• Skip to primary navigation
  • Skip to main content
  • Skip to primary sidebar
  • Skip to footer

NetFamilyNews.org

Kid tech intel for everybody

Show Search
Hide Search
  • Home
  • Youth
  • Parenting
  • Literacy
  • Safety
  • Policy
  • Research
  • About NetFamilyNews.org
    • Supporters
    • Anne Collier’s Bio
    • Copyright
    • Privacy

Mining Minecraft, Part 2: Brilliance when students drive the learning

December 13, 2012 By Anne 2 Comments

Machine designed by a 5th grader in Minecraft
Building in efficiency: 5th grade student “Snowkit” (her Minecraft screenname) designed and built this “quarry,” which she explains is “a huge machine that digs for you.”

Guest post by Marianne Malmstrom

At the Elisabeth Morrow School, we have been on a journey to help our students develop the essential skills of creativity, collaboration, communication, critical thinking and citizenship. We turned to virtual worlds and MOGs because these are the same skills many young gamers practice through immersive play. Initially, we used these spaces largely for curriculum support work and media literacy but we had no idea how rich these spaces were for core learning too – how far students would go, or how much we would learn ourselves.

While we have worked successfully with a variety of virtual worlds and MOGs, Minecraft (which I described in Part 1), by far, has been one of our favorite platforms because of its flexibility and the enthusiasm it inspires in our students. What has been the most fascinating aspect of working with this game environment is how students themselves have constantly driven the learning and reshaped our program over the last two years. They research mods at home and lobby us at school to incorporate them into our program. One 5th-grade student (aka Snowkit, her screenname) posted on our school’s Minecraft wiki (a discussion forum I set up for my students) her strategy for influencing her teachers to test and adopt a new mod packet that allows players to build machines (see Part 1 for an explanation of “mods”):

July 25th, 2012
Finally, after bugging Knowclue [my screen name in school digital environments] and MrMalm [teacher/project leader] a bunch of times, we finally got Tekkit! Tekkit is a huge mod pack that is multiplayer-supported. So I’ll tell you the steps that made it public for Morrowcraft citizens. 1. Bugged Knowclue till she was jealous [Snowkit asked permission to bring her laptop to school to show us Tekkit. She spent an entire class period commanding my attention and pointing out various cool features until I was sufficiently awed]. 2. Asked MrMalm about ten times. 3. MrMalm made server. 4. Found out It was whitelisted so only MrMalm, Knowclue and I could play. 5. [Third-grade girl] Sugar04 won a bet against MrMalm and got to play. 6. Bugged MrMalm and Knowclue till they let everyone on! –Snowkit

What it looks like when students teach too

Children are teaching themselves and each other what they need to know to maximize game play, as clearly demonstrated in the discussions among students posted on our classes’ Minecraft wiki. They are also using mobile phones, IM, Skype and Twitter to communicate during play and manage their community beyond the game.

I recently received the following tweet (Twitter message) from a 5th-grade boy: “‪@knowclue‬‬‬‬‬‬‬‬‬‬ Check the Morrowcraft chat from this morning at about 10:40. The issue of gender has come into student servers…”. The problem was minor and quickly resolved by the children, but I was fascinated both by his inclination to alert me that an issue was brewing and by what tool he used to do so. Even more sophisticated than the way they communicate with each other and their teachers is the caliber of the projects the children choose to do on their own. We have 3rd-graders creating their own game servers and 6th-graders developing their own mods (i.e., writing software code for specific outcomes). ‬

What I’m observing demonstrates the need for us to rethink how we design learning spaces in school. If we’re going to prepare our children for success in their world (not ours) we need to let go of our pre-conceived notion of what school looks like. There is a growing disconnect between the content-driven curriculum we spoon-feed children and the vibrant collaborative learning that is happening in their digital play spaces. By becoming partners in learning (and playing) with our students or children in these spaces, we better understand their world – which allows us to make better decisions about what’s relevant in preparing them for success. Our experiences in Minecraft are showing me that students learn a lot more when they are given responsibility both for their own learning and for co-management of their learning environments. This ongoing collaborative learning experience is also teaching me a lot of things about how we adults can support young children working and playing in virtual spaces.

