• Skip to primary navigation
  • Skip to main content
  • Skip to primary sidebar
  • Skip to footer

NetFamilyNews.org

Kid tech intel for everybody

Show Search
Hide Search
  • Home
  • Youth
  • Parenting
  • Literacy
  • Safety
  • Policy
  • Research
  • About NetFamilyNews.org
    • Supporters
    • Anne Collier’s Bio
    • Copyright
    • Privacy

Today’s engine of innovation: Videogames, not military

January 5, 2011 By Anne Leave a Comment

Remember the military-industrial complex? Now it’s the entertainment-industrial complex. For centuries the military drove tech innovation; now videogaming does, according to a Wall Street Journal commentary by author and former hedge-fund manager Andy Kessler. “That’s right – every time someone fires up a videogame like Call of Duty or World of Warcraft, the state of the art in technology advances. Hug a geek today.” What’s next? Kessler says, “the next decades will be driven by tools that can harness voices and gestures” like the Nintendo Wii and Xbox 360 Kinect. “Videogames will influence how next-gen workers interact with each other.” He doesn’t even mention The Sims and the virtual world Second Life, but he does say that “Call of Duty, a military simulation game, has a mode that allows players to cooperate from remote locations. In World of Warcraft, players form guilds to collaborate, using real-time texting and talking, to navigate worlds presented in high-resolution graphics. Sure, they have funky weapons and are killing Orcs and Trolls and Dwarves, but you don’t have to be a gamer to see how this technology is going to find its way into corporate America. Within the next few years, this is how traders or marketers or DNA hunters will work together. No more meetings! NPR reports that, during this just-past holiday season, “sales of Call of Duty: Black Ops hit the $1 billon mark in just six weeks” and 27% of US entertainment dollar goes to videogames. Give that NPR “On the Media” piece a listen for a little videogaming cultural history from New York Times tech writer and gamer Clive Thompson. [For thoughts on other positive impacts of videogaming, see “WoW: The guild effect for teachers” and my earliest reflection on the protective aspect of the guild effect (November ’09).]

Share Button

Filed Under: Social Media, videogames Tagged With: Call of Duty, digital media, innovation, Kinect, Second Life, Social Media, videogames, videogaming, Wii, World of Warcraft, Xbox 360

Reader Interactions

Leave a Reply Cancel reply

Your email address will not be published. Required fields are marked *

This site uses Akismet to reduce spam. Learn how your comment data is processed.

Primary Sidebar

NFN in your in-box:

Anne Collier


Bio and my...
2016 TEDx Talk on
the heart of digital citizenship

Subscribe to my
RSS feed
Follow me on Twitter or even better:
NEW: Follow me on MASTODON!
Friend me on Facebook
See me on YouTube

IMPORTANT RESOURCES

Our (DIGITAL) PARENTING BASICS: Safety + Social
NAMLE, the National Association for Media Literacy Education
CASEL.org & the 5 core social-emotional competencies of SEL
Center for Democracy & Technology
Center for Innovative Public Health Research
Childnet International
Committee for Children
Congressional Internet Caucus Academy
ConnectSafely.org
Control Shift: a pivotal book for Internet safety
Crimes Against Children Research Center
Crisis Textline
Cyber Civil Rights Initiative's Revenge Porn Crisis Line
Cyberwise.org
danah boyd's blog and book about networked youth
Disconnected, Carrie James's book on digital ethics
FOSI.org's Good Digital Parenting
The research of Global Kids Online
The Good Project at Harvard's School of Education
If you watch nothing else: "Parenting in a Digital Age" TED Talk by Prof. Sonia Livingstone
The International Bullying Prevention Association
Let Grow Foundation
Making Caring Common
Raising Digital Natives, author Devorah Heitner's site
Renee Hobbs at the Media Education Lab
MediaSmarts.ca
The New Media Literacies
Report of the Aspen Task Force on Learning & the Internet and our guide to Creating Trusted Learning Environments
The Ruler Approach to social-emotional learning (Yale Center for Emotional Intelligence)
Sources of Strength
"Young & Online: Perspectives on life in a digital age" from young people in 26 countries (via UNICEF)
"Youth Safety on a Living Internet": 2010 report of the Online Safety & Technology Working Group (and my post about it)

Categories

Recent Posts

  • A solution for ‘awful but lawful’
  • New global service for getting nudes off the Internet
  • Then there’s the flip side of ChatGPT
  • For SID 2023: What youth want ‘online safety’ to teach
  • ChatGPT for media literacy training
  • Future safety: Content moderators and digital grassroots justice
  • Mental health 2023, Part 1: Youth on algorithms
  • Where did my Twitter go? And other end-of-2022 notes

Footer

Welcome to NetFamilyNews!

Founded as a nonprofit public service in 1999, NetFamilyNews quickly became the “community newspaper” of a vital interest community of subscribers in more than 50 countries. Site and newsletter became a blog in the early 2000s. Nowadays, you can subscribe in the box to the right to receive articles in your in-box as they're posted – or look for tweets, posts on our Facebook page, and key commentaries from Anne on her page at Medium.com. She welcomes your comments, follows and shares!

Categories

  • Home
  • Youth
  • Parenting
  • Literacy
  • Safety
  • Policy
  • Research

ABOUT

  • About NFN
  • Supporters
  • Anne Collier’s Bio
  • Copyright
  • Privacy

Search

Subscribe



THANKS TO NETFAMILYNEWS.ORG's SUPPORTER HOMESCHOOL CURRICULUM.
Copyright © 2023 ANNE COLLIER. ALL RIGHTS RESERVED.