Chris Lehmann, founding principal at Philadelphia's Science Leadership Academy, really sums it up: giving students "skin in the game," as he put it to Education Week. That means, as the educators I mention in the main article show, using education technology not as another platform or delivery tool for traditional tutorial-style teaching but for the kind of "inquiry-driven, project-based" learning … [Read more...] about Giving students ‘skin in the game’ – another anti-distraction tool [sidebar]
laptops
Computer-based socializing likely to have peaked
It looks like social networking on desktops and laptops peaked in 2011 at 30% of Americans' time online – another sign of how mobile socializing's getting. Computer-based socializing decreased 3% last year for the first time, CNET reports, citing Experian market research. Social networking went down in the UK and Australia during the same period too – declining 3% in both countries. "If the time … [Read more...] about Computer-based socializing likely to have peaked
Top tech gadgets for Americans 18+: Study
Americans definitely like their technology mobile. Cellphones are the US's most popular gadget, according to a just-released study by the Pew Internet & American Life Project, with 85% of Americans 18+ and 75% of US teens owning one. Among all the gadgets covered in the Pew survey, the desktop computer was the only non-mobile one. It came in second, with 59% of US adults owning one, but with … [Read more...] about Top tech gadgets for Americans 18+: Study