Its creator, Adam Hildreth, 22, calls it the Anti-Grooming Engine, The Guardian reports. "He claims the product is 99.9% effective in identifying adults online with a sexual motivation," and it's not keyword filtering. "The software is designed to look out for conversation patterns, typing speed, use of grammar and punctuation, and any aggressive or bullying language. Using extracts of online … [Read more...] about Innovative child-protection tech
Search Results for: Safety by design
Important new study: Students on the social Web
In releasing its study "Creating & Connecting: Research & Guidelines on Online Social - and Educational - Networking," the National School Boards Association this week added some balance to the public discussion about safety on the social Web. The 10-page report is just as useful to parents as it is to educators. Conducted for the NSBA by Grunwald Associates, the study found that…These days US … [Read more...] about Important new study: Students on the social Web
‘Mean streets’ of cyberspace
Most people online are "kind and supportive" and respectful community members, but there are some really nasty corners of the social Web, and Janet Kornblum zooms in on the why in a USATODAY article. She quotes Silicon Valley tech forecaster Paul Saffo as saying there are two ways to stand out among the online masses - to be really clever or really mean - and it's a lot easier, unfortunately, to … [Read more...] about ‘Mean streets’ of cyberspace
MySpace’s software for parents
MySpace will soon be releasing free software designed to let parents know if their kids have profiles on the site. Code-named "Zephyr," it's parental-notification software, not monitoring software, which makes sense because MySpace says it's designed to promote parent-child communication about social networking. It will be just another tool in the tech-parenting toolbox. MySpace wasn't ready to … [Read more...] about MySpace’s software for parents
‘Second Life,’ 2nd campus?
Educators are beginning to explore the idea of virtual worlds like Second Life as learning environments, CNN reports. People socialize, buy and sell products, advertising, and real estate, build stores, design clothes, and even operate news bureaus (e.g., Reuters in Second Life) in alternate-reality games like Second Life and Entropia – why not take classes? "More than 60 schools and educational … [Read more...] about ‘Second Life,’ 2nd campus?