Griefers aren't new to gaming communities, but they're apparently becoming a fixture in multiplayer online games too - games such as World of Warcraft, RuneScape and Everquest, Reuters reports. "Unlike traditional Internet bullies who work through instant messages and cell phones, griefers lurk on online multi-player videogames, harassing their victim by bullying, tormenting or thwarting other … [Read more...] about Griefers: Gamer worlds’ bullies
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2 virtual worlds: NECC and Second Life!
Last week I went to my first NECC, the giant National Educational Computing Conference, this year in sticky, toasty San Antonio. We heard at the keynote (appropriately given by James Surowiecki, author of The Wisdom of Crowds) that some 18,000, mostly tech educators, were there. I was there to speak on a panel about online safety presented by the California Technology Assistance Project, which had … [Read more...] about 2 virtual worlds: NECC and Second Life!
What makes good digital citizens?
The answer at Digizen.org points to the next phase, I think, of all our efforts in online safety: "Digital citizenship isn’t just about recognising and dealing with online hazards. It's about building safe spaces and communities, understanding how to manage personal information, and about being Internet savvy - using your online presence to grow and shape your world in a safe, creative way, and … [Read more...] about What makes good digital citizens?
Online safety as we know it: Becoming obsolete?
The headline may seem a bit inflammatory, but it's a sincere suggestion coming from 10+ years of observing and participating in the online-safety field. What we all know about online youth now from a substantial and growing body of research suggests it's time to reassess. We know, for example, that... Young people make little distinction between online and offline and move constantly and … [Read more...] about Online safety as we know it: Becoming obsolete?
1 in 5 Oz youth cyberbullied
Twenty-two percent of Australian youth have been harassed or bullied online, according to Australia's annually Youth Poll. Even so, "the internet plays a critical role in the lives of 15-to-20-year-olds, with 64% having a social network site, The Age cites the survey as finding. The 22% cyberbullying figure compares to about 33% in the US (for more US data, see "Cyberbullying: Clarity needed"). … [Read more...] about 1 in 5 Oz youth cyberbullied