High school teacher Allison Cohen asked 90 of her students about their texting practices where school and academics were concerned and then wrote about it. But in this insightful article at bNetSavvy, you'll not only find her students' views but also hers and those of fellow teachers as well. If parents have concerns about cellphone abuse at school, do check this out. … [Read more...] about A teacher on texting
Youth
Tweens are into phones
If you want some data to back you up when your middle-schooler tells you that "Everybody has a cellphone," Forbes.com has some. Citing Nielsen Mobile research, it reports that "46% of US tweens (ages 8 to 12) use cellphones, but only 26% own them" and about 20% are using parents' hand-me-down phones. The 20% who don't own them borrow them from Mom or Dad. "About 50% take their parents' phones more … [Read more...] about Tweens are into phones
Cellphones for social status: Teen survey
A nationwide survey of US teens found that they feel "cell phones have become a vital part of their identities," CNET reports, citing the survey of 2,000 13-to-19-year-olds by Harris Interactive and sponsored by CTIA, US cellphone carriers' trade association. "They also believe that they can gauge a peer's popularity or status by the phone he or she uses." Phones outrank jewelry, watches, and … [Read more...] about Cellphones for social status: Teen survey
US teens’ gaming highly social: Study
Digital gaming is virtually universal and very social among US teens, the Pew Internet & American Life Project found in a study it released today. "Fully 97% of teens [99% of boys and 94% of girls] ages 12-17 play computer, web, portable, or console games," Pew reports. As for the social aspect of digital gaming, 65% of teens play with other people in the room; 27% with people online; and 82% play … [Read more...] about US teens’ gaming highly social: Study
5, er, 6 new ‘worlds’
More signs of where virtual worlds are heading. The new "worlds" (defined loosely as such by Virtual World News) are a service that blends social networking and a virtual-world-like (3D) online environment; two new MMOGs (massively multiplayer online game), one for peer-to-peer learning and one sort of like a World of Warcraft with a twist; a 3D-world feature for the Web browser; and technology … [Read more...] about 5, er, 6 new ‘worlds’