• Skip to primary navigation
  • Skip to main content
  • Skip to primary sidebar
  • Skip to footer

NetFamilyNews.org

Kid tech intel for everybody

Show Search
Hide Search
  • Home
  • Youth
  • Parenting
  • Literacy
  • Safety
  • Policy
  • Research
  • About NetFamilyNews.org
    • Supporters
    • Anne Collier’s Bio
    • Copyright
    • Privacy

Virtual-world news update

December 7, 2009 By Anne 3 Comments

A lot of news about virtual worlds has crossed my laptop lately, so – since this is a big growth sector of cyberspace (with the global VW population growing from 186.5 million now to 638 million by 2015, according to Strategy Analytics) – I thought I’d package it up for you….

1. Avatar PR

Now (if not yesterday or last year) is a good time to fold avatars into family discussion about reputations and self-representation online. Even if your child’s favorite avatar is waddling around in Club Penguin, it would be good to ask to see the penguin, if you haven’t already, talk about that penguin’s favorite activities in-world, how many friends it has, and what sorts of things they do together. Why am I telling you all this? Early lessons in social Web spin control – not to mention early prep for the business world.

By the end of 2013, 70% of businesses will have behavior and dress code policies for employees whose online avatars represent their organization,” Virtual World News reports. Gartner recently published “Avatars in the Enterprise: Six Guidelines to Enable Success,” CNET reports.

As for the littlest VW citizens, Virtual Worlds News recently reported that, at 27% growth between now and 2015, children aged 5-9 are the biggest growth sector of a global virtual world population (which itself will grow from 186 million to 640 million by 2015). VW News was citing Strategy Analytics figures. For insights into day-to-day life in a teen virtual world, check out this YPulse interview with Gaia Online’s Joe Hyrkin.

2. Two new arrivals

  • Israel-based Shidonni.com where kids 4-10 draw and animate their own animal avatars, which can then be turned into real stuffed animals! There’s a bit of a Webkinz model, but this is much more appealing to kids because they’re the producers. Here’s coverage at Virtual Worlds News.
  • Omaha, Nebraska-based KidCommand.com for 7-to-12-year-olds is a virtual world that aims to teach kids and tweens about the real world so they can help make it better. The company, Green Bein’ Productions, Inc., wants to team up with other organizations that work to empower kids (e.g., schools, after-school programs, scouting). Here’s Virtual Worlds News.

    3. Second Life’s booming economy

    On average, users of virtual world Second Life spend 100 minutes in-world per visit, adding up to more than 1 billion hours so far, PC World reports. Even more interesting, though, is the virtual world’s very real economy. “The equivalent of more than US$1 billion has been transacted between residents in Second Life, who purchase virtual goods and services from one another.” The in-world economy grew 54% year-over-year (between third quarter 2008 and third quarter this year), Virtual Worlds News reported more recently. This is a multinational economy: “Users from the United States accounted for 37% of the economy, followed by Germany and Italy at 8% each, France at 7%, and the UK at 5%.” Here’s a list of dozens of businesses that have a presence in Second Life – in retail, manufacturing, technology, travel, real estate, finance, communications, etc. (I couldn’t find anything more recent than this, but I doubt the number has gone down.)

    4. Avatars in MySpace

    MySpace, which has always been as much a self-expression tool as a social utility is expanding those self-expression features. In an arrangement with the newly profitable teen virtual world Meez Nation, MySpace users can now create avatars, Ad Week reports (CNET mentioned Meez’s profitable status).

    Meez and MySpace have music and other media sharing in common, Meez CEO John Cahill said in an interview with YPulse. “Our users watch popular videos together, listen and dance to music together, and we’re always offering new virtual goods and “Roomz” tied to events like Halloween, for example. See YPulse for more.

    5. Virtual worlds in the movies

    Hollywood’s all over it – not so much making money in virtual worlds as telling stories about them, the San Jose Mercury News reports. There’s Second Skin (which I blogged about here), recently released Gamer and Surrogate, James Cameron’s Avatar in December, and next year’s Tron Legacy from Disney and Christopher Nolan’s Inception. [See also “‘Red-light district’ makes virtual world safer.”]

    Related link

    KZERO, a virtual worlds research and consulting firm in the UK, has a slide show showing more than 10 dozen companies marketing in virtual worlds (with screen shots of their locations) here. [They put out great resources but are not great at returning press calls.]

