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Trying out a real career in a virtual world

January 14, 2013 By Anne 1 Comment

You’re an avatar in Whyville (a virtual world with some 1.5 million users aged 8-16) and you’re tired of tweaking your (design of your) avatar, so you’re thinking about focusing more on earning clams (virtual currency) and building a career – maybe even a real-world one. So here’s an interesting opportunity: Because Whyville now has its own power grid, you can help manage it by figuring out the right mix of traditional and renewable energy sources to power the “world.” If you don’t mind spending a few clams, you can also design and build a green home and measure how much power it’s pulling from the grid to learn “good energy behaviors.”

All this is part of a new program in the virtual world called “WhyPower” designed to help middle-school-age students “understand why math and science matter” by actually using them to earn clams, learn about a career, see what science and math classes they need for high school graduation, and “level up” in the game by demonstrating what they’re learning about energy and the environment. Whyville says the program also encourages them “to plan ahead and take challenging STEM courses in their high school program.” Here’s a short YouTube video of what it looks like to work an electric farm in Whyville. So far, the program’s been piloted in middle schools in Texas, because that’s where Whyville’s headquartered, but its partner DaVinci Minds is working on scaling up to national participation with funding through Educause.

This is an idea, and program, whose time has come – and not just because Whyville is 76% female (according to a Joan Ganz Cooney Center report) and it’s great to give girls exposure to science and engineering careers. This is today’s learning-by-doing – kids can test out if something’s right for them in a way that’s collaborative and engaging (see how this teacher describes it).

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Filed Under: Social Media, virtual worlds Tagged With: DaVinci Minds, digital environments, EDUCAUSE, virtual worlds, why power, Whyville

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  1. Trying out a real career in a virtual world says:
    January 15, 2013 at 12:46 am

    […] (a virtual world with some 1.5 million users aged 8-16) and you’re tired of tweaking Source: Net Family News Bookmark the […]

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Our (DIGITAL) PARENTING BASICS: Safety + Social
NAMLE, the National Association for Media Literacy Education
CASEL.org & the 5 core social-emotional competencies of SEL
Center for Democracy & Technology
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Childnet International
Committee for Children
Congressional Internet Caucus Academy
ConnectSafely.org
Control Shift: a pivotal book for Internet safety
Crimes Against Children Research Center
Crisis Textline
Cyber Civil Rights Initiative's Revenge Porn Crisis Line
Cyberwise.org
danah boyd's blog and book about networked youth
Disconnected, Carrie James's book on digital ethics
FOSI.org's Good Digital Parenting
The research of Global Kids Online
The Good Project at Harvard's School of Education
If you watch nothing else: "Parenting in a Digital Age" TED Talk by Prof. Sonia Livingstone
The International Bullying Prevention Association
Let Grow Foundation
Making Caring Common
Raising Digital Natives, author Devorah Heitner's site
Renee Hobbs at the Media Education Lab
MediaSmarts.ca
The New Media Literacies
Report of the Aspen Task Force on Learning & the Internet and our guide to Creating Trusted Learning Environments
The Ruler Approach to social-emotional learning (Yale Center for Emotional Intelligence)
Sources of Strength
"Young & Online: Perspectives on life in a digital age" from young people in 26 countries (via UNICEF)
"Youth Safety on a Living Internet": 2010 report of the Online Safety & Technology Working Group (and my post about it)

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