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‘Law ‘n’ order’ in virtual worlds

August 29, 2008 By Anne Leave a Comment

It’s a fledgling concept, but there are some interesting community-policing efforts afoot in virtual worlds such as Second Life, VZones, World of Warcraft, and mobile-phone-based Cellufun for mobile phone users, the Washington Post reports. For example, “in World of Warcraft, a popular online fantasy game, a character who is acting out runs the risk of being attacked by a group of self-appointed sheriffs. While the avatar doesn’t face official penalties, the interference from other players can deter future crimes.” In one of Worlds.com’s worlds, users created a novel sort of virtual scarlet letter: “an animated bird that drops an unpleasant [virtual] substance on the heads of outlaws, known as ‘griefers’ in virtual-world lingo.” There needs to be a flip side too, of course. I love the way London-based Childnet International put it recently: “Digital citizenship isn’t just about recognising and dealing with online hazards. It’s about … using your online presence to grow and shape your world in a safe, creative way, and inspiring others to do the same” (see this item) – an important focus for parenting and schooling going forward along the lines of “an ounce of prevention,” “a stitch in time,” etc., etc…. Speaking of which, virtual world safety expert Izzy Neis recently blogged about how a kids’ world itself will be used to teach civility. She wrote that Dizzywood.com for kids 8-12 was “selected by the YMCA of San Francisco to enhance the youth program’s technology curriculum … to reinforce its program emphasis on activities that promote values such as caring, honesty, respect and responsibility.”

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Filed Under: kids, Literacy & Citizenship, Social Media, virtual worlds, Youth Tagged With: Cellufun, community policing, World of Warcraft

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Anne Collier


Bio and my...
2016 TEDx Talk on
the heart of digital citizenship

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IMPORTANT RESOURCES

Our (DIGITAL) PARENTING BASICS: Safety + Social
NAMLE, the National Association for Media Literacy Education
CASEL.org & the 5 core social-emotional competencies of SEL
Center for Democracy & Technology
Center for Innovative Public Health Research
Childnet International
Committee for Children
Congressional Internet Caucus Academy
ConnectSafely.org
Control Shift: a pivotal book for Internet safety
Crimes Against Children Research Center
Crisis Textline
Cyber Civil Rights Initiative's Revenge Porn Crisis Line
Cyberwise.org
danah boyd's blog and book about networked youth
Disconnected, Carrie James's book on digital ethics
FOSI.org's Good Digital Parenting
The research of Global Kids Online
The Good Project at Harvard's School of Education
If you watch nothing else: "Parenting in a Digital Age" TED Talk by Prof. Sonia Livingstone
The International Bullying Prevention Association
Let Grow Foundation
Making Caring Common
Raising Digital Natives, author Devorah Heitner's site
Renee Hobbs at the Media Education Lab
MediaSmarts.ca
The New Media Literacies
Report of the Aspen Task Force on Learning & the Internet and our guide to Creating Trusted Learning Environments
The Ruler Approach to social-emotional learning (Yale Center for Emotional Intelligence)
Sources of Strength
"Young & Online: Perspectives on life in a digital age" from young people in 26 countries (via UNICEF)
"Youth Safety on a Living Internet": 2010 report of the Online Safety & Technology Working Group (and my post about it)

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