Anne Leave a Comment

Chris Lehmann, founding principal at Philadelphia's Science Leadership Academy, really sums it up: giving students "skin in the game," as he put it to Education Week. That means, as the educators I mention in the main article show, using education technology not as another platform or delivery tool for traditional tutorial-style teaching but for the kind of "inquiry-driven, project-based" learning … [Read more...] about Giving students ‘skin in the game’ – another anti-distraction tool [sidebar]

Filed Under: education technology, gaming, School & Tech, Social Media Tagged With: Chris Lehmann, Chromebooks, Common Core, Dell, ed tech, education technology, Joshua Davis, laptops, Matamoros, Peggy Sheehy, Science Leadership Academy, World of Warcraft

Digital media’s power for all kinds of good: One student’s story

September 11, 2013 By Anne 1 Comment

Rarely do we hear stories about how playing in digital environments in school – much less playing a popular videogame not originally designed for school – can be life-changing in a good way. So here's one (names in the story have been changed to protect everybody's privacy): For four years, starting in 2008, when he was in middle school, "Zach" participated in the WoWinSchool Club every day … [Read more...] about Digital media’s power for all kinds of good: One student’s story

Filed Under: education technology, gaming, School & Tech, school policy, Social Media, students, videogames Tagged With: digital media, gaming, learning, MMOGs, MMORPG, online games, play, school, World of Warcraft, WoWinSchool curriculum

Unboxing learning

September 27, 2012 By Anne Leave a Comment

Last spring I had the privilege and fun of spending a whole class period with middle school students talking about their favorite uses of technology. Of course there were about as many preferences as there were students, so I'll just zoom in on one student whose interest I felt best illustrated how very individual and diverse digital tech use is. He loves shoes. I can't remember the brands, but … [Read more...] about Unboxing learning

Filed Under: education technology, gaming, School & Tech, Social Media Tagged With: BYOT, education, education technology, Flat Classroom, gaming, It Takes a Guild, learning, Massively Minecraft, MineCraft, mobile learning, online games, World of Warcraft, World Peace Game, WoW in School

The whitewater-kayaking kind of learning needed today

March 6, 2012 By Anne 5 Comments

Whitewater kayaker

This week: the first of a three-part series on two educators working in very different spheres – John Seely Brown at the University of Southern California, helping adults think creatively about learning, and Marianne Malmstrom at the Elisabeth Morrow School in New Jersey, helping children learn creatively Play is essential, says John Seely Brown, to becoming the kind of learner that keeps … [Read more...] about The whitewater-kayaking kind of learning needed today

Filed Under: education technology, Literacy & Citizenship, Social Media Tagged With: 21st century learning, digital learning, digital media, DML, Douglas Thomas, homo ludens, John Seely Brown, MacArthur Foundation, MineCraft, play, school, videogames, World of Warcraft

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Anne Collier


Bio and my...
2016 TEDx Talk on
the heart of digital citizenship

Connect with me on LinkedIn
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IMPORTANT RESOURCES

Our (DIGITAL) PARENTING BASICS: Safety + Social
NAMLE, the National Association for Media Literacy Education
CASEL.org & the 5 core social-emotional competencies of SEL
Center for Democracy & Technology
Center for Innovative Public Health Research
Childnet International
Committee for Children
Congressional Internet Caucus Academy
ConnectSafely.org
Control Shift: a pivotal book for Internet safety
Crimes Against Children Research Center
Crisis Textline
Cyber Civil Rights Initiative's Revenge Porn Crisis Line
Cyberwise.org
danah boyd's blog and book about networked youth
Disconnected, Carrie James's book on digital ethics
FOSI.org's Good Digital Parenting
The research of Global Kids Online
The Good Project at Harvard's School of Education
If you watch nothing else: "Parenting in a Digital Age" TED Talk by Prof. Sonia Livingstone
The International Bullying Prevention Association
Let Grow Foundation
Making Caring Common
Raising Digital Natives, author Devorah Heitner's site
Renee Hobbs at the Media Education Lab
MediaSmarts.ca
The New Media Literacies
Report of the Aspen Task Force on Learning & the Internet and our guide to Creating Trusted Learning Environments
The Ruler Approach to social-emotional learning (Yale Center for Emotional Intelligence)
Sources of Strength
"Young & Online: Perspectives on life in a digital age" from young people in 26 countries (via UNICEF)
"Youth Safety on a Living Internet": 2010 report of the Online Safety & Technology Working Group (and my post about it)

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