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online games

Students called heroes in this 6th-grade class

April 14, 2014 By Anne Leave a Comment

Pandaria screenshot

If your child is seriously into videogames – and Pew Internet research has found that 97% of US 12-to-17-year-olds are – it may help to read about New York teacher Peggy Sheehy's heroes, also known as students. The middle school humanities teacher calls them heroes because she co-created the WoW in School curriculum "A Hero's Journey" (WoW is short for the multiplayer online game World of … [Read more...] about Students called heroes in this 6th-grade class

Filed Under: education technology, gaming, School & Tech, Social Media, students, videogames, Youth Tagged With: Brian Fox, MMORPG, online games, Peggy Sheehy, Ramapo Central Middle School, video games, World of Warcraft

Digital media’s power for all kinds of good: One student’s story

September 11, 2013 By Anne 1 Comment

Rarely do we hear stories about how playing in digital environments in school – much less playing a popular videogame not originally designed for school – can be life-changing in a good way. So here's one (names in the story have been changed to protect everybody's privacy): For four years, starting in 2008, when he was in middle school, "Zach" participated in the WoWinSchool Club every day … [Read more...] about Digital media’s power for all kinds of good: One student’s story

Filed Under: education technology, gaming, School & Tech, school policy, Social Media, students, videogames Tagged With: digital media, gaming, learning, MMOGs, MMORPG, online games, play, school, World of Warcraft, WoWinSchool curriculum

Mining Minecraft, Part 1: Little gamers’ digital play through a teacher’s eyes

December 12, 2012 By Anne 17 Comments

Minecraft castle by a 5th-grader

Editor's note: This week, my holiday gift to you, dear readers. Below you'll find Part 1 of a three-part series of guest posts by teacher Marianne Malmstrom about what students learning in digital environments can teach all of us – parents, educators, risk prevention experts, and anybody else who works with young people. Editing this series felt like a gift to me, and it'll keep on giving, because … [Read more...] about Mining Minecraft, Part 1: Little gamers’ digital play through a teacher’s eyes

Filed Under: education technology, Literacy & Citizenship, Parenting, School & Tech, Social Media, students Tagged With: digital environments, digital learning, education technology, Elisabeth Morrow School, Marianne Malmstrom, MineCraft, MOGs, multiplayer games, online games, virtual worlds

Unboxing learning

September 27, 2012 By Anne Leave a Comment

Last spring I had the privilege and fun of spending a whole class period with middle school students talking about their favorite uses of technology. Of course there were about as many preferences as there were students, so I'll just zoom in on one student whose interest I felt best illustrated how very individual and diverse digital tech use is. He loves shoes. I can't remember the brands, but … [Read more...] about Unboxing learning

Filed Under: education technology, gaming, School & Tech, Social Media Tagged With: BYOT, education, education technology, Flat Classroom, gaming, It Takes a Guild, learning, Massively Minecraft, MineCraft, mobile learning, online games, World of Warcraft, World Peace Game, WoW in School

The power of online community at a sad time

September 13, 2012 By Anne 1 Comment

Secretary of State Hillary Clinton's tribute to Sean Smith – dad, online gamer, and Benghazi-based State Department computer expert – was "nothing compared to the memorials that were offered up by many of the 400,000 paying subscribers" of the space fantasy game EVE Online," Tri-CityHerald.com reports. It said the memorials "flooded social media and gaming [discussion] boards [and] many gamers … [Read more...] about The power of online community at a sad time

Filed Under: gaming, Social Media, videogames Tagged With: Benghazi consulate, Eve Online, Hillary Clinton, online games, online memorials, Sean Smith, tributes

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IMPORTANT RESOURCES

Our (DIGITAL) PARENTING BASICS: Safety + Social
NAMLE, the National Association for Media Literacy Education
CASEL.org & the 5 core social-emotional competencies of SEL
Center for Democracy & Technology
Center for Innovative Public Health Research
Childnet International
Committee for Children
Congressional Internet Caucus Academy
ConnectSafely.org
Control Shift: a pivotal book for Internet safety
Crimes Against Children Research Center
Crisis Textline
Cyber Civil Rights Initiative's Revenge Porn Crisis Line
Cyberwise.org
danah boyd's blog and book about networked youth
Disconnected, Carrie James's book on digital ethics
FOSI.org's Good Digital Parenting
The research of Global Kids Online
The Good Project at Harvard's School of Education
If you watch nothing else: "Parenting in a Digital Age" TED Talk by Prof. Sonia Livingstone
The International Bullying Prevention Association
Let Grow Foundation
Making Caring Common
Raising Digital Natives, author Devorah Heitner's site
Renee Hobbs at the Media Education Lab
MediaSmarts.ca
The New Media Literacies
Report of the Aspen Task Force on Learning & the Internet and our guide to Creating Trusted Learning Environments
The Ruler Approach to social-emotional learning (Yale Center for Emotional Intelligence)
Sources of Strength
"Young & Online: Perspectives on life in a digital age" from young people in 26 countries (via UNICEF)
"Youth Safety on a Living Internet": 2010 report of the Online Safety & Technology Working Group (and my post about it)

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  • ChatGPT for media literacy training
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