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Elisabeth Morrow School

Connected learning reality check from the UK & US

February 28, 2013 By Anne Leave a Comment

Connected Learning logo

By the sound of it, there are significant barriers to connected learning in UK schools too – maybe bigger ones. I'm referring to hurdles pointed out by Sonia Livingstone at the London School of Economics in a presentation she gave for the Connected Learning Research Network about "The Class," her ethnographic study of the connected lives of British middle-schoolers. For the past year, Sonia and … [Read more...] about Connected learning reality check from the UK & US

Filed Under: education technology, School & Tech Tagged With: 21st century literacies, Connected Learning Research Network, digital media, DML, education policy, Elisabeth Morrow School, Facebook, Joan Young, Lucas Gillispie, social media research, Sonia Livingstone, students, teachers

Mining Minecraft, Part 3: Safety & citizenship in games (do try this at home!)

December 14, 2012 By Anne 4 Comments

Teacher and student at Elisabeth Morrow School

Guest post by Marianne Malmstrom I’m thrilled by the competency and resourcefulness of my young students. But I also feel an urgency to inform parents and teachers that our children need us to be present and involved online. Just as in “real world" spaces, they require supervision and guidance in virtual spaces. They don’t know to ask for permission to make accounts, connect with friends, … [Read more...] about Mining Minecraft, Part 3: Safety & citizenship in games (do try this at home!)

Filed Under: education technology, Literacy & Citizenship, Parenting, Risk & Safety, School & Tech Tagged With: digital environments, education technology, elementary school, Elisabeth Morrow School, games, learning, Marianne Malmstrom, MineCraft, Parenting, parents, students, teaching

Mining Minecraft, Part 2: Brilliance when students drive the learning

December 13, 2012 By Anne 2 Comments

Machine designed by a 5th grader in Minecraft

Guest post by Marianne Malmstrom At the Elisabeth Morrow School, we have been on a journey to help our students develop the essential skills of creativity, collaboration, communication, critical thinking and citizenship. We turned to virtual worlds and MOGs because these are the same skills many young gamers practice through immersive play. Initially, we used these spaces largely for curriculum … [Read more...] about Mining Minecraft, Part 2: Brilliance when students drive the learning

Filed Under: education technology, School & Tech, school policy, Social Media Tagged With: digital citizenship, digital environments, digital literacy, education technology, Elisabeth Morrow School, learning, Marianne Malmstrom, media literacy, MineCraft, school, social literacy, students

Mining Minecraft, Part 1: Little gamers’ digital play through a teacher’s eyes

December 12, 2012 By Anne 17 Comments

Minecraft castle by a 5th-grader

Editor's note: This week, my holiday gift to you, dear readers. Below you'll find Part 1 of a three-part series of guest posts by teacher Marianne Malmstrom about what students learning in digital environments can teach all of us – parents, educators, risk prevention experts, and anybody else who works with young people. Editing this series felt like a gift to me, and it'll keep on giving, because … [Read more...] about Mining Minecraft, Part 1: Little gamers’ digital play through a teacher’s eyes

Filed Under: education technology, Literacy & Citizenship, Parenting, School & Tech, Social Media, students Tagged With: digital environments, digital learning, education technology, Elisabeth Morrow School, Marianne Malmstrom, MineCraft, MOGs, multiplayer games, online games, virtual worlds

‘Save the Universe’: Clear space for learning

March 13, 2012 By Anne 5 Comments

Last week, Part 1 about the "whitewater-kayaking kind of learning needed today"; here, in Part 2, a great example: An alternative headline might be: "A bucket of bricks for learning," but I'll get to the bricks in a minute. First the backstory. Marianne Malmstrom teaches the richest possible kind of media literacy to and with, elementary and middle school students at the Elisabeth Morrow School … [Read more...] about ‘Save the Universe’: Clear space for learning

Filed Under: education technology, Literacy & Citizenship, School & Tech, Social Media Tagged With: digital citizenship, Elisabeth Morrow School, gaming, learning with games, Lego Universe, Marianne Malmstrom, media literacy, MineCraft, MMOGs, new media literacy, virtual worlds

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2016 TEDx Talk on
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IMPORTANT RESOURCES

Our (DIGITAL) PARENTING BASICS: Safety + Social
NAMLE, the National Association for Media Literacy Education
CASEL.org & the 5 core social-emotional competencies of SEL
Center for Democracy & Technology
Center for Innovative Public Health Research
Childnet International
Committee for Children
Congressional Internet Caucus Academy
ConnectSafely.org
Control Shift: a pivotal book for Internet safety
Crimes Against Children Research Center
Crisis Textline
Cyber Civil Rights Initiative's Revenge Porn Crisis Line
Cyberwise.org
danah boyd's blog and book about networked youth
Disconnected, Carrie James's book on digital ethics
FOSI.org's Good Digital Parenting
The research of Global Kids Online
The Good Project at Harvard's School of Education
If you watch nothing else: "Parenting in a Digital Age" TED Talk by Prof. Sonia Livingstone
The International Bullying Prevention Association
Let Grow Foundation
Making Caring Common
Raising Digital Natives, author Devorah Heitner's site
Renee Hobbs at the Media Education Lab
MediaSmarts.ca
The New Media Literacies
Report of the Aspen Task Force on Learning & the Internet and our guide to Creating Trusted Learning Environments
The Ruler Approach to social-emotional learning (Yale Center for Emotional Intelligence)
Sources of Strength
"Young & Online: Perspectives on life in a digital age" from young people in 26 countries (via UNICEF)
"Youth Safety on a Living Internet": 2010 report of the Online Safety & Technology Working Group (and my post about it)

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