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A teen on kid virtual worlds: Insights

July 2, 2010 By Anne 1 Comment

“It doesn’t matter how safe developers try to make these games, kids will still experiment with what they can say and do,” says Julia Tanenbaum, who just finished her freshman year in high school and serves on the Ypulse Youth Advisory Board. Now extremely interested in anime and Japanese pop culture (she’s studying Japanese), Tanenbaum looks back on her days in kids’ virtual worlds. Her piece bears out some of the experiences related by Undercover Mom in ClubPenguin here at NetFamilyNews, but I think you’ll appreciate the view from a real (former) insider. “Most were there just to play games and hang out, but there was also some pushing of boundaries. The truth is despite moderators, chat filters, and only being able to use certain words, there was occasionally underground activity (see also “Top 8 workarounds of kid virtual world users”). “Some sites now have started to limit phrases, and only let kids use a set of pre-made sentences, but I personally would leave the game if this was done. It makes it difficult to say anything at all.” It undoubtedly depends on the child’s age; early readers would find it helpful to choose from a menu of pre-written phrases, as in TinyPlanets.com, but this comment confirms what I wrote here, under “Employing moderators and tech protections.” “For example,” Tanenbaum writes, “if I was a tween girl, I couldn’t ask another player if she watched ICarly, even though that’s a harmless question, because that would not be included in the set phrases. Who really wants to have a conversation using sentences like ‘What is your favorite color?’ and that’s it? I can’t imagine this is too fun for kids. Super filtering chat just takes out the fun and most kids aren’t looking for trouble (they have enough street smarts not to give out their address or last name).” Please read Tanenbaum’s full piece for more insights. [Two related posts are “Moderator wisdom: Virtual worlds’ youth-safety experts” and one on the FTC’s milestone virtual-worlds report last December.]

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Filed Under: Risk & Safety, Social Media, virtual worlds Tagged With: Club Penguin, FTC, Julia Tanenbaum, Tiny Planets, YPulse

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  1. 2 new kids’ social spaces: ToonsTunes, Scuttlepad | NetFamilyNews.org says:
    August 10, 2010 at 7:59 pm

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IMPORTANT RESOURCES

Our (DIGITAL) PARENTING BASICS: Safety + Social
NAMLE, the National Association for Media Literacy Education
CASEL.org & the 5 core social-emotional competencies of SEL
Center for Democracy & Technology
Center for Innovative Public Health Research
Childnet International
Committee for Children
Congressional Internet Caucus Academy
ConnectSafely.org
Control Shift: a pivotal book for Internet safety
Crimes Against Children Research Center
Crisis Textline
Cyber Civil Rights Initiative's Revenge Porn Crisis Line
Cyberwise.org
danah boyd's blog and book about networked youth
Disconnected, Carrie James's book on digital ethics
FOSI.org's Good Digital Parenting
The research of Global Kids Online
The Good Project at Harvard's School of Education
If you watch nothing else: "Parenting in a Digital Age" TED Talk by Prof. Sonia Livingstone
The International Bullying Prevention Association
Let Grow Foundation
Making Caring Common
Raising Digital Natives, author Devorah Heitner's site
Renee Hobbs at the Media Education Lab
MediaSmarts.ca
The New Media Literacies
Report of the Aspen Task Force on Learning & the Internet and our guide to Creating Trusted Learning Environments
The Ruler Approach to social-emotional learning (Yale Center for Emotional Intelligence)
Sources of Strength
"Young & Online: Perspectives on life in a digital age" from young people in 26 countries (via UNICEF)
"Youth Safety on a Living Internet": 2010 report of the Online Safety & Technology Working Group (and my post about it)

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