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Heard of Twitch? Amazon has!

August 26, 2014 By Anne Leave a Comment

Twitch logo

If you have gamers at your house, you probably have heard of Twitch – especially if they like to either play, or watch other gamers play, while the play's being streamed live on the Web and everybody tuned in is chatting about it. Some people call it YouTube for gamers. In fact, Google, YouTube's owner, was rumored to be acquiring it last spring. But it has just been confirmed that Amazon is – to … [Read more...] about Heard of Twitch? Amazon has!

Filed Under: gaming, Social Media, videogames Tagged With: Amazon, gamers, gaming, gaming community, livestreaming, play, Twitch, videogames, YouTube

Digital media’s power for all kinds of good: One student’s story

September 11, 2013 By Anne 1 Comment

Rarely do we hear stories about how playing in digital environments in school – much less playing a popular videogame not originally designed for school – can be life-changing in a good way. So here's one (names in the story have been changed to protect everybody's privacy): For four years, starting in 2008, when he was in middle school, "Zach" participated in the WoWinSchool Club every day … [Read more...] about Digital media’s power for all kinds of good: One student’s story

Filed Under: education technology, gaming, School & Tech, school policy, Social Media, students, videogames Tagged With: digital media, gaming, learning, MMOGs, MMORPG, online games, play, school, World of Warcraft, WoWinSchool curriculum

SxSW, Part 2: Rheingold & Salen on how to play with social media

March 20, 2012 By Anne Leave a Comment

In addition to the panel mentioned in my previous post about Hope North and the one I participated in, "Reaching Teens on the Digital Streets," here – in Part 2 – are some takeaways from featured speakers at South by Southwest (SxSW) last week (Part 1 is here): * From Howard Rheingold, help in making social media work for you Social media is overwhelming to a lot of us parents and educators. … [Read more...] about SxSW, Part 2: Rheingold & Salen on how to play with social media

Filed Under: gaming, play, Research, Social Media Tagged With: game design, Institute of Play, Katie Salen, learning, LittleBigPlanet, Mark Healey, Media Molecule, online games, play, Social Media

The whitewater-kayaking kind of learning needed today

March 6, 2012 By Anne 5 Comments

Whitewater kayaker

This week: the first of a three-part series on two educators working in very different spheres – John Seely Brown at the University of Southern California, helping adults think creatively about learning, and Marianne Malmstrom at the Elisabeth Morrow School in New Jersey, helping children learn creatively Play is essential, says John Seely Brown, to becoming the kind of learner that keeps … [Read more...] about The whitewater-kayaking kind of learning needed today

Filed Under: education technology, Literacy & Citizenship, Social Media Tagged With: 21st century learning, digital learning, digital media, DML, Douglas Thomas, homo ludens, John Seely Brown, MacArthur Foundation, MineCraft, play, school, videogames, World of Warcraft

Can this be played in school? Please?

February 25, 2011 By Anne 3 Comments

I'm asking you, educators. EVOKE sounded amazing, when I heard it described by game designer Jane McGonigal on NPR's Science Friday the other day. The goal of this free social game is to "help empower people all over the world to develop creative solutions to urgent social problems" – beyond "mere" civic engagement to social problem-solving. Of course EVOKE isn't the only social-media teaching … [Read more...] about Can this be played in school? Please?

Filed Under: education technology, gaming, School & Tech, Social Media, videogames Tagged With: Evoke, Jane McGonigal, MMORPG, online games, Pew Internet, play, Quest to Learn, TED, video games, Will Richardson, World of Warcraft

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IMPORTANT RESOURCES

Our (DIGITAL) PARENTING BASICS: Safety + Social
NAMLE, the National Association for Media Literacy Education
CASEL.org & the 5 core social-emotional competencies of SEL
Center for Democracy & Technology
Center for Innovative Public Health Research
Childnet International
Committee for Children
Congressional Internet Caucus Academy
ConnectSafely.org
Control Shift: a pivotal book for Internet safety
Crimes Against Children Research Center
Crisis Textline
Cyber Civil Rights Initiative's Revenge Porn Crisis Line
Cyberwise.org
danah boyd's blog and book about networked youth
Disconnected, Carrie James's book on digital ethics
FOSI.org's Good Digital Parenting
The research of Global Kids Online
The Good Project at Harvard's School of Education
If you watch nothing else: "Parenting in a Digital Age" TED Talk by Prof. Sonia Livingstone
The International Bullying Prevention Association
Let Grow Foundation
Making Caring Common
Raising Digital Natives, author Devorah Heitner's site
Renee Hobbs at the Media Education Lab
MediaSmarts.ca
The New Media Literacies
Report of the Aspen Task Force on Learning & the Internet and our guide to Creating Trusted Learning Environments
The Ruler Approach to social-emotional learning (Yale Center for Emotional Intelligence)
Sources of Strength
"Young & Online: Perspectives on life in a digital age" from young people in 26 countries (via UNICEF)
"Youth Safety on a Living Internet": 2010 report of the Online Safety & Technology Working Group (and my post about it)

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