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James Paul Gee

Youth participation’s growing momentum

February 6, 2015 By Anne Leave a Comment

It's exciting to see the signs of adult support for youth voices and participation multiplying. It's important and it's time. Here is just a sampler of this encouraging trend: Agency for citizenship. In Internet safety circles, we're seeing increasing focus on citizenship (online and offline) rather than on safety alone – safety as a means to competent participation and expression in … [Read more...] about Youth participation’s growing momentum

Filed Under: childrens rights, Literacy & Citizenship, Social Media, students, Youth Tagged With: activism, Born This Way Foundation, Brains Trust, children's rights, citizen-sourced, clicktivism, digital citizenship, EU Kids Online, In Their Own Words, James Paul Gee, Sonia Livingstone, Student Bill of Rights, Student Voice Project, student-source, Susan Swearer, UNCRC, YAWCRC, Young & Well Cooperative Research Centre, youth, Youth Voice Project

Breadth of videogames’ benefits to kids may surprise

July 11, 2014 By Anne Leave a Comment

Young gamers

It being summertime here in the global North, there may be a little extra videogame play going on in households with kids. So it may be helpful for parents to know about a mother lode of the latest wisdom on videogames' effects on kids' learning, social development and futures. It's MindShift's "Guide to Games & Learning," and here are a few nuggets: Gaming fuels motivation "We want our … [Read more...] about Breadth of videogames’ benefits to kids may surprise

Filed Under: education technology, gaming, Parenting, play, Research, School & Tech, Social Media, videogames, Youth Tagged With: Carol Dweck, gamers, gaming, incremental intelligence, James Paul Gee, Jordan Shapiro, learning, MindShift, videogames

Challenging the idea that games can’t be fun AND meaningful

March 18, 2013 By Anne 1 Comment

In "Reading, Writing & Videogames," parent and New York Times features editor Pamela Paul seems to be arguing that digital games are just that – games – they should just be fun. They don't need to be educational, and they don't really belong in classrooms. The first part of her argument makes perfect sense – hard not to agree that kids need to have fun and parents don't need to feel that every … [Read more...] about Challenging the idea that games can’t be fun AND meaningful

Filed Under: education technology, gaming, School & Tech, Social Media, videogames Tagged With: Constance Steinkuehler, Dan Schwartz, James Paul Gee, John Seely Brown, Pamela Paul, pedagogy, videogames

EduCon 2.5 & helping kids learn in ‘a landscape with no maps’

January 30, 2013 By Anne 1 Comment

EduCon

As parents, we're now beginning to accept this, I think: "We live in a world that is re-creating itself one life and one digital connection at a time … a landscape for which there are no maps," as Krista Tippett said it in her introduction to a timely radio conversation with Seth Godin on American Public Media (not that we know quite what to do with that awareness yet (see this sidebar). … [Read more...] about EduCon 2.5 & helping kids learn in ‘a landscape with no maps’

Filed Under: education technology, Literacy & Citizenship, Parenting, School & Tech Tagged With: American Public Media, education, educon, James Paul Gee, learning, Seth Godin

So what good is social media?

October 28, 2011 By Anne 2 Comments

I hadn't seen this figure: Social media use is forbidden in 52% of US classrooms, writes writes Prof. Todd Finley at East Carolina University in Edutopia. He suggests that this prohibition is working about as well as did Britain's royal decree in 1763 that North American colonists were not to settle west of the Appalachians. Professor Finley doesn't stop with why today's containment effort is … [Read more...] about So what good is social media?

Filed Under: education technology, Research, School & Tech, Social Media Tagged With: educational technology, Howard Rheingold, James Paul Gee, Reynol Junco, Social Media, tech ed, Todd Finley, Tom Webster, Zynep Tufekci

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Anne Collier


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2016 TEDx Talk on
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IMPORTANT RESOURCES

Our (DIGITAL) PARENTING BASICS: Safety + Social
NAMLE, the National Association for Media Literacy Education
CASEL.org & the 5 core social-emotional competencies of SEL
Center for Democracy & Technology
Center for Innovative Public Health Research
Childnet International
Committee for Children
Congressional Internet Caucus Academy
ConnectSafely.org
Control Shift: a pivotal book for Internet safety
Crimes Against Children Research Center
Crisis Textline
Cyber Civil Rights Initiative's Revenge Porn Crisis Line
Cyberwise.org
danah boyd's blog and book about networked youth
Disconnected, Carrie James's book on digital ethics
FOSI.org's Good Digital Parenting
The research of Global Kids Online
The Good Project at Harvard's School of Education
If you watch nothing else: "Parenting in a Digital Age" TED Talk by Prof. Sonia Livingstone
The International Bullying Prevention Association
Let Grow Foundation
Making Caring Common
Raising Digital Natives, author Devorah Heitner's site
Renee Hobbs at the Media Education Lab
MediaSmarts.ca
The New Media Literacies
Report of the Aspen Task Force on Learning & the Internet and our guide to Creating Trusted Learning Environments
The Ruler Approach to social-emotional learning (Yale Center for Emotional Intelligence)
Sources of Strength
"Young & Online: Perspectives on life in a digital age" from young people in 26 countries (via UNICEF)
"Youth Safety on a Living Internet": 2010 report of the Online Safety & Technology Working Group (and my post about it)

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  • BeReal & being real about safety & privacy
  • How this new app might well be safer…
  • Why partner with teens on tech: Great new book

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