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virtual worlds

Digital summer camp Part 2: Of managing a child’s Minecraft time

June 4, 2014 By Anne Leave a Comment

Minecraft screenshot

"I'm sad that my son is so busy with homework and other stuff lately that he hasn't had time to even play Minecraft! I think it's a better use of his time than homework." That's a comment from a mom and educator in San Jose, Calif., posted under an article by educator Kevin Jarrett in Edutopia last fall: "Too much is never enough: managing a child's time playing Minecraft." Because he ran an … [Read more...] about Digital summer camp Part 2: Of managing a child’s Minecraft time

Filed Under: child development, gaming, kids, Parenting, play, School & Tech, Social Media, virtual worlds, Youth Tagged With: Edutopia, Kevin Jarrett, Marianne Malmstrom, MineCraft, Stuart Brown

Dealing with distraction with the HELP of digital environments

December 17, 2013 By Anne Leave a Comment

Learning how to be present, attend to others, know what's important in a given moment and stay focused on it has always been a vital part of growing up. "The ability to focus is a secret element to success that often gets ignored," according to an article in Mind/Shift that cites the work of psychologist Daniel Goleman, an author of a book about this. Because this piece about distraction leads … [Read more...] about Dealing with distraction with the HELP of digital environments

Filed Under: education technology, gaming, School & Tech, Social Media, videogames, virtual worlds Tagged With: age of distraction, BYOT, Daniel Goleman, digital environments, ed tech, education technology, Marianne Malmstrom, MineCraft, mobile learning, Tim Clark, virtual environments

Digital citizenship, the ‘lived curriculum’: Part 1

November 18, 2013 By Anne 1 Comment

Have you ever heard of taking a cooking class that didn't include a kitchen or learning how to swim in a classroom not a pool? It can be helpful to watch instructional videos on YouTube, but mastery of anything usually requires practice with the tools and within the context of whatever a person wants to master. Especially digital citizenship. But students are being taught this "subject" largely in … [Read more...] about Digital citizenship, the ‘lived curriculum’: Part 1

Filed Under: education technology, gaming, School & Tech, Social Media, virtual worlds Tagged With: A New Culture of Learning, Bronwyn Stuckey, digital citizenship, digital environments, education technology, games, John Seely Brown, lived curriculum, virtual worlds

Using social media to grow student engagement

January 26, 2013 By Anne 2 Comments

Though student engagement seems like a tough thing to measure, Gallup recently did, calling it the education version of "the fiscal cliff" so much in the news at the turn of the year. In a survey of 500,000 students in grades 5 through 12, Gallup Education found that, while nearly 80% of elementary students its surveyed "are engaged with school," that engagement falls to 40% of high school … [Read more...] about Using social media to grow student engagement

Filed Under: education technology, Research, School & Tech, Social Media, virtual worlds Tagged With: classes, digital citizenship, education cliff, fiscal cliff, Gallup, learning, participatory learning, student engagement, teaching

Trying out a real career in a virtual world

January 14, 2013 By Anne 1 Comment

You're an avatar in Whyville (a virtual world with some 1.5 million users aged 8-16) and you're tired of tweaking your (design of your) avatar, so you're thinking about focusing more on earning clams (virtual currency) and building a career – maybe even a real-world one. So here's an interesting opportunity: Because Whyville now has its own power grid, you can help manage it by figuring out the … [Read more...] about Trying out a real career in a virtual world

Filed Under: Social Media, virtual worlds Tagged With: DaVinci Minds, digital environments, EDUCAUSE, virtual worlds, why power, Whyville

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2016 TEDx Talk on
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IMPORTANT RESOURCES

Our (DIGITAL) PARENTING BASICS: Safety + Social
NAMLE, the National Association for Media Literacy Education
CASEL.org & the 5 core social-emotional competencies of SEL
Center for Democracy & Technology
Center for Innovative Public Health Research
Childnet International
Committee for Children
Congressional Internet Caucus Academy
ConnectSafely.org
Control Shift: a pivotal book for Internet safety
Crimes Against Children Research Center
Crisis Textline
Cyber Civil Rights Initiative's Revenge Porn Crisis Line
Cyberwise.org
danah boyd's blog and book about networked youth
Disconnected, Carrie James's book on digital ethics
FOSI.org's Good Digital Parenting
The research of Global Kids Online
The Good Project at Harvard's School of Education
If you watch nothing else: "Parenting in a Digital Age" TED Talk by Prof. Sonia Livingstone
The International Bullying Prevention Association
Let Grow Foundation
Making Caring Common
Raising Digital Natives, author Devorah Heitner's site
Renee Hobbs at the Media Education Lab
MediaSmarts.ca
The New Media Literacies
Report of the Aspen Task Force on Learning & the Internet and our guide to Creating Trusted Learning Environments
The Ruler Approach to social-emotional learning (Yale Center for Emotional Intelligence)
Sources of Strength
"Young & Online: Perspectives on life in a digital age" from young people in 26 countries (via UNICEF)
"Youth Safety on a Living Internet": 2010 report of the Online Safety & Technology Working Group (and my post about it)

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Recent Posts

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  • A simple exercise for (digital) parenting
  • #P4DF: The book about (digital) parenting
  • Key SEL report from UNESCO, insights from youth in 6 countries

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