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A dad on games

October 29, 2004 By Anne Leave a Comment

Reader, dad, and gamer Tim recently emailed me about a book review I cited in Harvard Business School’s Working Knowldege. The book in question: “Managing the Gamer Generation.” Interestingly, London University’s Institute of Education just released a study finding that “games are a legitimate area of study in their own right,” and “pupils should also be able to create their own games.” See the BBC report on this. Here’s Tim:

“I recently found and have been enjoying your blog. As a dad of two, and a gamer myself, I enjoyed the link you provided showing that gaming may not just be the idle waste of time my parents thought it was. But a minor correction: ‘Fable’ isn’t a ‘god sim.’ Generally speaking, ‘God sims’ have a top-down perspective and feature an environment you can control, that automatons then populate. Generally speaking, despite their names, the player doesn’t control the denizens of these worlds directly – you act instead as a deity who has more or less complete control of the world, and the creatures that populate it must live with the consequences of your decisions. Popular god games include ‘The Sims,’ and ‘Sim City.’ Historically, I believe the first of this genre was ‘Populous,’ and it’s arguable that some strategy games (such as ‘Civilization’) have some elements of god games. Perhaps you were confused by the fact that Peter Molyneux, the creator of ‘Fable,’ previously released ‘Black and White,’ a god-type game. ‘Fable,’ like ‘Black and White,’ does have a very strong ethical component….” Click here for the rest of Tim’s comment, and email me anytime.

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Anne Collier


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2016 TEDx Talk on
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Our (DIGITAL) PARENTING BASICS: Safety + Social
NAMLE, the National Association for Media Literacy Education
CASEL.org & the 5 core social-emotional competencies of SEL
Center for Democracy & Technology
Center for Innovative Public Health Research
Childnet International
Committee for Children
Congressional Internet Caucus Academy
ConnectSafely.org
Control Shift: a pivotal book for Internet safety
Crimes Against Children Research Center
Crisis Textline
Cyber Civil Rights Initiative's Revenge Porn Crisis Line
Cyberwise.org
danah boyd's blog and book about networked youth
Disconnected, Carrie James's book on digital ethics
FOSI.org's Good Digital Parenting
The research of Global Kids Online
The Good Project at Harvard's School of Education
If you watch nothing else: "Parenting in a Digital Age" TED Talk by Prof. Sonia Livingstone
The International Bullying Prevention Association
Let Grow Foundation
Making Caring Common
Raising Digital Natives, author Devorah Heitner's site
Renee Hobbs at the Media Education Lab
MediaSmarts.ca
The New Media Literacies
Report of the Aspen Task Force on Learning & the Internet and our guide to Creating Trusted Learning Environments
The Ruler Approach to social-emotional learning (Yale Center for Emotional Intelligence)
Sources of Strength
"Young & Online: Perspectives on life in a digital age" from young people in 26 countries (via UNICEF)
"Youth Safety on a Living Internet": 2010 report of the Online Safety & Technology Working Group (and my post about it)

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