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World of Warcraft

Battle of the MMOGs?

September 24, 2008 By Anne Leave a Comment

With "MMOGs," I'm referring to massively multiplayer online games, and the "battle" that's shaping up is between 10 million-member World of Warcraft and just-launched Warhammer Online: Age of Reckoning. USATODAY says the newcomer might "siphon off" some of WoW's success, but there's probably room - if not in players' schedules, then - in the huge and growing MMOG market for a lot of new games. A … [Read more...] about Battle of the MMOGs?

Filed Under: gaming, Social Media Tagged With: Warhammer, World of Warcraft

Virtual Worlds field trip

September 5, 2008 By Anne Leave a Comment

One of the most interesting comments made at the second-annual Virtual Worlds Conference I attended in L.A. this week was from Jon Landau, producer of Titanic and of a project-in-progress called Avatar. Landau said, "I grew up being taught to worry about 'big brother'; with the Internet we have to worry about little brother." I don't think anybody else heard that quite as acutely as an advocate of … [Read more...] about Virtual Worlds field trip

Filed Under: kids, Social Media, teens, virtual worlds, Youth Tagged With: ClubPenguin, disney, dizzywood, Global Kids, Jon Landau, Teen Second Life, Whyville, World of Warcraft

‘Law ‘n’ order’ in virtual worlds

August 29, 2008 By Anne Leave a Comment

It's a fledgling concept, but there are some interesting community-policing efforts afoot in virtual worlds such as Second Life, VZones, World of Warcraft, and mobile-phone-based Cellufun for mobile phone users, the Washington Post reports. For example, "in World of Warcraft, a popular online fantasy game, a character who is acting out runs the risk of being attacked by a group of self-appointed … [Read more...] about ‘Law ‘n’ order’ in virtual worlds

Filed Under: kids, Literacy & Citizenship, Social Media, virtual worlds, Youth Tagged With: Cellufun, community policing, World of Warcraft

China’s videogame sweatshops

June 29, 2007 By Anne Leave a Comment

If someone at your house plays World of Warcraft and you want to understand the appeal or the ins and outs of this 8 million-player virtual world better, don’t miss “The Life of the Chinese Gold Farmer” in the New York Times Magazine. It’s one of those stories that transports you almost to another planet, because it’s about China’s “gold farmers,” usually low-20-something professional gamers … [Read more...] about China’s videogame sweatshops

Filed Under: Social Media, videogames Tagged With: World of Warcraft

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Anne Collier


Bio and my...
2016 TEDx Talk on
the heart of digital citizenship

Connect with me on LinkedIn
Follow me on MASTODON
Friend me on Facebook
See me on YouTube

IMPORTANT RESOURCES

Our (DIGITAL) PARENTING BASICS: Safety + Social
NAMLE, the National Association for Media Literacy Education
CASEL.org & the 5 core social-emotional competencies of SEL
Center for Democracy & Technology
Center for Innovative Public Health Research
Childnet International
Committee for Children
Congressional Internet Caucus Academy
ConnectSafely.org
Control Shift: a pivotal book for Internet safety
Crimes Against Children Research Center
Crisis Textline
Cyber Civil Rights Initiative's Revenge Porn Crisis Line
Cyberwise.org
danah boyd's blog and book about networked youth
Disconnected, Carrie James's book on digital ethics
FOSI.org's Good Digital Parenting
The research of Global Kids Online
The Good Project at Harvard's School of Education
If you watch nothing else: "Parenting in a Digital Age" TED Talk by Prof. Sonia Livingstone
The International Bullying Prevention Association
Let Grow Foundation
Making Caring Common
Raising Digital Natives, author Devorah Heitner's site
Renee Hobbs at the Media Education Lab
MediaSmarts.ca
The New Media Literacies
Report of the Aspen Task Force on Learning & the Internet and our guide to Creating Trusted Learning Environments
The Ruler Approach to social-emotional learning (Yale Center for Emotional Intelligence)
Sources of Strength
"Young & Online: Perspectives on life in a digital age" from young people in 26 countries (via UNICEF)
"Youth Safety on a Living Internet": 2010 report of the Online Safety & Technology Working Group (and my post about it)

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