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Avatars & virtual penguins vs. real-life dolls

May 27, 2010 By Anne Leave a Comment

Sales of Barbie, Liv, Moxie Girlz, and other dolls have declined 20% in the US since 2005, and kids as young as 8 and 9 are passing them up for the live “doll play” – or avatar play – of virtual worlds, the Philadelphia Inquirer recently reported, citing NPD Group figures. It tells of 8-year-old Paige, who says she finds playing with dolls boring after a while, and of a Manhattan dollmaker, who says his company used to make dolls for kids 0-12 and now makes them mostly for kids under 3. NPD says 3-to-5-year-olds are doll sellers’ “sweet spot.” Is this trend bad? Does it mean childhood’s eroding, as the Inquirer suggests at one point in the article? Possibly, but it also says that would-be doll-lovers have a lot more options for entertainment now, including dolls, and the Inquirer cites the view of one psychologist as saying that this apparent growing need for stimulation may actually be exactly what kids need to prepare for adulthood; she said the world they’re growing up in is “more souped up.” That’s true. But think, too, about how much cooler it is to design clothes oneself in a Web site, then to put them on a virtual doll also of one’s own design, than it is to hound a parent to buy clothes already designed by someone else for a mass-produced doll that can’t be customized much at all. Moms, might it be nostalgia that would make us sad about waning interest in dolls – or just a broadening interest in real and digital ones)?

Virtual dolls, or avatars, also have virtual environments and even storylines that can be created by their owners. It’s a different kind of imaginative play, but imagination and creativity are definitely involved. Then there’s the interplay with other kids’ avatars, virtual pets, and virtual homes – the social part. That’s very often pretty creative too. Parents need to be aware of both the upsides and downsides, but the best way to approach all this, probably, is to be open to the upsides too, and maybe see it as an opportunity for learning new media literacy. Our kids are developing the very important, pre-installed “filters” in their heads – the critical thinking about what they’re playing with and how they’re playing, as well as the commercialism involved in virtual play environments – and they need our help in developing that filter, the one that improves with age (hopefully)!

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Filed Under: kids, play, Social Media, virtual worlds, Youth Tagged With: avatars, Barbie, dolls, virtual worlds

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Anne Collier


Bio and my...
2016 TEDx Talk on
the heart of digital citizenship

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IMPORTANT RESOURCES

Our (DIGITAL) PARENTING BASICS: Safety + Social
NAMLE, the National Association for Media Literacy Education
CASEL.org & the 5 core social-emotional competencies of SEL
Center for Democracy & Technology
Center for Innovative Public Health Research
Childnet International
Committee for Children
Congressional Internet Caucus Academy
ConnectSafely.org
Control Shift: a pivotal book for Internet safety
Crimes Against Children Research Center
Crisis Textline
Cyber Civil Rights Initiative's Revenge Porn Crisis Line
Cyberwise.org
danah boyd's blog and book about networked youth
Disconnected, Carrie James's book on digital ethics
FOSI.org's Good Digital Parenting
The research of Global Kids Online
The Good Project at Harvard's School of Education
If you watch nothing else: "Parenting in a Digital Age" TED Talk by Prof. Sonia Livingstone
The International Bullying Prevention Association
Let Grow Foundation
Making Caring Common
Raising Digital Natives, author Devorah Heitner's site
Renee Hobbs at the Media Education Lab
MediaSmarts.ca
The New Media Literacies
Report of the Aspen Task Force on Learning & the Internet and our guide to Creating Trusted Learning Environments
The Ruler Approach to social-emotional learning (Yale Center for Emotional Intelligence)
Sources of Strength
"Young & Online: Perspectives on life in a digital age" from young people in 26 countries (via UNICEF)
"Youth Safety on a Living Internet": 2010 report of the Online Safety & Technology Working Group (and my post about it)

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