    Share Button
  • Filed Under: Risk & Safety, Social Media, virtual worlds Tagged With: kidcommand, Shidonni

    Reader Interactions

    Comments

    1. Anne says

      December 12, 2009 at 12:04 am

      You and your mom sound like a great team, Anonymous. Enjoy Onverse! Feel free to tell us more about it if you want to post again!

      Reply
    2. Anonymous says

      December 11, 2009 at 11:20 pm

      I play Onverse. From the very beginning they have been very good about keeping out bad stuff like this. My mom did a lot of research into worlds she found suitable for me, and I fell in love with Onverse. It's new, but it's growing fast. Dang, now I talked about it and need to go play :)…

      Reply
    3. Todd says

      December 9, 2009 at 7:28 pm

      FYI – FTC releasing its VR report tomorrow

      Reply

    Leave a Reply Cancel reply

    Your email address will not be published. Required fields are marked *

    This site uses Akismet to reduce spam. Learn how your comment data is processed.

    Primary Sidebar

    NFN in your in-box:

    Anne Collier


    Bio and my...
    2016 TEDx Talk on
    the heart of digital citizenship

    Connect with me on LinkedIn
    See me on YouTube way back in 2011!

    IMPORTANT RESOURCES

    Our (DIGITAL) PARENTING BASICS: Safety + Social
    NAMLE, the National Association for Media Literacy Education
    CASEL.org & the 5 core social-emotional competencies of SEL
    Center for Democracy & Technology
    Center for Innovative Public Health Research
    Childnet International
    Committee for Children
    Congressional Internet Caucus Academy
    ConnectSafely.org
    Control Shift: a pivotal book for Internet safety
    Crimes Against Children Research Center
    Crisis Textline
    Cyber Civil Rights Initiative's Revenge Porn Crisis Line
    Cyberwise.org
    danah boyd's blog and book about networked youth
    Disconnected, Carrie James's book on digital ethics
    FOSI.org's Good Digital Parenting
    The research of Global Kids Online
    The Good Project at Harvard's School of Education
    If you watch nothing else: "Parenting in a Digital Age" TED Talk by Prof. Sonia Livingstone
    The International Bullying Prevention Association
    Let Grow Foundation
    Making Caring Common
    Raising Digital Natives, author Devorah Heitner's site
    Renee Hobbs at the Media Education Lab
    MediaSmarts.ca
    The New Media Literacies
    Report of the Aspen Task Force on Learning & the Internet and our guide to Creating Trusted Learning Environments
    The Ruler Approach to social-emotional learning (Yale Center for Emotional Intelligence)
    Sources of Strength
    "Young & Online: Perspectives on life in a digital age" from young people in 26 countries (via UNICEF)
    "Youth Safety on a Living Internet": 2010 report of the Online Safety & Technology Working Group (and my post about it)

    Categories

    Recent Posts

    • Safety by co-design: How we can take youth online safety to the next level
    • Much-less-social media on Facebook’s 20th birthday
    • What child online safety really needs, senators
    • Welcome to 2024!
    • Supporting the youngest witnesses of this humanitarian crisis
    • Should our kids learn how to use generative AI? Well…
    • The missing piece in US child online safety law
    • Generative AI: July 2023 freeze frame

    Footer

    Welcome to NetFamilyNews!

    Founded as a nonprofit public service in 1999, NetFamilyNews quickly became the “community newspaper” of a vital interest community of subscribers in more than 50 countries. Site and newsletter became a blog in the early 2000s. Nowadays, you can subscribe in the box to the right to receive articles in your in-box as they're posted – or look for toots on Mastodon or posts on our Facebook page, LinkedIn and Medium.com. She welcomes your comments, follows and shares!

    Categories

    • Home
    • Youth
    • Parenting
    • Literacy
    • Safety
    • Policy
    • Research

    ABOUT

    • About NFN
    • Supporters
    • Anne Collier’s Bio
    • Copyright
    • Privacy

    Search

    Subscribe



    THANKS TO NETFAMILYNEWS.ORG's SUPPORTER HOMESCHOOL CURRICULUM.
    Copyright © 2026 ANNE COLLIER. ALL RIGHTS RESERVED.