If you have gamers at your house, you probably have heard of Twitch – especially if they like to either play, or watch other gamers play, while the play's being streamed live on the Web and everybody tuned in is chatting about it. Some people call it YouTube for gamers. In fact, Google, YouTube's owner, was rumored to be acquiring it last spring. But it has just been confirmed that Amazon is – to … [Read more...] about Heard of Twitch? Amazon has!
Rarely do we hear stories about how playing in digital environments in school – much less playing a popular videogame not originally designed for school – can be life-changing in a good way. So here's one (names in the story have been changed to protect everybody's privacy): For four years, starting in 2008, when he was in middle school, "Zach" participated in the WoWinSchool Club every day … [Read more...] about Digital media’s power for all kinds of good: One student’s story
In addition to the panel mentioned in my previous post about Hope North and the one I participated in, "Reaching Teens on the Digital Streets," here – in Part 2 – are some takeaways from featured speakers at South by Southwest (SxSW) last week (Part 1 is here): * From Howard Rheingold, help in making social media work for you Social media is overwhelming to a lot of us parents and educators. … [Read more...] about SxSW, Part 2: Rheingold & Salen on how to play with social media
This week: the first of a three-part series on two educators working in very different spheres – John Seely Brown at the University of Southern California, helping adults think creatively about learning, and Marianne Malmstrom at the Elisabeth Morrow School in New Jersey, helping children learn creatively Play is essential, says John Seely Brown, to becoming the kind of learner that keeps … [Read more...] about The whitewater-kayaking kind of learning needed today
I'm asking you, educators. EVOKE sounded amazing, when I heard it described by game designer Jane McGonigal on NPR's Science Friday the other day. The goal of this free social game is to "help empower people all over the world to develop creative solutions to urgent social problems" – beyond "mere" civic engagement to social problem-solving. Of course EVOKE isn't the only social-media teaching … [Read more...] about Can this be played in school? Please?