• Skip to primary navigation
  • Skip to main content
  • Skip to primary sidebar
  • Skip to footer

NetFamilyNews.org

Tech Intelligence for Parents

Show Search
Hide Search
  • Home
  • Youth
  • Parenting
  • Literacy
  • Safety
  • Policy
  • Research
  • About NetFamilyNews.org
    • Supporters
    • Anne Collier’s Bio
    • Copyright
    • Privacy

MineCraft

Digital summer camp Part 2: Of managing a child’s Minecraft time

June 4, 2014 By Anne Leave a Comment

Minecraft screenshot

"I'm sad that my son is so busy with homework and other stuff lately that he hasn't had time to even play Minecraft! I think it's a better use of his time than homework." That's a comment from a mom and educator in San Jose, Calif., posted under an article by educator Kevin Jarrett in Edutopia last fall: "Too much is never enough: managing a child's time playing Minecraft." Because he ran an … [Read more...] about Digital summer camp Part 2: Of managing a child’s Minecraft time

Filed Under: child development, gaming, kids, Parenting, play, School & Tech, Social Media, virtual worlds, Youth Tagged With: Edutopia, Kevin Jarrett, Marianne Malmstrom, MineCraft, Stuart Brown

For digital summer camp, kid-source a game (or play this one!)

June 3, 2014 By Anne Leave a Comment

Escape to Morrow game logo

One year ago this month, its 3rd-through-6th grader designers launched the fifth and final iteration of Escape to Morrow, an open source digital game they designed in Minecraft for Minecraft players. The five iterations – including writing and rewriting backstories, creating maps, finding mods (Minecraft modifications out on the Web) and producing the trailer – took a year of work in summer camp, … [Read more...] about For digital summer camp, kid-source a game (or play this one!)

Filed Under: education technology, gaming, kids, Literacy & Citizenship, Parenting, play, School & Tech, tweens, videogames, Youth Tagged With: digital citizenship, digital games, education technology, Escape to Morrow, game design, Marianne Malmstrom, MineCraft, Yvonne Harrison

A teacher on what teaching in Minecraft looks like

March 18, 2014 By Anne Leave a Comment

No need to leave connected learning to the imagination. Well, sort of – plenty is left to students' imaginations! Teacher Jacqui Murray in southern California spells out in a blog post exactly how she uses Minecraft for students to work on reading comprehension, writing and problem-solving. She agrees with New Jersey K-8 teacher Marianne Malmstrom on what makes Minecraft so great for learning: … [Read more...] about A teacher on what teaching in Minecraft looks like

Filed Under: education technology, School & Tech, videogames Tagged With: digital environments, games, Jacqui Murray, Marianne Malmstrom, MineCraft, virtual worlds

Dealing with distraction with the HELP of digital environments

December 17, 2013 By Anne Leave a Comment

Learning how to be present, attend to others, know what's important in a given moment and stay focused on it has always been a vital part of growing up. "The ability to focus is a secret element to success that often gets ignored," according to an article in Mind/Shift that cites the work of psychologist Daniel Goleman, an author of a book about this. Because this piece about distraction leads … [Read more...] about Dealing with distraction with the HELP of digital environments

Filed Under: education technology, gaming, School & Tech, Social Media, videogames, virtual worlds Tagged With: age of distraction, BYOT, Daniel Goleman, digital environments, ed tech, education technology, Marianne Malmstrom, MineCraft, mobile learning, Tim Clark, virtual environments

Minecraft & the shared, creative safety of gaming, social media

June 27, 2013 By Anne 10 Comments

Minecraft screenshot

Reporters and reviewers write about Minecraft as if it's just like any other videogame. Even this highly readable piece about its creator (Markus Persson, aka "Notch") and its parent company (Mojang) by Harry McCracken in Time magazine doesn't cover what makes it different from other games specifically for its kid (and parent) players. But he does bring out this extraordinary differentiating … [Read more...] about Minecraft & the shared, creative safety of gaming, social media

Filed Under: gaming, Parenting, Social Media, videogames Tagged With: COPPA, digital citizenship, Marianne Malmstrom, Massively Minecraft, MineCraft, Parenting, resilience, Safety, teaching, videogames, Xbox 360

  • Page 1
  • Page 2
  • Page 3
  • Next Page »

Primary Sidebar

NFN in your in-box:

Anne Collier


Bio and my...
2016 TEDx Talk on
the heart of digital citizenship

Subscribe to my
RSS feed
Friend me on
Facebook
Follow me on
Twitter
See me on
YouTube

IMPORTANT RESOURCES

SocialMediaHelpline.com – helping
U.S. schools delete cyberbullying

CASEL.org & the 5 core social-emotional competencies of SEL
Center for Democracy & Technology
Center for Innovative Public Health Research
Childnet International
Committee for Children
Congressional Internet Caucus Academy
ConnectSafely.org
Crimes Against Children Research Center
Crisis Textline
Cyber Civil Rights Initiative's Revenge Porn Crisis Line
Cyberwise.org
danah boyd's blog and book about networked youth
Disconnected, Carrie James's book on digital ethics
FOSI.org's Good Digital Parenting
Future of Privacy Forum
The research of Global Kids Online
The Good Project at Harvard's School of Education
Prof. Henry Jenkins's blog
The International Bullying Prevention Association
Let Grow Foundation
Making Caring Common
Raising Digital Natives, author Devorah Heitner's site
Renee Hobbs at the Media Education Lab
MediaSmarts.ca
National Association for Media Literacy Education
The New Media Literacies
Report of the Aspen Task Force on Learning & the Internet and our guide to Creating Trusted Learning Environments
The Ruler Approach to social-emotional learning (Yale Center for Emotional Intelligence)
Sources of Strength
TheseLittleWaves.net, site of Galit Breen, author of Kindness Wins
"Young & Online: Perspectives on life in a digital age" from young people in 26 countries (via UNICEF)
"Youth Safety on a Living Internet": 2010 report of the Online Safety & Technology Working Group (and my post about it)

Categories

Recent Posts

  • New ‘Privacy Toolkit’ for youth, co-created with youth
  • Spark Change: The book taking (digital) citizenship to a whole new level
  • Digital wellness: What is, & isn’t, parody
  • Uncontroversial: Online porn in sex ed
  • DIY community care: 1 sign of a new Net safety era
  • Higher & deeper views of kids online
  • Digital youth: Honor ALL their rights
  • The TikTok sensation

Footer

Welcome to NetFamilyNews!

Founded as a nonprofit public service in 1999, NetFamilyNews quickly became the “community newspaper” of a vital interest community of subscribers in more than 50 countries. Site and newsletter became a blog in the early 2000s. Nowadays, you can subscribe in the box to the right to receive articles in your in-box as they're posted – or look for tweets, posts on our Facebook page, and key commentaries from Anne on her page at Medium.com. She welcomes your comments, follows and shares!

Categories

  • Home
  • Youth
  • Parenting
  • Literacy
  • Safety
  • Policy
  • Research

ABOUT

  • About NFN
  • Supporters
  • Anne Collier’s Bio
  • Copyright
  • Privacy

Search

Subscribe



THANKS TO NETFAMILYNEWS.ORG's SUPPORTERS DOMAIN NAMES AND WEB HOSTING UK AND HOMESCHOOL CURRICULUM.
Copyright © 2019 ANNE COLLIER. ALL RIGHTS RESERVED.