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Nintendo

‘Playful by Design,’ a landmark report

December 13, 2021 By Anne 1 Comment

Research in the report

What better subject to zoom in on during the holiday season than play? I've written a lot on the subject, here, through the years but, in a way, this is Part 4 of a series I started in 2009 (here are the 2nd and 3rd parts). So now, at the turn of a new year, it’s not only a perfect time but high time to come back to the power of play. Happy holidays to all who celebrate them, happiness to those … [Read more...] about ‘Playful by Design,’ a landmark report

Filed Under: childrens rights, Parenting, play, Research, Risk & Safety, Youth Tagged With: Connected Camps, Digital Futures Commission, Fortnite, gaming, Kruakae Pothong, Marianne Malmstrom, MineCraft, Nintendo, RingFit, Roblox, Scott Nicholson, Sonia Livingstone, Stuart Brown, TikTok, videogames, WhatsApp, Wii, YouTube, Zoom

Microsoft: Forget the controller

June 12, 2009 By Anne Leave a Comment

Is it a trend, or is Microsoft just trying to leapfrog Nintendo as it goes for more family videogame players? Maybe both. First, with the Wii, Nintendo turned the videogame controller into "a simple swing-and-swivel device. Now Microsoft wants to ditch the controller entirely and leave the swinging and swiveling to you," USATODAY reports. With the help of none other than Steven Spielberg, … [Read more...] about Microsoft: Forget the controller

Filed Under: mobile, Social Media, videogames Tagged With: consoles, controller, game platform, Microsoft, Nintendo

Xbox Live with avatars

July 17, 2008 By Anne Leave a Comment

It really seems as if all gaming community is going the way of online virtual worlds now. The new Xbox Live, just announced by Microsoft this week, will be more like virtual life than ever. The gaming community for the Xbox console will soon be more three-dimensional - a suitable "space" for the avatars, or animated characters, gamers will create for it," the Financial Times reports. "The avatars … [Read more...] about Xbox Live with avatars

Filed Under: gaming, Social Media, videogames Tagged With: Nintendo, Sony Home, Xbox Live

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Anne Collier


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2016 TEDx Talk on
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IMPORTANT RESOURCES

Our (DIGITAL) PARENTING BASICS: Safety + Social
NAMLE, the National Association for Media Literacy Education
CASEL.org & the 5 core social-emotional competencies of SEL
Center for Democracy & Technology
Center for Innovative Public Health Research
Childnet International
Committee for Children
Congressional Internet Caucus Academy
ConnectSafely.org
Control Shift: a pivotal book for Internet safety
Crimes Against Children Research Center
Crisis Textline
Cyber Civil Rights Initiative's Revenge Porn Crisis Line
Cyberwise.org
danah boyd's blog and book about networked youth
Disconnected, Carrie James's book on digital ethics
FOSI.org's Good Digital Parenting
The research of Global Kids Online
The Good Project at Harvard's School of Education
If you watch nothing else: "Parenting in a Digital Age" TED Talk by Prof. Sonia Livingstone
The International Bullying Prevention Association
Let Grow Foundation
Making Caring Common
Raising Digital Natives, author Devorah Heitner's site
Renee Hobbs at the Media Education Lab
MediaSmarts.ca
The New Media Literacies
Report of the Aspen Task Force on Learning & the Internet and our guide to Creating Trusted Learning Environments
The Ruler Approach to social-emotional learning (Yale Center for Emotional Intelligence)
Sources of Strength
"Young & Online: Perspectives on life in a digital age" from young people in 26 countries (via UNICEF)
"Youth Safety on a Living Internet": 2010 report of the Online Safety & Technology Working Group (and my post about it)

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