Next: Safety and citizenship in games and virtual worlds (do try this at home!). Part 1 is here.

+ = +

Check out this 4-min. video of 5th-grader Snowkit explaining her quarry machine to Marianne and giving her a tour of some of her other work in Minecraft:

Share Button

Filed Under: education technology, School & Tech, school policy, Social Media Tagged With: digital citizenship, digital environments, digital literacy, education technology, Elisabeth Morrow School, learning, Marianne Malmstrom, media literacy, MineCraft, school, social literacy, students

Reader Interactions

Comments

  1. SP Minecraft says

    May 20, 2013 at 4:43 am

    Minecraftsp is such an educational game. Thanks for the info.

    Reply

Trackbacks

  1. Mining Minecraft, Part 2: Brilliance when students drive the learning says:
    December 13, 2012 at 5:46 pm

    […] screenname) designed and built this “quarry,” which she explains is “a Source: Net Family News Bookmark the […]

    Reply

Leave a Reply Cancel reply

Your email address will not be published. Required fields are marked *

This site uses Akismet to reduce spam. Learn how your comment data is processed.

Primary Sidebar

NFN in your in-box:

Anne Collier


Bio and my...
2016 TEDx Talk on
the heart of digital citizenship

Subscribe to my
RSS feed
Follow me on Twitter or even better:
NEW: Follow me on MASTODON!
Friend me on Facebook
See me on YouTube

IMPORTANT RESOURCES

Our (DIGITAL) PARENTING BASICS: Safety + Social
NAMLE, the National Association for Media Literacy Education
CASEL.org & the 5 core social-emotional competencies of SEL
Center for Democracy & Technology
Center for Innovative Public Health Research
Childnet International
Committee for Children
Congressional Internet Caucus Academy
ConnectSafely.org
Control Shift: a pivotal book for Internet safety
Crimes Against Children Research Center
Crisis Textline
Cyber Civil Rights Initiative's Revenge Porn Crisis Line
Cyberwise.org
danah boyd's blog and book about networked youth
Disconnected, Carrie James's book on digital ethics
FOSI.org's Good Digital Parenting
The research of Global Kids Online
The Good Project at Harvard's School of Education
If you watch nothing else: "Parenting in a Digital Age" TED Talk by Prof. Sonia Livingstone
The International Bullying Prevention Association
Let Grow Foundation
Making Caring Common
Raising Digital Natives, author Devorah Heitner's site
Renee Hobbs at the Media Education Lab
MediaSmarts.ca
The New Media Literacies
Report of the Aspen Task Force on Learning & the Internet and our guide to Creating Trusted Learning Environments
The Ruler Approach to social-emotional learning (Yale Center for Emotional Intelligence)
Sources of Strength
"Young & Online: Perspectives on life in a digital age" from young people in 26 countries (via UNICEF)
"Youth Safety on a Living Internet": 2010 report of the Online Safety & Technology Working Group (and my post about it)

Categories

Recent Posts

  • The missing piece in US child online safety law
  • Generative AI: July 2023 freeze frame
  • Threads: The new social media kid
  • Surgeon general’s advisory: Let’s take stock
  • Lawmakers, controlling and banning kids doesn’t help
  • New clarity on child sexual exploitation online
  • Game-changer: Child rights-by-design
  • Why I struggle mightily with the new Utah law

Footer

Welcome to NetFamilyNews!

Founded as a nonprofit public service in 1999, NetFamilyNews quickly became the “community newspaper” of a vital interest community of subscribers in more than 50 countries. Site and newsletter became a blog in the early 2000s. Nowadays, you can subscribe in the box to the right to receive articles in your in-box as they're posted – or look for toots on Mastodon or posts on our Facebook page, LinkedIn and Medium.com. She welcomes your comments, follows and shares!

Categories

  • Home
  • Youth
  • Parenting
  • Literacy
  • Safety
  • Policy
  • Research

ABOUT

  • About NFN
  • Supporters
  • Anne Collier’s Bio
  • Copyright
  • Privacy

Search

Subscribe



THANKS TO NETFAMILYNEWS.ORG's SUPPORTER HOMESCHOOL CURRICULUM.
Copyright © 2023 ANNE COLLIER. ALL RIGHTS RESERVED.